CHANGELOG

0.3.0

Mod Additions

Added StarlancerAIFix

  • Allows indoor enemies to function outside and outdoor enemies to function inside
  • Does not spawn enemies unnaturally, it's up to moon authors to add enemies in new places
  • This fill fix spiders on Infernis, Nutcrackers on Etern, and support the several new enemy locations in 3.3.0

Balance Changes

  • Added Office to Experimentation, Icebound, Celest, Secret Labs, Auralis, Devastation, and Ganimedes

  • Added Office rarely to Aquatis

  • Added Mental Hospital to Asteroid 13

  • Increased Office Interior on March, Vertigo, Celest, Triskelion, Polarus, Kast, Nostromo, Wasteland, Ether, Cataclysm, and SpringFactory

  • Increased frequency of SCP Laboratory on Offense

  • Decreased Office Interior on Offense, Assurance, Titan, Etern, Conviction, Callisto, Outpost 31, and Assal

  • Decreased frequency of Bunker on Vertigo and Polarus

  • Decreased frequency of Scarlet Mansion on Polarus

  • Removed repeat instances of Castle Grounds in configs

Mod Updates

Updated Expert Moons [1.4.5 -> 1.6.0]

  • Smoothed out terrain
  • Made the terrain less empty
  • Buffed the moons
  • Increased outside nodes

Updated New Moon Phobos [1.0.4 -> 1.1.0]

  • Added more things to the map
  • Added milk bucket

Updated SpringFactory [1.4.4 -> 1.4.5]

  • Changed name to "Factory X"
  • Fixed Day Length to 1
  • Extended the gondola to ride across entire map.
  • Made gondola bigger.
  • Added 4 more fire exits.
  • Added secret tunnel.
  • Made the day length longer.

Updated Easyidle's Expansive Moons [0.1.1 -> 0.2.2]

Updated Tolian's Moons

  • Updated EchoReach [0.1.0 -> 0.1.5]
    • Footstep sounds for various surfaces have been added
  • Updated Maritopia [0.2.3 -> 0.3.0]
  • Updated Celestria [0.3.4 -> 0.4.0]
    • Added small objects
    • Slightly increased MaxEnemyPower in dungeons and during nighttime.
    • Changed filter.
  • All Moons
    • Transferred to LethalLevelLoader
    • Fixed DropShip bug

Updated Dantor's Mental Hospital [1.0.3 -> 1.0.4]

  • Reduced map size even further. It should be way easier to find scrap even on easy moons
  • Fire Exits should appear further from the main entrance more often now
  • Increased performance significantly
  • Decreased filesize significantly

Updated PoolRooms [0.1.14 -> 0.1.17]

  • Truss details added to all large rooms with collision
  • Pool lights turn red when pulling the apparatus
  • New long room
  • Details pass in locker rooms
  • Connections will now be generated between rooms more often
  • Reduced the dungeon main path length and branching lengths a bit
  • General generation tweaking
  • Added some more extra/random details

Updated Outpost 31 [1.1.6 -> 1.1.8]

  • Fixed incompatibility with HDLethalCompany
  • Tweaked fog settings.

Updated Easyidle's Quality Moons [3.2.3 -> 3.4.3]

Updated CullFactory [0.8.3 -> 0.8.5]

  • Fixed rendering issues with Office Interior

Updated Ganimedes [2.0.0 -> 2.1.0]

  • A new custom scrap with unique mechanics

Updated LC_Office [1.0.3 -> 1.0.18]

  • Items will now interact with elevators and can be stored on the shelves
  • Changed elevator panel to allow you to move by floor from up/down.
  • Added 3 tiles (rooms).
  • Added 5 scrap, currently disabled (Coin, Laptop, Screw driver, Toolbox, Wrench)
  • Start room has been reworked, with a new panel displaying what floors have viable paths
  • Elevator floors have been increased from 2 to 3.
  • Improved AI in Shrimp (still disabled)
    • Shrimp will now move out of the way when it's in your way.
    • Shrimp with no targets now have lower necks.
    • Added a wait time to the Shrimp's reaction when it takes damage.
    • The shrimp can now hear the sound and will look in the direction of the sound.
  • Elevator Apparatus system has been temporarily removed.
  • Changed the door model.
  • Revamped the entire elevator system.
  • Improved map generation.
  • Fixed scrap spawning.
  • Fixed an issue where maps were generated too large.
  • Fixed an issue where the door in the start room was assigned the wrong texture.
  • Fixed a bug that caused some rooms to overlap.
  • Fixed a bug where walls in some rooms were generated strangely.
  • Fixed an issue with vents being misplaced in server rooms.

Updated ScarletDevilMansion [1.2.7 -> 1.2.8]

  • Reduced the load times by about 90% on average
  • Removed garden tile (temporarily)
  • Added unpolished fire exits throughout the dungeon
  • Fixed bug with combining the decorative crystal item to the laser pointer

Updated SCPFoundationDungeon [2.3.1 -> 3.0.0]

  • Upgraded to latest LLL
  • Added Heavy Containment (keycard gate TODO)
  • 1 Extra room in Light Containment
  • Fixed rooms not being able to loop back on themselves
  • Changed item group patching to better support different languages
  • Tweaked default config (slightly higher default rarity, made Secret Labs highly likely to be SCP Foundation)
  • Option to disable default SCP 914 config
  • Upped minimum dungeon size scale from 1.0 to 1.5

Updated Wesley's Moons [1.0.2 -> 2.0.9]

  • Added Cosmocos

  • All moons

    • Map is now visible on ship radar
    • Quicksand will now be visible during rainy weather
    • Updated/Added a few lore thingies
    • Few other fixes
  • Acidir

    • Performance improvements
    • Small terrain change
    • Removed hoarding bugs from outside spawns
    • Added spore lizards to outside spawns
    • Possibly fixed some navmesh issues
    • You will no longer slowly die forever by touching the acid
    • Enemies should not longer get stuck in trees
  • Infernis

    • Increased outside spider spawns
    • Increased beehive spawn rate again
  • Gratar

    • Added crawlers to outside spawns
    • Added leaving event
  • Atlantica

    • Added lootbugs to outside spawns
    • Made indoor water move a bit
  • Polarus

    • Added a ladder
    • Lowered most outside spawn chance
    • Added hygro blobs to outside spawns
    • Added enter event
    • Added leaving event
    • Added a few extra dangers
    • Made the environment a bit colder and brighter
    • Added a slightly longer alternate path around the jumps to the main entrance
    • There's worms inside now, have fun
  • Asteroid 13

    • Removed eyeless dogs
    • Lowered spawn rate of masked
    • Made everything more horrifying
  • Etern

    • Balanced outside enemies (lowered baboon hawks by a lot)
    • Increased starter Nutcracker spawns

Updated LCMaxSoundsFix [1.0.0 -> 1.1.0]

  • Changed mod GUID to make sure it loads before everything else, ensuring compatibility with some audio replacement mods
  • Replaced the method to apply audio configuration to more correct one

0.2.0 - Expansive Moons split

Many mods have been split into a new modpack, Easyidle's Expansive Moons. This is designed to have moons that are good enough for EQM but didn't make it in for some reason or another.

With this many modpacks, its getting a little confusing, so here's a guide:

Easyidle's Quality Moons - A select list of high-quality, vanilla-feeling moons with fully configured interiors. Tested for stability.

Easyidle's Expansive Moons - A wider list of moons which are high-quality but aren't in the main pack for whatever reason.

Easyidle's Countless Moons - A massive list of moons with a low bar of quality and more arbitrary configs. Meant for people who want "all the moons!"

Balance Changes

  • Added Mental Hospital to Polarus, Auralis, Devastation, Nostromo, Ducky, and Conviction

  • Added ScarletDevilMansion to Kamino

  • Added Minecraft Stronghold to Castle Grounds, Conviction, Assal, and EchoReach

  • Added PoolRooms to Vow, Aquatis, Atlantica, Celest, Kast, Ganimedes, Ducky, Assal, and Wasteland

  • Added SCP to Assal and EchoReach

  • Added Office to Assal, Maritopia, EchoReach, and Wasteland

  • Added Sewer to Conviction, Assal, Maritopia, and Wasteland

  • Added Bunker to EchoReach and Wasteland

  • Increased chance of SCP on Nostromo

  • Increased chance of PoolRooms on Celestria

  • Removed Mental Hospital from USC Vortex

  • Removed PoolRooms, Mental Hospital, and MinecraftStronghold chance on vanilla moons

Mod Updates

Updated Maritopia [0.2.2 -> 0.2.3]

  • Footstep sounds for various surfaces have been added
  • Improved AINavMesh
  • update LethalExpansion(1.3.41)

Mod Removals

The following mods have been moved to EEM. They're still in the pack, but aren't listed directly as dependencies anymore:

  • Nostromo
  • Peaches Castle (Castle Grounds)
  • Ducky
  • LEDefaultModules (Wateridge)
  • Kamino
  • Ether
  • Conviction
  • Outpost 31
  • USC Vortex
  • Callisto
  • Assal
  • Celestria
  • Maritopia
  • EchoReach
  • Wasteland Moon

0.1.0 - Early config update

Some moon configs are now in place, about 30%. I'm still taking suggestions! Here's a brief guide on how to contribute to the interior configs if you'd like to.

Site changes

  • Updated readme and manifest to 90 moons

Config changes

Added configs for all interiors, including

  • Scoopy's Variety Mod
  • MoreInteriors
  • LC Office
  • ScarletDevilMansion
  • SCP Foundation
  • PoolRooms
  • Mental Hospital
  • Minecraft Stronghold

Configured Moons include:

  • Nostromo
  • Castle Grounds
  • Ducky
  • Wateridge
  • Kamino
  • Abandoned Manor
  • Ether
  • Taiga
  • Conviction
  • Outpost 31

Configured moons likely to be changed include:

  • USC Vortex
  • Callisto
  • Christmas Village
  • Nuketown
  • School
  • Oblivion
  • Lidl
  • CinemaWorld
  • Kastra
  • Celestria
  • Budapest
  • Lunar
  • Miller's Planet
  • Confine (from ExpertMoons)
  • Cataclysm

Added Poolrooms, Mental Hospital, and Minecraft Stronghold to all vanilla moons at 30, 30, and 10 weights respectively

Mod Additions

Added Bozoros by LethalMatt

  • I know nothing about this moon, but LethalMatt made Outpost31 so I expect good quality

Added Halo Moons

  • Halo 3 - Narrows
  • Halo 3 - Sandtrap
  • Halo 3 - Valhalla
  • Halo 2 - Lockout
  • Halo: CE - Hang 'Em High
  • Halo: CE - Boarding Action
  • Halo: CE - Battle Creek
  • Halo: CE - Blood Gulch
  • Halo 3 - Last Resort

Other new moons

  • TheStarFestival
  • Phobos
  • Vulcan9 (may not load, needs test)
  • SpringFactory
  • Amplify

Added TerminalFormatter, which changes how Moons and the store are displayed to make things more readable.

Mod Removals

  • Removed Springfield, as it was too big
  • Removed MalevolentShrine, as it was boring

Mod Updates

Updated Celestria [0.3.3 -> 0.3.4]

  • Footstep sounds for various surfaces have been added

Updated LEDefaultModules [1.3.28 -> 1.3.38]

Updated Easyidle's Quality Moons [3.1.1 -> 3.2.3]

  • Re-added SCP (very common), Sewer (rare), and Office (extremely rare) to Secret Labs, which were erroneously missing for the past few updates

Updated ScarletDevilMansion [1.2.6 -> 1.2.7]

  • Added new functionality to decorative crystal item
    • Use along with a flashlight to create a colored flashlight!
  • Reduced range of items that can spawn from dungeon event from (1-3) to (0-2)

Updated TerminalFormatter [0.0.2 -> 0.0.4]

  • Fixed formatting breaking / not applying in some cases

Updated Ganimedes [1.9.0 -> 2.0.0]

  • MP3 player now lets you add custom songs
    • To add your own songs to the Mp3 player, drop them in the "Lethal Company\BepInEx\plugins\Ganimedes\CustomSongs" folder.
    • You can also use the same directory that Custom Boombox does ("BepInEx\Custom Songs\Boombox Music") by enabling an option in the configuration file.
    • The supported extensions are '.mp3', '.wav' and '.ogg'.
  • Fixed the issues in multiplayer of the new custom scrap of 1.9.0
  • Fixed issues with the sync of the songs

Updated PoolRooms [0.1.13 -> 0.1.14]

  • Updated LLL dependency to 1.1.6
  • Minimum value of MaxGenerationScale set to 1.0
  • Added a Nav mesh obstacle component with carve to all tile blockers just in case two rooms are close enough that nav mesh would be generated between them

0.0.3 - site tweaks

  • Updated the readme to include info about the modpack not being fully set up yet
  • Updated readme list of all moons to credit authors with multiple
  • Updated readme and manifest to include the total moon count (75)

0.0.2

No configs in this update, so expect most moons to still not recieve any custom interiors

Site Changes

  • New modpack icon by Hi I'm Micah!

Mod Updates

Updated Easyidle's Quality Moons [2.5.0 -> 3.1.1]

  • Added 4 new moons: Gratar, Asteroid 13, Atlantica, and Polarus
  • TONS of other changes, go check the changelog for the full list

Updated Celestria [0.2.1 -> 0.3.3]

  • Fixed DropShip bug
  • improved AI
  • Fixed shadow bug
  • resolved issue with purple moon
  • Changed mob spawn rates
  • removed fog weather
  • adjusted outdoor mob respawns
  • modified nighttime ambiance
  • added ViewExtension

Updated ChristmasVillage_Legacy [1.3.28 -> 1.3.38]

  • Fixed asset names.
  • Edited some mesh settings.
  • Fixed wrong entrances models since LE 1.3.28.
  • Fixed quicksand doesn't showing.

Updated Ether [1.6.2 -> 1.6.6]

  • Now Includes a Custom Suit
    • EtherFit is set at 80 credits
  • Increased the price of the moon to 400
  • Increased the overall amount of trees to give off a way better vibe.
  • Changed placement of trees to go better with enemy spawns
  • Reduced the amount of outside enemy spawn nodes
  • Changed the fog settings / light amounts
  • Chnaged the spawn rate of lower tier scrap to spawn less
  • Changed the terrain texture

Updated FNAF Moon [1.1.0 -> 1.1.4]

  • Improved the Exterior
  • Changed the time multiplier from 0.9 back to 1 to
  • Fixed a bug where day 2 of the quota would be skipped when going to the moon
  • Fixed tree hitboxes

Updated Outpost 31 [1.1.0 -> 1.1.6]

  • Fixed Snow footprints not appearing on terrain.
  • Decreased detail scale on terrain, should give a slight perf boost.
  • Added some ways to get out of the pit of despair
  • Attempt to fix the sun / eclipse textures not loading
  • Fixed AudioReverbTriggers NREs
  • Fixed crash on seed generation when creating certain interiors
  • Fixed skybox to darken throughout the day
  • Fixed ReverbTriggers bug
  • Fixed Ambient Wind sound when outside
  • Increased size of interior dungeon x2
  • Tweaked spawn rates of various enemies
  • Tweaked spawn rates of various scrap
  • MoreInteriors now listed as dependency, bunker interior is now canon
  • Fully switched to new LethalLevelLoader version

Updated SchoolMoon [1.0.3 -> 1.0.4]

  • Mod ported to the 1.3.36 LE version
  • Max enemy power count inside object (spawnrate) decreased from 14 to 10
  • Changed value of wooden crate, table and chair scraps
  • Added some scan info to the moon
  • Added some blocked fire exits inside the object
  • Added moon info (LE 1.3.36 bonus)
  • Removed dust clouds (LE 1.3.36 bonus)
  • Добавлен русификатор (RTLC)

Updated TelemonMoon [2.1.0 -> 2.2.1]

  • Added 5 new scraps, including 2 shovel types
  • Fixed tree clipping through the ship when leaving the moon
  • Moved to LethalExpansionCore as the dependency

Other Updates

  • Updated Budapest [1.10.51 -> 1.10.52]
  • Updated Callisto [1.0.1 -> 1.0.2]
  • Updated Expert Moons [1.3.4 -> 1.4.5]
  • Updated Kamino [1.0.21 -> 1.0.22]

Mod Additions

New Moons

  • Added Maritopia and EchoReach by tolian

New Interiors

  • Added Dantor's Mental Hospital
  • Added Poolrooms
  • Added MinecraftStronghold

Mod Removals

  • Removed Skytop, as it has been replaced with Maritopia (same moon)
  • Removed LethalSDK, as Budapest is the only mod that needs it and its redundant anyways.

0.0.1

Beta release missing most interior configs. Expect many changes. More moons will be added and existing ones may be removed, interiors will switch places, and there's a potential for the pack to be completely broken right now. Please leave moon / interior recommendations in the discord thread!

Expect an update shortly with a new icon and several of the moons updated