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Decompiled source of Doom Sword Crucible v0.1.3
doomswordmod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("domswordmod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("domswordmod")] [assembly: AssemblyTitle("domswordmod")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace doomsword { [BepInPlugin("elitescav.doomsword", "doom sword", "0.0.1")] public class Plugin : BaseUnityPlugin { private const string GUID = "elitescav.doomsword"; private const string NAME = "doom sword"; private const string VERSION = "0.0.1"; public static Plugin instance; public static ConfigEntry<int> swordprice; public static ConfigEntry<int> damagedealt; private void Awake() { instance = this; swordprice = ((BaseUnityPlugin)instance).Config.Bind<int>("DoomSword", "price", 35, "the expected price in the store"); damagedealt = ((BaseUnityPlugin)instance).Config.Bind<int>("DoomSword", "DamageDone", 2, "The Damage the sword does where 1 is the normal damage of a shovel"); string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sworddoom"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/sworditem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "elitescav.doomsword"); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 0, (LevelTypes)(-1)); TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>(); val3.clearPreviousText = true; val3.displayText = "a weapon forged from an unknown material "; Shovel component = val2.spawnPrefab.GetComponent<Shovel>(); component.shovelHitForce = damagedealt.Value; Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, swordprice.Value); ((BaseUnityPlugin)this).Logger.LogInfo((object)"doomsword loading"); } } }