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LongerDaysReuploaded
Slow down time in Lethal Company with synced host time speed, a 12/24-hour clock, indoor clock display, and compact/raised clock options.
| Date uploaded | 2 weeks ago |
| Version | 1.4.0 |
| Download link | ElecTRiCbOi59-LongerDaysReuploaded-1.4.0.zip |
| Downloads | 3184 |
| Dependency string | ElecTRiCbOi59-LongerDaysReuploaded-1.4.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Longer Days
Slow down time in Lethal Company to make days last longer.
Features
- Easy-to-use time speed dropdown presets:
- 0.1 (Very slow)
- 0.5 (Half speed)
- 1.0 (Normal)
- Host-controlled TimeSpeed in multiplayer (synced to all players)
- 12-hour or 24-hour clock display
- Optional setting to show the clock indoors
- Compact Clock option for a cleaner, smaller UI
- Raise Clock option to move the clock higher on the screen
- Clean and safe preset values
- Works with LethalConfig
How it works
The mod adjusts the in-game time speed so that:
1.0= normal speed0.5= half speed (days last twice as long)0.1= very slow
The mod can also change the in-game clock display between:
24 Hour12 Hour
And optionally:
- Show the clock inside the ship and buildings
Multiplayer
TimeSpeedis controlled by the host and synced to all playersClockFormatandShowClockIndoorsare local settings per player
Configuration
You can change the settings using:
- LethalConfig (recommended)
- or manually in:
BepInEx/config/ElecTRiCbOi59.LongerDays.cfg
Notes
- The host controls time speed in multiplayer
- Other time-related mods may conflict
- If updating from an older version, your existing config may keep previous values until you change them
Installation
- Install BepInEx
- Install CSync
- Place
Longer_Days.dllinto:BepInEx/plugins/
Author
ElecTRiCbOi59
CHANGELOG
Changelog
1.4.0
- Added Compact Clock option to reduce clock size and improve layout
- Added Raise Clock option to move the clock higher on the screen
1.3.2
- Fixed regression where saved non default time speeds could load incorrectly after restarting the game
- Fixed time speed values sometimes behaving like normal speed until changed again
- Fixed '1.0 (Normal)' potentially applying an incorrect speed after restarting or changing settings
- Improved time speed handling so custom values consistently scale from the correct vanilla baseline
1.3.1
- Adjusted time speed scaling to better match the game's default speed
- Improved handling of '1.0 (Normal)' and mid game time speed changes
1.3.0
- Added option to display the clock indoors (ships and buildings)
1.2.0
- Synced TimeSpeed from host to all players and prevented client overrides
- Improved settings layout and descriptions for clarity
- Kept ClockFormat as a per-player local setting
1.1.0
- Added 12 and 24 hour clock options
1.0.0
- Initial release
- Included time speed presets (0.1 to 1.0)