Decompiled source of ReservedSoundboardSlot v1.0.1

ReservedSoundboardSlot.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ReservedItemSlotCore.Data;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Enchanted Games")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Gives you an extra slot for the meme soundboard.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ReservedSoundboardSlot")]
[assembly: AssemblyTitle("ReservedSoundboardSlot")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public static class ReservedItemSlotsCompat
{
	public static void AddItemsToReservedItemSlots()
	{
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Expected O, but got Unknown
		ReservedItemSlotData val = ReservedItemSlotData.CreateReservedItemSlotData("soundboard_item_slot", 20, 100);
		ReservedItemData val2 = new ReservedItemData("Soundboard", (PlayerBone)0, default(Vector3), default(Vector3));
		val.AddItemToReservedItemSlot(val2);
	}
}
namespace ReservedSoundboardSlot
{
	public static class PluginInfo
	{
		public const string PLUGIN_ID = "ReservedSoundboardSlot";

		public const string PLUGIN_NAME = "ReservedSoundboardSlot";

		public const string PLUGIN_VERSION = "1.0.0";

		public const string PLUGIN_GUID = "games.enchanted.ReservedSoundboardSlot";
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("games.enchanted.ReservedSoundboardSlot", "ReservedSoundboardSlot", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public ManualLogSource PluginLogger;

		public static Plugin Instance { get; private set; }

		private void Awake()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Expected O, but got Unknown
			Instance = this;
			PluginLogger = ((BaseUnityPlugin)this).Logger;
			Harmony val = new Harmony("games.enchanted.ReservedSoundboardSlot");
			val.PatchAll();
			PluginLogger.LogInfo((object)"Plugin ReservedSoundboardSlot (games.enchanted.ReservedSoundboardSlot) has been summoned!");
			ReservedItemSlotsCompat.AddItemsToReservedItemSlots();
		}
	}
}