Decompiled source of ElysianSuits v1.0.0

ElysianSuits/ElysianSkins.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ElysianSkins")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ElysianSkins")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cf7f5cd0-db8a-4dfa-b85d-9e070041a114")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HatsuneMikuModelReplacement;

public class BodyReplacementMiku : BodyReplacementBase
{
	protected override GameObject LoadAssetsAndReturnModel()
	{
		string text = "ElysiaSkinPrefab";
		return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
	}

	protected override void OnEmoteStart(int emoteId)
	{
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
		if (emoteId == 1)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f);
		}
		if (emoteId == 2)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f);
		}
	}

	protected override void OnEmoteEnd()
	{
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
		base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
	}
}
[BepInPlugin("bwakky.ElysianSkins", "Elysian Skins", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
	public static ConfigFile config;

	public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }

	public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }

	public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }

	public static ConfigEntry<float> UpdateRate { get; private set; }

	public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

	public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

	private static void InitConfig()
	{
		enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits");
		enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku.");
		suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
		disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
		distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
	}

	private void Awake()
	{
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Expected O, but got Unknown
		config = ((BaseUnityPlugin)this).Config;
		InitConfig();
		Assets.PopulateAssets();
		if (enableMikuForAllSuits.Value)
		{
			ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku));
		}
		if (enableMikuAsDefault.Value)
		{
			ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku));
		}
		string[] array = suitNamesToEnableMiku.Value.Split(new char[1] { ',' });
		string[] array2 = array;
		foreach (string text in array2)
		{
			ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku));
		}
		Harmony val = new Harmony("bwakky.ElysianSkins");
		val.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin bwakky.ElysianSkins is loaded!");
	}
}
public static class Assets
{
	public static string mainAssetBundleName = "mrapi_assetbundle";

	public static AssetBundle MainAssetBundle = null;

	private static string GetAssemblyName()
	{
		return Assembly.GetExecutingAssembly().GetName().Name;
	}

	public static void PopulateAssets()
	{
		if ((Object)(object)MainAssetBundle == (Object)null)
		{
			Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
			using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
			MainAssetBundle = AssetBundle.LoadFromStream(stream);
		}
	}
}