Decompiled source of EasyZapGun v1.0.2

EnoPM.EasyZapGun.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CSync.Extensions;
using CSync.Lib;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EnoPM")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Makes the Zap gun easy to use")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+3185e73309922657cb4a3fb0ac215034c1a0ff02")]
[assembly: AssemblyProduct("EasyZapGun")]
[assembly: AssemblyTitle("EnoPM.EasyZapGun")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EnoPM.EasyZapGun
{
	public sealed class HostConfig : SyncedConfig2<HostConfig>
	{
		private static bool SyncedState { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<bool> Enabled { get; }

		[field: SyncedEntryField]
		public SyncedEntry<bool> DisableGunOverheat { get; }

		public static bool IsSynced()
		{
			if (!Object.op_Implicit((Object)(object)NetworkManager.Singleton))
			{
				return false;
			}
			if (NetworkManager.Singleton.IsServer)
			{
				return true;
			}
			if (!SyncedState)
			{
				Plugin.Log.LogError((object)"(HostConfig) Client joined without synced state");
			}
			return SyncedState;
		}

		public HostConfig(ConfigFile configFile)
			: base("easyzapgun.lc.eno.pm")
		{
			Enabled = SyncedBindingExtensions.BindSyncedEntry<bool>(configFile, "easyzapgun.lc.eno.pm", "Enabled", true, "Globally enable/disable the plugin");
			DisableGunOverheat = SyncedBindingExtensions.BindSyncedEntry<bool>(configFile, "easyzapgun.lc.eno.pm", "DisableOverheat", true, "Disable Zap gun overheat");
			ConfigManager.Register<HostConfig>((SyncedConfig2<HostConfig>)this);
		}

		internal static void OnInitialSyncCompleted(object _0, EventArgs _1)
		{
			Plugin.Log.LogInfo((object)"HostConfig synced");
			SyncedState = true;
		}
	}
	[BepInPlugin("easyzapgun.lc.eno.pm", "EasyZapGun", "1.0.2")]
	[BepInDependency("com.sigurd.csync", "5.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private static readonly Harmony HarmonyPatcher = new Harmony("easyzapgun.lc.eno.pm");

		public static HostConfig HostConfig { get; private set; }

		public static ManualLogSource Log { get; private set; }

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
			HostConfig = new HostConfig(((BaseUnityPlugin)this).Config);
			((BaseUnityPlugin)this).Config.Save();
			HarmonyPatcher.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin easyzapgun.lc.eno.pm is loaded!");
			((SyncedConfig2<HostConfig>)HostConfig).InitialSyncCompleted += HostConfig.OnInitialSyncCompleted;
		}
	}
	internal static class ProjectInfos
	{
		internal const string Guid = "easyzapgun.lc.eno.pm";

		internal const string Name = "EasyZapGun";

		internal const string Version = "1.0.2";
	}
}
namespace EnoPM.EasyZapGun.Patches
{
	[HarmonyPatch(typeof(PatcherTool))]
	internal static class PatcherToolPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("ShiftBendRandomizer")]
		private static void ShiftBendRandomizerPrefix(PatcherTool __instance)
		{
			if (HostConfig.IsSynced() && SyncedEntry<bool>.op_Implicit(Plugin.HostConfig.Enabled))
			{
				__instance.bendMultiplier = 0f;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("LateUpdate")]
		private static void LateUpdatePostfix(PatcherTool __instance)
		{
			if (HostConfig.IsSynced() && SyncedEntry<bool>.op_Implicit(Plugin.HostConfig.DisableGunOverheat))
			{
				__instance.gunOverheat = 0f;
			}
		}
	}
}