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Decompiled source of realistic coilhead v1.0.1
replacecoilhead.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("replacecoilhead")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+332b0dcc3befb067b84d2dd4398331b58fb3a7ee")] [assembly: AssemblyProduct("replacecoilhead")] [assembly: AssemblyTitle("replacecoilhead")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace realisticcoilhead { [BepInPlugin("realisticcoilhead", "realisticcoildhead", "1.0.0")] public class Plugin : BaseUnityPlugin { public static GameObject Visuals; public static Harmony harmonyInstance; private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin realistic coil is loaded!"); harmonyInstance = new Harmony("realisticcoilhead"); harmonyInstance.PatchAll(Assembly.GetExecutingAssembly()); string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "coil"); AssetBundle val = AssetBundle.LoadFromFile(text); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load AssetBundle from: " + text)); return; } Visuals = val.LoadAsset<GameObject>("Assets/coil.prefab"); if ((Object)(object)Visuals == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load 'coil.prefab' from AssetBundle."); return; } Renderer[] componentsInChildren = Visuals.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val2 in array) { ((Component)val2).gameObject.layer = LayerMask.NameToLayer("Enemies"); } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "realisticcoilhead"; public const string PLUGIN_NAME = "realisticcoilhead"; public const string PLUGIN_VERSION = "1.0.0"; } [HarmonyPatch(typeof(SpringManAI), "Update")] internal class SpringManPatch { private static bool isModelReplaced; private static void Postfix(SpringManAI __instance) { //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) if (isModelReplaced) { return; } if ((Object)(object)Plugin.Visuals == (Object)null) { Debug.LogError((object)"Visuals GameObject is null."); return; } Transform val = ((Component)__instance).transform.Find("SpringManModel"); if ((Object)(object)val == (Object)null) { Debug.LogError((object)"SpringManModel Transform not found."); return; } Transform obj = val.Find("Body"); SkinnedMeshRenderer val2 = ((obj != null) ? ((Component)obj).GetComponent<SkinnedMeshRenderer>() : null); Transform obj2 = val.Find("Head"); MeshRenderer val3 = ((obj2 != null) ? ((Component)obj2).GetComponent<MeshRenderer>() : null); if ((Object)(object)val2 != (Object)null) { ((Renderer)val2).enabled = false; } if ((Object)(object)val3 != (Object)null) { ((Renderer)val3).enabled = false; } GameObject val4 = Object.Instantiate<GameObject>(Plugin.Visuals); val4.transform.SetParent(val); val4.transform.localPosition = Vector3.zero; val4.transform.localRotation = Quaternion.identity; val4.transform.localScale = Vector3.one; Transform val5 = val4.transform.Find("Coilhead/Armature"); Transform val6 = val4.transform.Find("Coilhead/mesh_coilhead"); if ((Object)(object)val5 == (Object)null) { Debug.LogError((object)"Coilhead Armature Transform not found in the new model."); } if ((Object)(object)val6 == (Object)null) { Debug.LogError((object)"Mesh Coilhead Transform not found in the new model."); } Transform val7 = val.Find("AnimContainer/metarig"); if ((Object)(object)val7 != (Object)null && (Object)(object)val5 != (Object)null) { val5.SetParent(val7.parent, false); val5.localScale = val7.localScale; val5.localRotation = val7.localRotation; val5.localPosition = val7.localPosition; ((Object)val7).name = "old-metarig"; } if ((Object)(object)val6 != (Object)null) { SkinnedMeshRenderer component = ((Component)val6).GetComponent<SkinnedMeshRenderer>(); if ((Object)(object)component != (Object)null) { component.rootBone = val5; } else { Debug.LogError((object)"SkinnedMeshRenderer on new model not found."); } } isModelReplaced = true; } } }