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Decompiled source of CoilheadStareCementNoiseRedux v1.1.1
CoilheadStareUASoundRedux.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LCSoundTool; using Microsoft.CodeAnalysis; using TDP.CoilHeadStare.Patch; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CoilheadStareUASoundRedux")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+62d1b1ea45c1ba9ac3e7d26a450ccb981c25a03d")] [assembly: AssemblyProduct("CoilheadStareUASoundRedux")] [assembly: AssemblyTitle("CoilheadStareUASoundRedux")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CoilheadStareUASoundRedux { [BepInPlugin("CoilheadStareUASoundRedux", "CoilheadStareUASoundRedux", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("CoilheadStareUASoundRedux"); public AudioClip audioClip; public static Plugin Instance { get; set; } public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger; public Plugin() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown Instance = this; } private void Awake() { audioClip = SoundTool.GetAudioClip(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "zelensky.wav"); Log.LogInfo((object)"Applying patches..."); ApplyPluginPatch(); Log.LogInfo((object)"Patches applied"); } private void ApplyPluginPatch() { _harmony.PatchAll(typeof(CoilHeadStarePatch)); } } [HarmonyPatch(typeof(Stare))] public class CoilHeadStarePatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void UpdatePlaySound(PlayerControllerB ___stareTarget, bool ___isTurningHead, SpringManAI ___coilHeadInstance) { if (___isTurningHead && (Object)(object)___stareTarget != (Object)null && (Object)(object)___coilHeadInstance != (Object)null && !((EnemyAI)___coilHeadInstance).creatureVoice.isPlaying) { ((EnemyAI)___coilHeadInstance).creatureVoice.clip = Plugin.Instance.audioClip; ((EnemyAI)___coilHeadInstance).creatureVoice.Play(); } else if (!___isTurningHead && (Object)(object)___coilHeadInstance != (Object)null && ((EnemyAI)___coilHeadInstance).creatureVoice.isPlaying) { ((EnemyAI)___coilHeadInstance).creatureVoice.Stop(); } } } public static class PluginInfo { public const string PLUGIN_GUID = "CoilheadStareUASoundRedux"; public const string PLUGIN_NAME = "CoilheadStareUASoundRedux"; public const string PLUGIN_VERSION = "1.0.0"; } }