Decompiled source of NoTurrets v1.0.2

mishelin.NoTurrets.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("mishelin.NoTurrets")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+4dc8ec39ff24212b3cc23a730eb046f708573998")]
[assembly: AssemblyProduct("NoTurrets")]
[assembly: AssemblyTitle("mishelin.NoTurrets")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoTurrets
{
	[BepInPlugin("mishelin.NoTurrets", "NoTurrets", "1.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
	public class NoTurrets : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(RoundManager))]
		internal class TurretPatch
		{
			[HarmonyPatch("SpawnMapObjects")]
			[HarmonyPrefix]
			private static void RemoveAllTurrets(RoundManager __instance)
			{
				if (__instance.currentLevel.spawnableMapObjects.Length == 0)
				{
					PluginLogInfoWithPrefix("No enemies to spawn!");
					return;
				}
				PluginLogInfoWithPrefix("Trying to remove turrets from the game...");
				List<SpawnableMapObject> list = __instance.currentLevel.spawnableMapObjects.ToList();
				int count = list.Count;
				list.RemoveAll((SpawnableMapObject x) => ((Object)x.prefabToSpawn).name.Contains("Turret"));
				__instance.currentLevel.spawnableMapObjects = list.ToArray();
				if (list.Count != count)
				{
					PluginLogInfoWithPrefix($"Successfully removed turrets from the game yay! {count} != {list.Count}");
				}
				else
				{
					PluginLogInfoWithPrefix("No turrets were needed to be removed!");
				}
			}
		}

		public static NoTurrets Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			Logger.LogInfo((object)"mishelin.NoTurrets v1.0.2 has loaded!");
		}

		private static void PluginLogInfoWithPrefix(string content)
		{
			Logger.LogInfo((object)("[EVIL] " + content));
		}

		internal static void Patch()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("mishelin.NoTurrets");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "mishelin.NoTurrets";

		public const string PLUGIN_NAME = "NoTurrets";

		public const string PLUGIN_VERSION = "1.0.2";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}