using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalCitadelle.Patches;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EbenStream.LethalCitadelle")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("LethalCitadelle")]
[assembly: AssemblyTitle("EbenStream.LethalCitadelle")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalCitadelle
{
[BepInPlugin("EbenStream.LethalCitadelle", "LethalCitadelle", "1.1.0")]
public class LethalCitadelle : BaseUnityPlugin
{
internal static List<AudioClip> MelucheVoicesAngry;
internal static List<AudioClip> MelucheVoicesCalm;
internal static List<AudioClip> PoutouVoices;
internal static List<AudioClip> GuiraudScream;
internal static List<AudioClip> GuiraudWall;
internal static List<AudioClip> Gluanksman;
internal static AssetBundle BundleMelucheAngry;
internal static AssetBundle BundleMelucheCalm;
internal static AssetBundle BundlePoutou;
internal static AssetBundle BundleGuiraudScream;
internal static AssetBundle BundleGuiraudWall;
internal static AssetBundle BundleGluanksman;
public static LethalCitadelle Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"EbenStream.LethalCitadelle v1.1.0 has loaded!");
MelucheVoicesAngry = new List<AudioClip>();
MelucheVoicesCalm = new List<AudioClip>();
PoutouVoices = new List<AudioClip>();
GuiraudScream = new List<AudioClip>();
GuiraudWall = new List<AudioClip>();
Gluanksman = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("EbenStream.LethalCitadelle.dll".ToCharArray());
BundleMelucheAngry = AssetBundle.LoadFromFile(location + "melucheangry");
BundleMelucheCalm = AssetBundle.LoadFromFile(location + "meluchecalm");
BundlePoutou = AssetBundle.LoadFromFile(location + "poutou");
BundleGuiraudWall = AssetBundle.LoadFromFile(location + "guiraudwall");
BundleGuiraudScream = AssetBundle.LoadFromFile(location + "guiraudscream");
BundleGluanksman = AssetBundle.LoadFromFile(location + "gluanksman");
if (Object.op_Implicit((Object)(object)BundleMelucheAngry) && Object.op_Implicit((Object)(object)BundlePoutou) && Object.op_Implicit((Object)(object)BundleMelucheCalm))
{
MelucheVoicesAngry = BundleMelucheAngry.LoadAllAssets<AudioClip>().ToList();
MelucheVoicesCalm = BundleMelucheCalm.LoadAllAssets<AudioClip>().ToList();
PoutouVoices = BundlePoutou.LoadAllAssets<AudioClip>().ToList();
GuiraudScream = BundleGuiraudScream.LoadAllAssets<AudioClip>().ToList();
GuiraudWall = BundleGuiraudWall.LoadAllAssets<AudioClip>().ToList();
Gluanksman = BundleGluanksman.LoadAllAssets<AudioClip>().ToList();
Logger.LogError((object)"Successfully loaded asset bundle");
}
else
{
Logger.LogError((object)"Failed to load asset bundle");
}
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("EbenStream.LethalCitadelle");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Harmony.PatchAll(typeof(HoarderBugAIPatch));
Harmony.PatchAll(typeof(FlowerSnakeEnemyPatch));
Harmony.PatchAll(typeof(CrawlerAIPatch));
Harmony.PatchAll(typeof(PufferAIPatch));
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "EbenStream.LethalCitadelle";
public const string PLUGIN_NAME = "LethalCitadelle";
public const string PLUGIN_VERSION = "1.1.0";
}
}
namespace LethalCitadelle.Patches
{
[HarmonyPatch(typeof(CrawlerAI))]
internal class CrawlerAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(CrawlerAI __instance)
{
__instance.longRoarSFX = LethalCitadelle.GuiraudScream.ToArray();
__instance.hitWallSFX = LethalCitadelle.GuiraudWall.ToArray();
}
}
[HarmonyPatch(typeof(FlowerSnakeEnemy))]
internal class FlowerSnakeEnemyPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(FlowerSnakeEnemy __instance)
{
((EnemyAI)__instance).enemyType.audioClips = LethalCitadelle.PoutouVoices.ToArray();
((EnemyAI)__instance).enemyType.audioClips[4] = null;
__instance.flappingAudio.clip = null;
}
}
[HarmonyPatch(typeof(HoarderBugAI))]
internal class HoarderBugAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(HoarderBugAI __instance)
{
__instance.chitterSFX = LethalCitadelle.MelucheVoicesCalm.ToArray();
__instance.angryScreechSFX = LethalCitadelle.MelucheVoicesAngry.ToArray();
__instance.bugFlySFX = null;
__instance.hitPlayerSFX = null;
}
}
[HarmonyPatch(typeof(PufferAI))]
internal class PufferAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(PufferAI __instance)
{
AudioClip[] frightenSFX = (AudioClip[])(object)new AudioClip[1] { LethalCitadelle.Gluanksman[1] };
__instance.frightenSFX = frightenSFX;
__instance.puff = LethalCitadelle.Gluanksman[2];
__instance.angry = LethalCitadelle.Gluanksman[0];
}
}
}