using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("domswordmod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("domswordmod")]
[assembly: AssemblyTitle("domswordmod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace doomsword
{
[BepInPlugin("elitescav.doomsword", "doom sword", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "elitescav.doomsword";
private const string NAME = "doom sword";
private const string VERSION = "0.0.1";
public static Plugin instance;
public static ConfigEntry<int> swordprice;
public static ConfigEntry<int> damagedealt;
private void Awake()
{
instance = this;
swordprice = ((BaseUnityPlugin)instance).Config.Bind<int>("DoomSword", "price", 35, "the expected price in the store");
damagedealt = ((BaseUnityPlugin)instance).Config.Bind<int>("DoomSword", "DamageDone", 2, "The Damage the sword does where 1 is the normal damage of a shovel");
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sworddoom");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/sworditem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "elitescav.doomsword");
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 0, (LevelTypes)(-1));
TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>();
val3.clearPreviousText = true;
val3.displayText = "a weapon forged from an unknown material ";
Shovel component = val2.spawnPrefab.GetComponent<Shovel>();
component.shovelHitForce = damagedealt.Value;
Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, swordprice.Value);
((BaseUnityPlugin)this).Logger.LogInfo((object)"doomsword loading");
}
}
}