Decompiled source of Doom Sword Crucible v0.1.3

doomswordmod.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("domswordmod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("domswordmod")]
[assembly: AssemblyTitle("domswordmod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace doomsword
{
	[BepInPlugin("elitescav.doomsword", "doom sword", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "elitescav.doomsword";

		private const string NAME = "doom sword";

		private const string VERSION = "0.0.1";

		public static Plugin instance;

		public static ConfigEntry<int> swordprice;

		public static ConfigEntry<int> damagedealt;

		private void Awake()
		{
			instance = this;
			swordprice = ((BaseUnityPlugin)instance).Config.Bind<int>("DoomSword", "price", 35, "the expected price in the store");
			damagedealt = ((BaseUnityPlugin)instance).Config.Bind<int>("DoomSword", "DamageDone", 2, "The Damage the sword does where 1 is the normal damage of a shovel");
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sworddoom");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/sworditem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "elitescav.doomsword");
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 0, (LevelTypes)(-1));
			TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>();
			val3.clearPreviousText = true;
			val3.displayText = "a weapon forged from an unknown material ";
			Shovel component = val2.spawnPrefab.GetComponent<Shovel>();
			component.shovelHitForce = damagedealt.Value;
			Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, swordprice.Value);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"doomsword loading");
		}
	}
}