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Easyidles Expansive Moons

Addon to Easyidle's Quality Moons with great moons that were cut from the main pack

CHANGELOG

1.0.3

Added LethalExpansion dependency

1.0.2

Added MoreInteriors to dependencies to prevent Outpost 31 from installing an older version.

1.0.1

Website Changes

  • Removed 3 moons from the New Moons section of the 1.0.0 config to prevent confusion
  • Cleaned up the changelog a bit

Mod Updates

Updated Ether [1.6.6 -> 1.6.7]

  • Added a Custom Suit for Ether (Requires Moresuits Mod to appear
  • EtherFit is set at 80 credits in the terminal
  • Updated Some Dependecy Strings.

Updated Easyidle's Quality Moons [4.2.2 -> 4.2.3]

  • Updated Ganimedes
    • There are now hidden treasures on the moon
    • Major optimizations
    • Some modifications and additions to the map

Dependencies

Added moon library mods to dependencies to prevent the modpack from downloading the wrong version

  • Added LethalExpansionCore to dependencies
  • Added LethalLevelLoader to dependencies

1.0.0

This update adds 4 new Tolian Moons, one new moon by LethalMatt (Bozoros), and 6 new moons from EQM. Several older moons have been removed to keep the pack from getting too large, as well as to bring the standard of quality up a bit.

With the addition of Tolian Moons I consider this pack roughly finished for a full release!

New moons

  • Bozoros by LethalMatt
  • Solace by AudioKnight Starlancer
  • Tolian Moons
    • PsychSanctum - A forsaken asylum swallowed by suffocating shadows
    • Harloth - A toxic wasteland veiled in industrial smog.
    • Nyx - A frigid realm of ancient ruins and icy landscapes.
    • Zenit - A frozen world shrouded in perpetual winter.
  • Wesley's Moons
    • Junic
    • Gloom
    • Desolation
    • Fission
    • Oldred

Removed Moons

  • KaminoMoon - I felt this mod didn't uphold the quality standard of the pack, being very featureless and quite out of date. It'll be moved to Easyidle's Countless Moons
  • Wasteland - Good moon, but with the large issue of weather indoors. I was hoping it'd be updated, but as its over 2 months out of date I've decided to axe it.
  • Peaches Castle - A fun old moon, but as its a direct asset rip and clear media reference I feel it doesn't fit the quality or originality standard I want for this pack.
  • Ducks Moon - This moon has a pretty confusing layout and stylistically clashes with lethal company a bit too much. The mystery cars that insta kill you also feel gimmicky.
  • Conviction - The loot for this moon was pretty unbalanced, and Cosmocos nicely fills the role of mysterious endgame moon.
  • Assal - A nice old moon that's just a bit too simple. To keep the pack light I'm removing it for quality reasons.
  • Callisto - A good small moon, but with a critical issue of weather indoors.

Note that all of these moons will still have their configs present for a few versions, so you can retain their interior rates for now. As mods removed from modpacks don't uninstall automatically, this is also a safety measure to not break people's packs overnight for updating.

Balance Changes

Sweeping interor rate changes have been made across the whole pack, far too extensive to list here. Most of these changes apply to Easyidle's Quality Moons. The biggest change is PoolRooms being much more common now as it's been moved to the main pack.

Interior support has been added for all the new moons, as well as for:

  • Affliction
  • Eve
  • Gordion Sect0

Mental Hospital Changes:

  • Added Mental Hospital to Vow, Asteroid, Solace, Vertigo, Desolation, Rend, Dine, Kast, Bozoros, Maritopia, PsychSanctum, Harloth, Assal, Affliction, and Eve
  • Increased Mental Hospital frequency on Titan
  • Removed Mental Hospital from Conviction, Nostromo, Ducky, and Ether

Tolian's Moons changes / Additions

  • Added Dungeon to Nyx
  • Added Sewer to Maritopia, EchoReach, and Celestria
  • Added Bunker to EchoReach, Zenit, and Harloth
  • Added SCP to EchoReach, Zenit, and Harloth
  • Added Office to Maritopia, EchoReach, PsychSanctum, Zenit, Celestria, and Harloth
  • Added Scarlet Mansion to Nyx and PsychSanctum
  • Added PoolRooms to Maritopia, EchoReach, PsychSanctum, and Harloth
  • Increased Bunker frequency on Celestria
  • Removed PoolRooms from Celestria

Other

  • Increased Office frequency on Callisto
Full changes:
  • Added Dungeon to Junic, Atlantica, Gloom, Desolation, Cosmocos, Bozoros, Nyx, and Eve
  • Added Sewer to Experimentation, Assurance, Solace, Junic, Desolation, Fission, Dine, Oldred, Bozoros, Maritopia, EchoReach, Celestria, Affliction, Eve, and Sect
  • Added Bunker to Gloom, Oldred, Cosmocos, Bozoros, EchoReach, Zenit, Harloth, Affliction, and Eve
  • Added SCP to Desolation, Fission, Oldred, Bozoros, EchoReach, Zenit, Harloth, and Affliction
  • Added Office to Solace, Gloom, Fission, Orion, Bozoros, Maritopia, EchoReach, PsychSanctum, Zenit, Celestria, Harloth, Affliction, Eve, and Sect
  • Added Scarlet Mansion to Solace, Desolation, Cosmocos, Bozoros, Nyx, and PsychSanctum
  • Added PoolRooms to Experimentation, Assurance, Icebound, Solace, Vertigo, Infernis, Triskelion, Desolation, Rend, Fission, Dine, Polarus, Auralis, Orion, Cosmocos, Bozoros, Maritopia, EchoReach, PsychSanctum, and Harloth
  • Increased Dungeon frequency on Icebound and Ganimedes
  • Increased Sewer frequency on Vow
  • Increased Bunker frequency on Etern, Kast, and Celestria
  • Increased SCP frequency on Rend
  • Increased Office frequency on Assurance, Icebound, Triskelion, Titan, Auralis, Etern, and Callisto
  • Increased PoolRooms frequency on Atlantica
  • Increased all modded interiors on Titan
  • Decreased the vanilla Default and Mansion interiors on Titan
  • Decreased Dungeon frequency on Devastation
  • Decreased Sewer frequency on Infernis and Labs
  • Decreased Bunker frequency on Aquatis, Celest, and Auralis
  • Decreased SCP frequency on Celest and Auralis
  • Decreased Scarlet Mansion frequency on Polarus
  • Decreased PoolRooms frequency on Hydro
  • Removed Dungeon from Experimentation and Assurance
  • Removed Bunker from Polarus
  • Removed PoolRooms from Celestria

Updated Easyidle's Quality Moons [3.4.4 -> 4.1.2]

Changelog

There are far too many changes to list here, so instead I refer you to the EQM changelog

Website changes

  • Added new moons to readme
  • Changed price of EchoReach to 200 in readme

Mod Additions

Added Bozoros

  • This moon is a great moon by LethalMatt (creator of Outpost 31)
  • A custom clown / circus themed moon. Featuring music, weather events, voice acting, and a firework show!
  • All models and textures were created from scratch
  • Inspired by BigTop Burger by Worthikids and Pixar Pier at Disney's California Adventure.

Added Tolian Moons 1.4.5

  • A moons pack adding seven new moons, four of which are new to the pack
    • PsychSanctum - A forsaken asylum swallowed by suffocating shadows
    • Harloth - A toxic wasteland veiled in industrial smog.
    • Nyx - A frigid realm of ancient ruins and icy landscapes.
    • Zenit - A frozen world shrouded in perpetual winter.

Removed Mods

  • LEDefaultModules - Not sure why this was in the pack in the first place
  • ExpansionAssets - A mod formerly used by Orion, Aquatis, and Celest. None of these moons need the mod anymore, so it has been deprecated.
  • Celestria, EchoReach, and Maritopia - All of these moons will stay, but have been moved to a single mod: Tolian Moons!
  • PoolRooms - This has stayed in the pack, but is no longer a dependency as its now contained within Easyidle's Quality Moons

Updated Tolians Moons

All moons (Celestria, Maritopia, EchoReach)

  • Optimized all moons
  • Fixed map on the terminal
  • DropShip now lands and dispenses items properly
  • Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod
  • Moon descriptions in terminal updated and fixed
  • Wind added, updated, and fixed
  • update Dungeon Flow types
  • °°Test°° and similar names adjusted for better compatibility
  • Added and fixed sounds
  • Improved AINavMesh
  • Balance changes to monsters and items

Updated Maritopia [0.3.0 -> 0.4.9]

  • Additions
    • Water added
    • New skybox introduced
  • Tweaks
    • Wind sound changed
    • Adjusted time of day
  • Fixes
    • Fixed light
    • Fixed interior desynchronization bug.
    • Fixed AudioReverb bug
    • Improved compatibility
    • Fixed two bugs with LethalLevelloader
    • Entrances were fixed

Updated Celestria [0.4.0 -> 0.5.6]

  • balance changes to items and monsters
  • minor adjustment to balance changes.
  • DropShip moved closer to the ship
  • balance and mob spawn adjustments
  • lighting changes
  • Changed FOG, improved compatibility
  • fixed bug with clipping through walls.
  • fixed fog

Updated EchoReach [0.1.5 -> 0.3.7]

  • Sun animation fixed
  • Fog in dungeons fixed
  • Updated moon cost lowered from 250 to 200
  • ScanNode fixed
  • Fog in dungeons fixed
  • Bloom effect added
  • new mob spawn points added
  • balance changes to items and monsters
  • AI NavMesh updated
  • Added wind sounds
  • fixed console spam bug
  • improved compatibility

Mod Updates

Updated Dantor's Mental Hospital [1.0.4 -> 1.2.2]

  • Additions
    • Introduced 2 new variations to the main entrance (total now 3)
    • Added the breaker box from the vanilla facility
    • Implemented the steam valves with a special twist: The gas is green, and it also deals some damage if you stay in the gas for too long
    • Added the big steel doors which need to be opened from the terminal
    • Added 2 new variations to the Parkour room (total now 3)
    • Added states to lights. They can be turned off by things like mods, breaker box, or the Apparatus (once it's implemented)
  • Tweaks
    • Made overall map slighly darker
    • Adjusted some decorations
    • Removed turrets from the jump room
    • Tweaked some prop spawns
    • Added the hospital as the default interior for PsychSanctum (moon)
    • Sighly reduced the spawn chances of some rooms
    • Scrap should not appear at the middle of the parkour room anymore
    • There is now a limit on how many lamps can appear
    • Doorways can now appear with or without a door
    • Reworked halls to make them similar to vanilla's factory. They are no longer pre-made shapes
    • Reworked tiles' doorways
    • Final pass on props LODs
  • Fixes
    • Fixed the spray paint not working on certain walls, the reception door, and some corners
    • Fixed the scrap generation bug. The correct amount of items should spawn now
    • Tweaked Fire Exit chances to prevent them not spawning sometimes
    • Removed a fix that could be causing issues when other mods modify the scrap amount generated (needs more testing)
    • Solved an issue with CullFactory's mod culling everything at some entrances
    • Fixed an issue with a few gaps at the main entrance
    • Fixed missing textures at the bathroom
    • Scrap should not appear inside/below any prop anymore
  • Configs
    • Added new options at the Mental Hospital config to personalize the dungeon size and the steam valve's fog

#### Updated Ether [1.6.6 -> 1.6.7]

Updated Outpost 31 [1.1.8 -> 1.2.0]

  • Scaled back max texture sizes to 512px. This should boost performance and file size has been shrunk by 66%!
  • Added a video to the ship preview monitor before landing.
  • New level icon.

0.2.4 - maritopia hotfix

Updated Maritopia [0.3.0 -> 0.3.3]

  • Added and fixed sounds
  • Fixed entrance issues

0.2.3

Mod Updates

Actually Updated Maritopia [0.2.4 -> 0.3.0]

  • Transferred to LethalLevelLoader
  • Fixed DropShip bug

Updated Celestria [0.4.0 -> 0.4.5]

  • Added and fixed sounds
  • fixed fog

Updated Easyidle's Quality Moons [3.4.3 -> 3.4.4]

Updated Wesley's Moons [2.1.0 -> 2.1.1] (spoilers)
  • Hitboxes are no longer visible for watchers

Updated LC Office [1.0.18 -> 1.0.19]*

  • Increased the weight of relatively short corridors and decreased the weight of long corridors.
  • Increased spawn weight in start room again.

Updated ScarletDevilMansion [1.2.8 -> 1.2.9]

  • Added three servant quarter's variants
  • Fixed new fire exit being weird
  • Added config presets, set to CUSTOM for now

0.2.2

Updated Easyidle's Quality Moons [3.4.2 -> 3.4.3]

Updated CullFactory [0.8.3 -> 0.8.5]

  • Fixed camera issues with LC Office

Updated LC Office [1.0.15 -> 1.0.18]

  • Added a wait time to the Shrimp's reaction when it takes damage.
  • Changed elevator panel to allow you to move by floor from up/down.
  • Fixed a bug where the start room path panel was displayed incorrectly.

Updated Wesley's Moons [2.0.9 -> 2.1.0]

  • All Moons
    • Map is now visible on ship radar
  • Cosmocos
    • Route command is now just "Cosmocos"
    • Fixed a few things
    • Slightly increased audio log spawn rate

0.2.1

Mod Updates

Updated Tolian's Moons

  • Updated EchoReach [0.1.2 -> 0.1.5]
  • Updated Maritopia [0.2.4 -> 0.3.0]
  • Updated Celestria [0.3.4 -> 0.4.0]
    • Added small objects
    • Slightly increased MaxEnemyPower in dungeons and during nighttime.
    • Changed filter.
  • All Moons
    • Transferred to LethalLevelLoader
    • Fixed DropShip bug

Updated Dantor's Mental Hospital [1.0.3 -> 1.0.4]

  • Reduced map size even further, and made it sightly dynamic to each moon. Average size is now close to x1 max. It should be way easier to find scrap even on easy moons
  • Fire Exits should appear further from the main entrance more often now
  • Reduced most textures from 1024 to 512
  • Removed double sided walls/floors/ceilings to avoid rendering unnecessary object
  • Removed some high poly count LODs on props
  • Drastically reduced whole assetbundle size

Updated PoolRooms [0.1.16 -> 0.1.17]

  • Added collision to the props and trusses above the wave room, and it isn't so safe up there anymore...
  • Pool lights turn red when pulling the apparatus
  • Added some more extra/random details
  • New long room

0.2.0 - WHERE IS COSMOCOS?

Config Tweaks

  • Added Shrimp Enemy
  • Removed interior configs for Scoopy's, MoreInteriors, SCP, ScarletDevilMansion, and Office, as all moons in this pack are now included in EQM's default configs.

Mod Updates

Updated Easyidle's Moons [3.2.3 -> 3.4.2]

  • Updated Wesley's Moons
    • New moon, reachable by solving a puzzle spread across all existing moons
    • Tweaks and improvements to all moons
  • Updated SCPFoundationDungeon
    • Added Heavy Containment, a new section
    • 1 Extra room in Light Containment
    • Fixed rooms not being able to loop back on themselves
  • Updated LC Office
  • 3 new rooms
  • Elevator apparatus mechanic disabled for now
  • 5 new scrap, currently disable as they're bugged

Updated EchoReach [0.1.0 -> 0.1.1]

  • Footstep sounds for various surfaces have been added,
  • Updated LethalExpansion dependency to 1.3.41)
  • Fixed "dropship" bug

Updated Maritopia [0.2.3 -> 0.2.4]

  • Fixed dropship bug (again)

Updated Outpost 31 [1.1.6 -> 1.1.8]

  • Fixed incompatibility with HDLethalCompany
  • Tweaked fog settings.
  • Added internal LLL level tags: snow, bunker, horror

Updated PoolRooms [0.1.14 -> 0.1.16]

  • Truss details added to all large rooms
  • Details pass in locker rooms
  • Connections will now be generated between rooms more often
  • General generation tweaking based on feedback and testing
  • Changed "all", "custom", "modded", and "vanilla" configMoons to use dynamicLevelTagsList which should fixing the interior spawning on Custom moons
  • More art details
  • Reduced the dungeon main path length and branching lengths a bit
  • Fixed water splash replacing footsteps if teleported out of water
  • Added radar rendering blockers on hallway blockers and to mask out 4 way and labyrinth non-traversable areas

Balance Changes

  • Added Mental Hospital to Asteroid 13
  • Increased Office Interior on Nostromo, Wasteland, and Ether
  • Decreased Office Interior on Conviction, Callisto, Outpost 31, and Assal

0.1.1 - website tweaks

  • Updated the readme to have descriptions, prices, and mod author attribution for each moon / interior
  • Updated the icon!

0.1.0 - Initial release

First release with basic configs for every moon. These have been taken from Easyidle's Countless Moons and moved here.

Moons included:

  • Nostromo
  • Peaches Castle (Castle Grounds)
  • Ducky
  • LEDefaultModules (Wateridge)
  • Kamino
  • Ether
  • Conviction
  • Outpost 31
  • USC Vortex
  • Callisto
  • Assal
  • Celestria
  • Maritopia
  • EchoReach
  • Wasteland Moon

Interiors included: PoolRooms Mental Hospital