using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EnoPM")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A Lethal Company mod that removes the mask hornets that appear when a Butler dies")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+75a2c6cf6d38d543d0f983129d40d706eeb5846a")]
[assembly: AssemblyProduct("NoButlerHornets")]
[assembly: AssemblyTitle("EnoPM.NoButlerHornets")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace EnoPM.NoButlerHornets
{
[BepInPlugin("nobutlerhornets.lc.eno.pm", "NoButlerHornets", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
private static readonly Harmony HarmonyPatcher = new Harmony("nobutlerhornets.lc.eno.pm");
private void Awake()
{
HarmonyPatcher.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin nobutlerhornets.lc.eno.pm is loaded!");
}
}
internal static class ProjectInfos
{
internal const string Guid = "nobutlerhornets.lc.eno.pm";
internal const string Name = "NoButlerHornets";
internal const string Version = "1.0.1";
}
}
namespace EnoPM.NoButlerHornets.Patches
{
[HarmonyPatch(typeof(ButlerEnemyAI))]
internal static class ButlerEnemyAIPatches
{
private static readonly int Popping = Animator.StringToHash("Popping");
private static readonly int PopFinish = Animator.StringToHash("popFinish");
[HarmonyPrefix]
[HarmonyPatch("ButlerBlowUpAndPop")]
private static bool ButlerBlowUpAndPopPrefix(ButlerEnemyAI __instance, out IEnumerator __result)
{
__result = __instance.CoButlerBlowUpAndPop();
return false;
}
private static IEnumerator CoButlerBlowUpAndPop(this ButlerEnemyAI butlerEnemyAi)
{
((EnemyAI)butlerEnemyAi).creatureAnimator.SetTrigger(Popping);
((EnemyAI)butlerEnemyAi).creatureAnimator.SetLayerWeight(1, 0f);
butlerEnemyAi.popAudio.PlayOneShot(((EnemyAI)butlerEnemyAi).enemyType.audioClips[3]);
yield return (object)new WaitForSeconds(1.1f);
((EnemyAI)butlerEnemyAi).creatureAnimator.SetBool(PopFinish, true);
butlerEnemyAi.popAudio.Play();
butlerEnemyAi.popAudioFar.Play();
butlerEnemyAi.popParticle.Play(true);
float num = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, ((Component)butlerEnemyAi).transform.position);
if ((double)num < 8.0)
{
Landmine.SpawnExplosion(((Component)butlerEnemyAi).transform.position + Vector3.up * 0.15f, false, 0f, 2f, 30, 80f, (GameObject)null, false);
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
SoundManager.Instance.earsRingingTimer = 0.8f;
}
else if ((double)num < 27.0)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
if (((NetworkBehaviour)butlerEnemyAi).IsServer)
{
Object.Instantiate<GameObject>(butlerEnemyAi.knifePrefab, ((Component)butlerEnemyAi).transform.position + Vector3.up * 0.5f, Quaternion.identity, RoundManager.Instance.spawnedScrapContainer).GetComponent<NetworkObject>().Spawn(false);
}
}
}
}