Decompiled source of IPMaster v1.0.1

plugins/Elekrisk-IPMaster/Elekrisk.IPMaster.dll

Decompiled 7 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Elekrisk.IPMaster.NetcodePatcher;
using GameNetcodeStuff;
using GraphicsAPI.CustomPostProcessing;
using IPMaster.Configuration;
using IPMaster.Stalker;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.UIElements.Collections;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Elekrisk.IPMaster")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+01e53a1e8bb881beed9c248ed3baabb093e1a8d4")]
[assembly: AssemblyProduct("IPMaster")]
[assembly: AssemblyTitle("Elekrisk.IPMaster")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace IPMaster
{
	internal class ExampleEnemyAI : EnemyAI
	{
		private enum State
		{
			SearchingForPlayer,
			StickingInFrontOfPlayer,
			HeadSwingAttackInProgress
		}

		public Transform turnCompass;

		public Transform attackArea;

		private float timeSinceHittingLocalPlayer;

		private float timeSinceNewRandPos;

		private Vector3 positionRandomness;

		private Vector3 StalkPos;

		private Random enemyRandom;

		private bool isDeadAnimationDone;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public override void Start()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			timeSinceHittingLocalPlayer = 0f;
			base.creatureAnimator.SetTrigger("startWalk");
			timeSinceNewRandPos = 0f;
			positionRandomness = new Vector3(0f, 0f, 0f);
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			isDeadAnimationDone = false;
			base.currentBehaviourStateIndex = 0;
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
		}

		public override void Update()
		{
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead)
			{
				if (!isDeadAnimationDone)
				{
					isDeadAnimationDone = true;
					base.creatureVoice.Stop();
					base.creatureVoice.PlayOneShot(base.dieSFX);
				}
				return;
			}
			timeSinceHittingLocalPlayer += Time.deltaTime;
			timeSinceNewRandPos += Time.deltaTime;
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			if ((Object)(object)base.targetPlayer != (Object)null && (currentBehaviourStateIndex == 1 || currentBehaviourStateIndex == 2))
			{
				turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
			}
			if (base.stunNormalizedTimer > 0f)
			{
				base.agent.speed = 0f;
			}
		}

		public override void DoAIInterval()
		{
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				base.agent.speed = 3f;
				if (FoundClosestPlayerInRange(25f, 3f))
				{
					((EnemyAI)this).StopSearch(base.currentSearch, true);
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				break;
			case 1:
				base.agent.speed = 5f;
				if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 20f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
				{
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				}
				else
				{
					StickingInFrontOfPlayer();
				}
				break;
			case 2:
				break;
			}
		}

		private bool FoundClosestPlayerInRange(float range, float senseRange)
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
				range = senseRange;
			}
			if ((Object)(object)base.targetPlayer != (Object)null)
			{
				return Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
			}
			return false;
		}

		private bool TargetClosestPlayerInAnyCase()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = 2000f;
			base.targetPlayer = null;
			for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
			{
				base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
				if (base.tempDist < base.mostOptimalDistance)
				{
					base.mostOptimalDistance = base.tempDist;
					base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
				}
			}
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return false;
			}
			return true;
		}

		private void StickingInFrontOfPlayer()
		{
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner && timeSinceNewRandPos > 0.7f)
			{
				timeSinceNewRandPos = 0f;
				if (enemyRandom.Next(0, 5) == 0)
				{
					((MonoBehaviour)this).StartCoroutine(SwingAttack());
				}
				else
				{
					positionRandomness = new Vector3((float)enemyRandom.Next(-2, 2), 0f, (float)enemyRandom.Next(-2, 2));
					StalkPos = ((Component)base.targetPlayer).transform.position - Vector3.Scale(new Vector3(-5f, 0f, -5f), ((Component)base.targetPlayer).transform.forward) + positionRandomness;
				}
				((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
			}
		}

		private IEnumerator SwingAttack()
		{
			((EnemyAI)this).SwitchToBehaviourClientRpc(2);
			StalkPos = ((Component)base.targetPlayer).transform.position;
			((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
			yield return (object)new WaitForSeconds(0.5f);
			if (!base.isEnemyDead)
			{
				DoAnimationClientRpc("swingAttack");
				yield return (object)new WaitForSeconds(0.35f);
				SwingAttackHitClientRpc();
				if (base.currentBehaviourStateIndex == 2)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
			}
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			if (!(timeSinceHittingLocalPlayer < 1f))
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if ((Object)(object)val != (Object)null)
				{
					timeSinceHittingLocalPlayer = 0f;
					val.DamagePlayer(20, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (!base.isEnemyDead)
			{
				base.enemyHP -= force;
				if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead)
				{
					((MonoBehaviour)this).StopCoroutine(SwingAttack());
					((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
			}
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2886986324u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2886986324u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		[ClientRpc]
		public void SwingAttackHitClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2908619385u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2908619385u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			int num = 8;
			Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider val3 in array2)
			{
				PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
				if ((Object)(object)val4 != (Object)null)
				{
					timeSinceHittingLocalPlayer = 0f;
					val4.DamagePlayer(40, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_ExampleEnemyAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(2886986324u, new RpcReceiveHandler(__rpc_handler_2886986324));
			NetworkManager.__rpc_func_table.Add(2908619385u, new RpcReceiveHandler(__rpc_handler_2908619385));
		}

		private static void __rpc_handler_2886986324(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ExampleEnemyAI)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2908619385(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ExampleEnemyAI)(object)target).SwingAttackHitClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "ExampleEnemyAI";
		}
	}
	[BepInPlugin("Elekrisk.IPMaster", "IPMaster", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static AssetBundle? ModAssets;

		private static EnemyType stalker;

		private static AudioMixer audioMixer;

		internal static PluginConfig BoundConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
			InitializeNetworkBehaviours();
			string path = "elekrisk.ipmaster.modassets";
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
			if ((Object)(object)ModAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			stalker = ModAssets.LoadAsset<EnemyType>("Stalker");
			NetworkPrefabs.RegisterNetworkPrefab(stalker.enemyPrefab);
			Enemies.RegisterEnemy(stalker, 25, (LevelTypes)(-1), (TerminalNode)null, (TerminalKeyword)null);
			audioMixer = ModAssets.LoadAsset<AudioMixer>("StalkerAudioMixer");
			CustomPostProcessingManager.OnLoad += CustomPostProcessingManager_OnLoad;
			Logger.LogInfo((object)"Plugin Elekrisk.IPMaster is loaded!");
		}

		private void CustomPostProcessingManager_OnLoad(object sender, EventArgs e)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			Material val = ModAssets.LoadAsset<Material>("StalkerMaterial");
			PostProcess val2 = new PostProcess("elekrisk.IPMaster.Stalker", val)
			{
				InjectionType = (InjectionType)5
			};
			FullScreenCustomPass customPass = CustomPostProcessingManager.Instance.AddPostProcess(val2);
			GameObject val3 = new GameObject("PostProcessorHandler");
			PostProcessorHandler postProcessorHandler = val3.AddComponent<PostProcessorHandler>();
			postProcessorHandler.Initialize(val, customPass);
			postProcessorHandler.AudioMixer = audioMixer;
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Elekrisk.IPMaster";

		public const string PLUGIN_NAME = "IPMaster";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace IPMaster.Stalker
{
	internal class PostProcessorHandler : MonoBehaviour
	{
		public float MinVolume = 40f;

		private Material fullscreenMaterial;

		private FullScreenCustomPass customPass;

		private RenderTexture? renderTexture;

		private GameObject? stalkerCamera;

		private Dictionary<int, float> activeStalkers = new Dictionary<int, float>();

		private int closestStalker = -1;

		private float smallestDist = float.PositiveInfinity;

		private float currentStrength;

		private float _strengthTarget;

		private float strengthDecay = 0.5f;

		private bool passEnabled;

		public AudioMixer AudioMixer;

		private float StrengthTarget
		{
			get
			{
				return _strengthTarget;
			}
			set
			{
				_strengthTarget = value;
				if (value > currentStrength)
				{
					UpdateStrengthValue(value);
				}
			}
		}

		public static PostProcessorHandler Instance { get; private set; }

		private void UpdateStrengthValue(float value)
		{
			currentStrength = value;
			fullscreenMaterial.SetFloat("_Strength", value);
			if (!AudioMixer.SetFloat("AllExceptStalkerVolume", (0f - value) * MinVolume))
			{
				Plugin.Logger.LogWarning((object)"Cannot set AllExceptStalkerVolume property");
			}
		}

		private void Awake()
		{
			Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			Instance = this;
		}

		private void Update()
		{
			if (currentStrength > StrengthTarget)
			{
				currentStrength -= strengthDecay * Time.deltaTime;
				if (currentStrength < StrengthTarget)
				{
					currentStrength = StrengthTarget;
				}
				UpdateStrengthValue(currentStrength);
			}
			RecreateRenderTextureIfNeeded();
			if (!passEnabled && currentStrength == 0f && ((CustomPass)customPass).enabled)
			{
				passEnabled = false;
				((CustomPass)customPass).enabled = false;
				DestroyStalkerCamera();
				RestoreAudioMixer();
			}
		}

		public void Initialize(Material material, FullScreenCustomPass customPass)
		{
			fullscreenMaterial = material;
			this.customPass = customPass;
			((CustomPass)customPass).enabled = false;
		}

		private void CreateStalkerCamera()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			stalkerCamera = new GameObject("StalkerCamera");
			Camera val = stalkerCamera.AddComponent<Camera>();
			Camera gameplayCamera = StartOfRound.Instance.localPlayerController.gameplayCamera;
			val.fieldOfView = gameplayCamera.fieldOfView;
			val.backgroundColor = Color.black;
			val.cullingMask = int.MinValue;
			stalkerCamera.AddComponent<HDAdditionalCameraData>();
			stalkerCamera.transform.SetParent(((Component)gameplayCamera).transform, false);
			RecreateRenderTextureIfNeeded(force: true);
			gameplayCamera.cullingMask &= 0x7FFFFFFF;
		}

		private void DestroyStalkerCamera()
		{
			if ((Object)(object)stalkerCamera != (Object)null)
			{
				Object.Destroy((Object)(object)stalkerCamera);
				stalkerCamera = null;
			}
		}

		public void RecreateRenderTextureIfNeeded(bool force = false)
		{
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Expected O, but got Unknown
			Camera gameplayCamera = StartOfRound.Instance.localPlayerController.gameplayCamera;
			if (force || (Object)(object)renderTexture == (Object)null || !renderTexture.IsCreated() || ((Texture)renderTexture).width != gameplayCamera.pixelWidth || ((Texture)renderTexture).height != gameplayCamera.pixelHeight)
			{
				RenderTexture? obj = renderTexture;
				if (obj != null)
				{
					obj.Release();
				}
				renderTexture = new RenderTexture(gameplayCamera.pixelWidth, gameplayCamera.pixelHeight, 0);
				if ((Object)(object)stalkerCamera != (Object)null)
				{
					stalkerCamera.GetComponent<Camera>().targetTexture = renderTexture;
				}
				fullscreenMaterial.SetTexture("_StalkerRenderTexture", (Texture)(object)renderTexture);
			}
		}

		public void RegisterStalker(StalkerAI stalker)
		{
			Plugin.Logger.LogInfo((object)("Registering stalker " + stalker.StalkerId));
			if (activeStalkers.Count == 0)
			{
				Enable();
			}
			activeStalkers.Add(stalker.StalkerId, float.PositiveInfinity);
		}

		public void DeregisterStalker(StalkerAI stalker)
		{
			activeStalkers.Remove(stalker.StalkerId);
			if (closestStalker == stalker.StalkerId)
			{
				RecalculateClosestStalker();
			}
			if (activeStalkers.Count == 0)
			{
				Disable();
			}
		}

		public void UpdateDistance(StalkerAI stalker, float distance)
		{
			activeStalkers[stalker.StalkerId] = distance;
			if (stalker.StalkerId == closestStalker)
			{
				if (distance > smallestDist)
				{
					RecalculateClosestStalker();
				}
				else
				{
					UpdateSmallestDistance(distance);
				}
			}
			else if (distance < smallestDist)
			{
				closestStalker = stalker.StalkerId;
				UpdateSmallestDistance(distance);
			}
		}

		private void RecalculateClosestStalker()
		{
			KeyValuePair<int, float> keyValuePair = new KeyValuePair<int, float>(-1, float.PositiveInfinity);
			if (activeStalkers.Count > 0)
			{
				keyValuePair = activeStalkers.Aggregate((KeyValuePair<int, float> l, KeyValuePair<int, float> r) => (!(l.Value < r.Value)) ? r : l);
			}
			closestStalker = keyValuePair.Key;
			UpdateSmallestDistance(keyValuePair.Value);
		}

		private void UpdateSmallestDistance(float distance)
		{
			smallestDist = distance;
			StrengthTarget = Mathf.Pow(Mathf.Clamp01(1f - smallestDist / 10f), 2f);
		}

		public void Enable()
		{
			passEnabled = true;
			((CustomPass)customPass).enabled = true;
			fullscreenMaterial.SetFloat("_Strength", 0f);
			currentStrength = 0f;
			_strengthTarget = 0f;
			CreateStalkerCamera();
			RecreateRenderTextureIfNeeded();
			InjectAudioMixer();
		}

		public void InjectAudioMixer()
		{
			SoundManager.Instance.diageticMixer.outputAudioMixerGroup = AudioMixer.FindMatchingGroups("AllExceptStalker")[0];
		}

		public void RestoreAudioMixer()
		{
			SoundManager.Instance.diageticMixer.outputAudioMixerGroup = null;
		}

		public void Disable()
		{
			StrengthTarget = 0f;
			passEnabled = false;
		}
	}
	internal class StalkerAI : EnemyAI
	{
		private enum State
		{
			Searching,
			JustSwitchedTarget,
			Following
		}

		private static int nextId;

		private int stalkerId = nextId++;

		private bool registered;

		private float timeSinceDeath;

		private float effectRamp;

		private float stareTimer;

		private bool destroyed;

		private float timeSinceLastAttack;

		public int StalkerId => stalkerId;

		public override void Start()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			Plugin.Logger.LogInfo((object)"Stalker Spawned");
			base.agent.speed = 0.75f;
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
			base.creatureAnimator.SetTrigger("startWalk");
		}

		public override void Update()
		{
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			AudioSource component = ((Component)((Component)this).transform.Find("NoiseSource")).gameObject.GetComponent<AudioSource>();
			if (base.isEnemyDead)
			{
				if (!destroyed && timeSinceDeath >= 2f)
				{
					destroyed = true;
					((EnemyAI)this).KillEnemy(true);
					return;
				}
				component.volume = Mathf.Clamp01(Mathf.Pow(1f - timeSinceDeath / 2f, 2f));
				timeSinceDeath += Time.deltaTime;
			}
			if (!base.isEnemyDead && !registered)
			{
				effectRamp = 0f;
				((Behaviour)component).enabled = false;
				return;
			}
			((Behaviour)component).enabled = true;
			if (registered)
			{
				effectRamp = Mathf.MoveTowards(effectRamp, 1f, GetStareTimeIncreaseForDelta(Time.deltaTime));
				component.volume = Mathf.Clamp01(Mathf.Pow(effectRamp, 2f));
				GameObject gameObject = ((Component)StartOfRound.Instance.localPlayerController).gameObject;
				float distance = Vector3.Distance(gameObject.transform.position, ((Component)this).gameObject.transform.position) + 10f * (1f - effectRamp);
				PostProcessorHandler.Instance.UpdateDistance(this, distance);
			}
		}

		public override void DoAIInterval()
		{
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0210: Unknown result type (might be due to invalid IL or missing references)
			//IL_021b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
			{
				bool flag = ((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
				if (!flag && ((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f))
				{
					if (Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)this).transform.position) > 10f)
					{
						base.targetPlayer = null;
					}
					else
					{
						flag = true;
					}
				}
				if (flag)
				{
					Plugin.Logger.LogInfo((object)("Found player " + base.targetPlayer.playerUsername));
					((EnemyAI)this).StopSearch(base.currentSearch, true);
					TargetPlayer(base.targetPlayer);
					Plugin.Logger.LogInfo((object)"Starting to stare...");
					((EnemyAI)this).SetDestinationToPosition(((Component)this).transform.position, false);
					stareTimer = 0f;
					((EnemyAI)this).SwitchToBehaviourState(1);
				}
				break;
			}
			case 1:
				((Component)this).transform.LookAt(((Component)base.targetPlayer).transform);
				if (stareTimer >= 1f)
				{
					Plugin.Logger.LogInfo((object)"Starting to move towards player...");
					((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
					((EnemyAI)this).SwitchToBehaviourState(2);
				}
				stareTimer += GetStareTimeIncreaseForDelta(base.AIIntervalTime);
				break;
			case 2:
				if ((Object)(object)base.targetPlayer == (Object)null || base.targetPlayer.isPlayerDead || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 20f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
				{
					Plugin.Logger.LogInfo((object)"Lost player");
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					TargetPlayer(null);
					((EnemyAI)this).SwitchToBehaviourState(0);
				}
				else if (Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)this).transform.position) < 2f && timeSinceLastAttack >= 1f)
				{
					timeSinceLastAttack = 0f;
					DamagePlayerClientRpc(base.targetPlayer.playerClientId, 20);
				}
				break;
			}
			timeSinceLastAttack += base.AIIntervalTime;
		}

		private float GetStareTimeIncreaseForDelta(float delta)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			return delta * (1f / (11f - Mathf.Clamp(Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)this).transform.position), 1f, 10f)));
		}

		private void TargetPlayer(PlayerControllerB? player)
		{
			if (((NetworkBehaviour)this).IsServer)
			{
				TargetPlayerClientRpc((ulong)(((long?)player?.actualClientId) ?? (-1L)));
			}
			else if (((NetworkBehaviour)this).IsClient)
			{
				TargetPlayerServerRpc((ulong)(((long?)player?.actualClientId) ?? (-1L)));
			}
		}

		[ServerRpc]
		private void TargetPlayerServerRpc(ulong clientId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(640718169u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, clientId);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 640718169u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				TargetPlayerClientRpc(clientId);
			}
		}

		[ClientRpc]
		private void TargetPlayerClientRpc(ulong clientId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1150960288u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, clientId);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1150960288u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			PlayerControllerB val3 = null;
			if (clientId != ulong.MaxValue)
			{
				int num = DictionaryExtensions.Get<ulong, int>((IDictionary<ulong, int>)StartOfRound.Instance.ClientPlayerList, clientId, 0);
				val3 = StartOfRound.Instance.allPlayerScripts[num];
			}
			if ((Object)(object)val3 == (Object)null && clientId != ulong.MaxValue)
			{
				Plugin.Logger.LogWarning((object)$"Stalker could not switch to player with clientId : {clientId}");
				return;
			}
			base.targetPlayer = val3;
			if ((Object)(object)base.targetPlayer == (Object)(object)StartOfRound.Instance.localPlayerController)
			{
				Register();
			}
			else
			{
				Deregister();
			}
		}

		private void Register()
		{
			if (!registered)
			{
				PostProcessorHandler.Instance.RegisterStalker(this);
				registered = true;
			}
		}

		private void Deregister()
		{
			if (registered)
			{
				PostProcessorHandler.Instance.DeregisterStalker(this);
				registered = false;
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (base.isEnemyDead)
			{
				return;
			}
			base.enemyHP -= force;
			if (((NetworkBehaviour)this).IsOwner)
			{
				if (base.enemyHP <= 0 && !base.isEnemyDead)
				{
					((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
				else if ((Object)(object)playerWhoHit != (Object)null && (Object)(object)playerWhoHit != (Object)(object)base.targetPlayer)
				{
					TargetPlayer(playerWhoHit);
					((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
					((EnemyAI)this).SwitchToBehaviourState(2);
				}
			}
		}

		public override void KillEnemy(bool destroy = false)
		{
			PostProcessorHandler.Instance.DeregisterStalker(this);
			registered = false;
			((EnemyAI)this).KillEnemy(false);
		}

		[ClientRpc]
		private void DamagePlayerClientRpc(ulong playerClientId, int amount)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2813933043u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerClientId);
					BytePacker.WriteValueBitPacked(val2, amount);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2813933043u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && GameNetworkManager.Instance.localPlayerController.playerClientId == playerClientId)
				{
					Plugin.Logger.LogInfo((object)"Damaged player");
					GameNetworkManager.Instance.localPlayerController.DamagePlayer(amount, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		~StalkerAI()
		{
			try
			{
				if (registered)
				{
					PostProcessorHandler.Instance.DeregisterStalker(this);
					registered = false;
				}
			}
			finally
			{
				((object)this).Finalize();
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_StalkerAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(640718169u, new RpcReceiveHandler(__rpc_handler_640718169));
			NetworkManager.__rpc_func_table.Add(1150960288u, new RpcReceiveHandler(__rpc_handler_1150960288));
			NetworkManager.__rpc_func_table.Add(2813933043u, new RpcReceiveHandler(__rpc_handler_2813933043));
		}

		private static void __rpc_handler_640718169(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Invalid comparison between Unknown and I4
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
			{
				if ((int)networkManager.LogLevel <= 1)
				{
					Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
				}
			}
			else
			{
				ulong clientId = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref clientId);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((StalkerAI)(object)target).TargetPlayerServerRpc(clientId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1150960288(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong clientId = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref clientId);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((StalkerAI)(object)target).TargetPlayerClientRpc(clientId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2813933043(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong playerClientId = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerClientId);
				int amount = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref amount);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((StalkerAI)(object)target).DamagePlayerClientRpc(playerClientId, amount);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "StalkerAI";
		}
	}
}
namespace IPMaster.Configuration
{
	public class PluginConfig
	{
		public PluginConfig(ConfigFile cfg)
		{
			ClearUnusedEntries(cfg);
		}

		private void ClearUnusedEntries(ConfigFile cfg)
		{
			PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
			dictionary.Clear();
			cfg.Save();
		}
	}
}
namespace Elekrisk.IPMaster.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}