using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LCSoundTool;
using Microsoft.CodeAnalysis;
using TDP.CoilHeadStare.Patch;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CoilheadStareUASoundRedux")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+62d1b1ea45c1ba9ac3e7d26a450ccb981c25a03d")]
[assembly: AssemblyProduct("CoilheadStareUASoundRedux")]
[assembly: AssemblyTitle("CoilheadStareUASoundRedux")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CoilheadStareUASoundRedux
{
[BepInPlugin("CoilheadStareUASoundRedux", "CoilheadStareUASoundRedux", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("CoilheadStareUASoundRedux");
public AudioClip audioClip;
public static Plugin Instance { get; set; }
public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger;
public Plugin()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
Instance = this;
}
private void Awake()
{
audioClip = SoundTool.GetAudioClip(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "zelensky.wav");
Log.LogInfo((object)"Applying patches...");
ApplyPluginPatch();
Log.LogInfo((object)"Patches applied");
}
private void ApplyPluginPatch()
{
_harmony.PatchAll(typeof(CoilHeadStarePatch));
}
}
[HarmonyPatch(typeof(Stare))]
public class CoilHeadStarePatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void UpdatePlaySound(PlayerControllerB ___stareTarget, bool ___isTurningHead, SpringManAI ___coilHeadInstance)
{
if (___isTurningHead && (Object)(object)___stareTarget != (Object)null && (Object)(object)___coilHeadInstance != (Object)null && !((EnemyAI)___coilHeadInstance).creatureVoice.isPlaying)
{
((EnemyAI)___coilHeadInstance).creatureVoice.clip = Plugin.Instance.audioClip;
((EnemyAI)___coilHeadInstance).creatureVoice.Play();
}
else if (!___isTurningHead && (Object)(object)___coilHeadInstance != (Object)null && ((EnemyAI)___coilHeadInstance).creatureVoice.isPlaying)
{
((EnemyAI)___coilHeadInstance).creatureVoice.Stop();
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "CoilheadStareUASoundRedux";
public const string PLUGIN_NAME = "CoilheadStareUASoundRedux";
public const string PLUGIN_VERSION = "1.0.0";
}
}