Decompiled source of CustomSoundImplementation v1.0.1

BepInEx/plugins/CustomSoundImplementation.dll

Decompiled 11 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LCSoundTool;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("CustomSoundImplementation")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod which allows the custom Implementation for sound effects for various objects")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CustomSoundImplementation")]
[assembly: AssemblyTitle("CustomSoundImplementation")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace CustomSoundImplementation;

[BepInPlugin("CustomSoundImplementation", "Custom Sound Implementation", "0.1")]
public class Plugin : BaseUnityPlugin
{
	private const string PLUGIN_GUID = "CustomSoundImplementation";

	private const string PLUGIN_NAME = "Custom Sound Implementation";

	private const string PLUGIN_VERSION = "0.1";

	public static Plugin instance;

	private bool initialized = false;

	private Harmony harmony;

	internal ManualLogSource logger;

	private Dictionary<string, List<string>> monsterAudioNames;

	private void Awake()
	{
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Expected O, but got Unknown
		logger = Logger.CreateLogSource("CustomSoundImplementation");
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CustomSoundImplementation is loaded!");
		instance = this;
		logger.LogInfo((object)"Plugin CustomSoundImplementation is loaded! FUCK YEAH");
		harmony = new Harmony("CustomSoundImplementation");
		monsterAudioNames = getSoundNames(readTextFile(Path.Combine(getCustomSoundsPath(), "monsterAudio.txt")));
	}

	internal void Start()
	{
		Initialize();
	}

	internal void Initialize()
	{
		if (!initialized)
		{
			initialized = true;
			initializeFolders();
			loadNewSounds();
		}
	}

	internal void initializeFolders()
	{
		string customSoundsPath = getCustomSoundsPath();
		if (!Directory.Exists(customSoundsPath))
		{
			logger.LogInfo((object)"CustomSoundImplementation folder does not exist. Creating now.");
			Directory.CreateDirectory(customSoundsPath);
		}
		foreach (KeyValuePair<string, List<string>> monsterAudioName in monsterAudioNames)
		{
			string text = Path.Combine(customSoundsPath, monsterAudioName.Key);
			if (!Directory.Exists(text))
			{
				logger.LogInfo((object)(monsterAudioName.Key + " folder does not exist. Creating now."));
				Directory.CreateDirectory(text);
			}
			foreach (string item in monsterAudioName.Value)
			{
				if (!Directory.Exists(Path.Combine(text, item)))
				{
					logger.LogInfo((object)(item + " folder does not exist. Creating now."));
					Directory.CreateDirectory(Path.Combine(text, item));
				}
			}
		}
	}

	public string getCustomSoundsPath()
	{
		return Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)instance).Info.Location), "CustomSoundImplementation");
	}

	private List<string> readTextFile(string filePath)
	{
		List<string> list = new List<string>();
		try
		{
			using StreamReader streamReader = new StreamReader(filePath);
			while (!streamReader.EndOfStream)
			{
				string text = streamReader.ReadLine();
				if (!string.IsNullOrWhiteSpace(text))
				{
					list.Add(text);
				}
			}
		}
		catch (Exception ex)
		{
			logger.LogInfo((object)("An error occurred: " + ex.Message + " please ensure you have CustomSoundImplementation in the plugins folder with MonsterAudio.txt"));
			Console.WriteLine("An error occurred: " + ex.Message);
		}
		return list;
	}

	private Dictionary<string, List<string>> getSoundNames(List<string> lines)
	{
		Dictionary<string, List<string>> dictionary = new Dictionary<string, List<string>>();
		foreach (string line in lines)
		{
			string[] array = line.Split(':');
			string key = array[0].Trim();
			string[] collection = (from s in array[1].Split(',')
				select s.Trim()).ToArray();
			dictionary.Add(key, new List<string>(collection));
		}
		return dictionary;
	}

	private void loadNewSounds()
	{
		string customSoundsPath = getCustomSoundsPath();
		foreach (KeyValuePair<string, List<string>> monsterAudioName in monsterAudioNames)
		{
			string text = Path.Combine(customSoundsPath, monsterAudioName.Key);
			foreach (string item in monsterAudioName.Value)
			{
				DirectoryInfo directoryInfo = new DirectoryInfo(Path.Combine(text, item));
				FileInfo[] files = directoryInfo.GetFiles("*.wav");
				int num = 0;
				FileInfo[] array = files;
				foreach (FileInfo fileInfo in array)
				{
					AudioClip audioClip = SoundTool.GetAudioClip(text, item, fileInfo.Name);
					string text3 = (((Object)audioClip).name = fileInfo.Name.Replace(".wav", "-" + findPercentage(files.Length, num)));
					logger.LogInfo((object)("Replacing sound for " + monsterAudioName.Key + " called " + item + " wiith " + text3 + " "));
					SoundTool.ReplaceAudioClip(item, audioClip);
					num++;
				}
			}
		}
	}

	private int findPercentage(int len, int index)
	{
		int num = 100;
		if (len > 1)
		{
			num = 100 / len;
		}
		if (len - 1 == index)
		{
			num = 100 - num * (len - 1);
		}
		return num;
	}
}
public static class PluginInfo
{
	public const string PLUGIN_GUID = "CustomSoundImplementation";

	public const string PLUGIN_NAME = "CustomSoundImplementation";

	public const string PLUGIN_VERSION = "1.0.0";
}