OuijaBoard
Give the dead the ability to communicate through a Ouija Board.
Last updated | 9 months ago |
Total downloads | 1491982 |
Total rating | 74 |
Categories | Mods Client-side Server-side Items |
Dependency string | Electric131-OuijaBoard-1.5.3 |
Dependants | 2004 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.6.3README
Quick TLDR
Do you want the ability to speak to the dead? Look no further! Dead players can now speak though ouija boards.
Features
Adds a UI message system that is used with a ouija board that can be found.
Press 'o' while dead to enable the message popup. With the UI open, you can type any message (up to 10 characters). (Spaces will not be counted and will not be written)
You can also use the following shortcut messages (1 movement vs 3/2/7 respectively) Shortcut messages included:
- y / yes
- n / no
- bye / goodbye
Contact/Find
PLEASE REPORT BUGS TO GITHUB!
(btw I would love it if you sent clips of the Ouija Board in action in the forum post <3)
Changelog / Patchnotes
v0.1.0
First beta build.
- Basic spawning and networking
- Ability to use /ouija (Now Deprecated)
- No check for if player dead
v0.1.1
- README updated.. that's all
v1.0.0
- OFFICIAL RELEASE!!
- I decided to add a github url for issues and possible pull requests.
- Changed system to use a UI instead of chat
- No responsive feedback for message not sending (will fix in later UI changes)
v1.0.1
- Fixed the tooltip on the Ouija Board item
v1.0.2
- Fixed UI not opening
- Removed attempt to keep menu open on Enter
v1.1.0
- UI closes automatically when you respawn
- Config options for scrap / shop items as well as weight / cost respectively.
- Fixed minor bugs
v1.2.0
- Scrap vs store versions of Ouija Board items are separated
- Player insanity increases when near a moving Ouija Board
- Updated importance of any word (not just yes/no/goodbye)
v1.2.1
- Proper invalid character checking
- Character limit fixed to not include spaces
v1.3.0 - DO NOT USE
- Fixed scrap spawn being tied to store config (thanks karmaBonfire)
- New config option to make enemies hear the sliding sound (Ex. Dogs)
- Paddle stays where it is longer (moves then stays there longer)
- Fixed sliding sound being global
- LEFT DEBUG VAR ON (DO NOT USE THIS VERSION)
v1.3.1
- Disabled dev var ._.
v1.4.0
- Fixed timing of movements scaling to player count (now constant)
- Added text in Text UI to show if boards are on cooldown before you hit enter
v1.5.0
- Bypass interact checks when UI is open by making game temporarily think player is alive (WORKS WITH SPECTATE ENEMIES!!!)
v1.5.1
- Config option to change menu keybind. (brought up by demosche)
v1.5.2
- Added config options for min and max price
- Fixed error logging when player was invalid
v1.5.3
- Fixes compatibility with SpectateEnemies (Due to the changed input method)