using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EliteMasterEric")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Cancels out many of the spammy log calls the vanilla game makes.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+1e18571a9a2e89df0f217ed5c302a44f87c6b066")]
[assembly: AssemblyProduct("CleanerLogs")]
[assembly: AssemblyTitle("CleanerLogs")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CleanerLogs
{
public static class PluginInfo
{
public const string PLUGIN_ID = "CleanerLogs";
public const string PLUGIN_NAME = "CleanerLogs";
public const string PLUGIN_VERSION = "1.0.0";
public const string PLUGIN_GUID = "com.elitemastereric.CleanerLogs";
}
[BepInPlugin("com.elitemastereric.CleanerLogs", "CleanerLogs", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public ManualLogSource PluginLogger;
public PluginConfig PluginConfig;
public static Plugin Instance { get; private set; }
private void Awake()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
Instance = this;
PluginLogger = ((BaseUnityPlugin)this).Logger;
Harmony val = new Harmony("com.elitemastereric.CleanerLogs");
val.PatchAll();
PluginLogger.LogInfo((object)"Plugin CleanerLogs (com.elitemastereric.CleanerLogs) is loaded!");
LoadConfig();
PluginLogger.LogWarning((object)("Base game log messages are being filtered to " + PluginConfig.GetLogLevelString() + ". This may hinder mod debugging."));
ApplyConfig();
}
private void LoadConfig()
{
PluginConfig = new PluginConfig();
PluginConfig.BindConfig(((BaseUnityPlugin)this).Config);
}
private void ApplyConfig()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Debug.unityLogger.filterLogType = PluginConfig.GetLogLevelEnum();
}
}
public class PluginConfig
{
private ConfigEntry<string> LogLevel;
public void BindConfig(ConfigFile _config)
{
LogLevel = _config.Bind<string>("General", "LogLevel", "Warning", "The log level to use (Log, Warning, Assert, Error, Exception)");
}
public string GetLogLevelString()
{
return LogLevel.Value;
}
public LogType GetLogLevelEnum()
{
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
return (LogType)(LogLevel.Value.ToLower() switch
{
"log" => 3,
"warning" => 2,
"assert" => 1,
"error" => 0,
"exception" => 4,
_ => 2,
});
}
}
}