using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using CSync.Extensions;
using CSync.Lib;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using LethalNetworkAPI;
using LethalNetworkAPI.Utils;
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("LethalCompanyInputUtils")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ReadyCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+5880594799e45fc5c6bf37ebc5fd38d28c1e4bf4")]
[assembly: AssemblyProduct("ReadyCompany")]
[assembly: AssemblyTitle("ReadyCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ReadyCompany
{
[BepInPlugin("ReadyCompany", "ReadyCompany", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency("com.sigurd.csync", "5.0.0")]
public class ReadyCompany : BaseUnityPlugin
{
internal static ReadyCompanyConfig Config;
public static ReadyCompany Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
internal static ReadyInputs InputActions { get; set; }
private void Awake()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Expected O, but got Unknown
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Expected O, but got Unknown
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Expected O, but got Unknown
//IL_0090: Expected O, but got Unknown
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Config = new ReadyCompanyConfig(((BaseUnityPlugin)this).Config);
Instance = this;
BoolCheckBoxConfigItem val = new BoolCheckBoxConfigItem(Config.RequireReadyToStart.Entry, false);
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val);
BoolCheckBoxConfigItem val2 = new BoolCheckBoxConfigItem(Config.AutoStartWhenReady.Entry, false);
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
ConfigEntry<int> entry = Config.PercentageForReady.Entry;
IntSliderOptions val3 = new IntSliderOptions
{
RequiresRestart = false
};
((BaseRangeOptions<int>)val3).Min = 0;
((BaseRangeOptions<int>)val3).Max = 100;
IntSliderConfigItem val4 = new IntSliderConfigItem(entry, val3);
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val4);
if (Chainloader.PluginInfos.ContainsKey("BMX.LobbyCompatibility"))
{
PluginHelper.RegisterPlugin("ReadyCompany", new Version("0.1.0"), (CompatibilityLevel)1, (VersionStrictness)1);
}
ReadyHandler.InitializeEvents();
Patch();
Logger.LogInfo((object)"ReadyCompany v0.1.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("ReadyCompany");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public class ReadyCompanyConfig : SyncedConfig2<ReadyCompanyConfig>
{
[field: SyncedEntryField]
public SyncedEntry<bool> RequireReadyToStart { get; private set; }
[field: SyncedEntryField]
public SyncedEntry<bool> AutoStartWhenReady { get; private set; }
[field: SyncedEntryField]
public SyncedEntry<int> PercentageForReady { get; private set; }
public ReadyCompanyConfig(ConfigFile cfg)
: base("ReadyCompany")
{
RequireReadyToStart = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, "Features", "RequireReadyToStart", false, "Require the lobby to be Ready to pull the ship lever.");
AutoStartWhenReady = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, "Features", "AutoStartWhenReady", false, "Automatically pull the ship lever when the lobby is Ready.");
PercentageForReady = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, "Tuning", "PercentageForReady", 100, "What percentage of ready players is needed for the lobby to be considered \"Ready\".");
RequireReadyToStart.Changed += delegate
{
ReadyHandler.UpdateReadyMap();
};
AutoStartWhenReady.Changed += delegate
{
ReadyHandler.UpdateReadyMap();
};
RequireReadyToStart.Changed += delegate
{
ReadyHandler.UpdateReadyMap();
};
ConfigManager.Register<ReadyCompanyConfig>((SyncedConfig2<ReadyCompanyConfig>)(object)this);
}
}
public class ReadyHandler
{
private const string READY_STATUS_SIG = "ReadyCompany_readyStatusVar";
private const string READY_EVENT_SIG = "ReadyCompany_playerReadyEvent";
internal const string LEVER_DISABLED_TIP = "[ Lobby must be ready to start ]";
internal const string LEVER_WARNING_TIP = "[ WARNING: Lobby Not Ready ]";
internal const string LEVER_NORMAL_TIP = "Start game : [LMB]";
private static readonly LNetworkMessage<bool> readyUpMessage;
private static readonly Dictionary<ulong, bool> _playerReadyMap;
public static LNetworkVariable<ReadyStatus> ReadyStatus { get; }
private static int ServerLobbySize => ((Object)(object)StartOfRound.Instance == (Object)null) ? (-1) : StartOfRound.Instance.fullyLoadedPlayers.Count;
internal static void InitializeEvents()
{
ReadyStatus.Value = new ReadyStatus(0, 0);
LNetworkUtils.OnNetworkStart += delegate
{
UpdateReadyMap();
ReadyCompany.InputActions = new ReadyInputs();
ReadyCompany.InputActions.ReadyInput.performed += ReadyInputPerformed;
ReadyCompany.InputActions.UnreadyInput.performed += UnreadyInputPerformed;
};
}
public static bool IsLobbyReady(ReadyStatus status)
{
return status.PlayersReady / status.LobbySize >= ReadyCompany.Config.PercentageForReady.Value / 100;
}
public static void ResetReadyUp()
{
_playerReadyMap.Clear();
UpdateReadyMap();
}
internal static void OnClientConnected()
{
UpdateReadyMap();
}
internal static void OnClientDisconnected()
{
UpdateReadyMap();
}
private static void ReadyUpFromServer(bool isReady)
{
ReadyCompany.Logger.LogDebug((object)$"Ready up from server: {isReady}");
}
private static void ReadyStatusChanged(ReadyStatus oldValue, ReadyStatus newValue)
{
PopupReadyStatus(newValue);
ReadyCompany.Logger.LogDebug((object)$"Ready status changed: {newValue.PlayersReady}, {newValue.LobbySize}");
}
private static void PopupReadyStatus(ReadyStatus status)
{
if (!((Object)(object)HUDManager.Instance == (Object)null) && StartOfRound.Instance.inShipPhase)
{
HUDManager.Instance.DisplayTip("Ready Up!", $"{status.PlayersReady} / {status.LobbySize} Players are ready.", false, false, "ReadyCompany_ReadyTip");
HUDManager.Instance.DisplaySpectatorTip($"{status.PlayersReady} / {status.LobbySize} Players are ready.");
UpdateShipLever(status);
}
}
private static void UpdateShipLever(ReadyStatus status)
{
StartMatchLever val = Object.FindObjectOfType<StartMatchLever>();
bool flag = IsLobbyReady(status);
if (ReadyCompany.Config.RequireReadyToStart.Value)
{
val.triggerScript.disabledHoverTip = (flag ? "" : "[ Lobby must be ready to start ]");
val.triggerScript.hoverTip = (flag ? "Start game : [LMB]" : "[ WARNING: Lobby Not Ready ]");
val.triggerScript.interactable = flag || LNetworkUtils.IsHostOrServer;
}
else if (val.triggerScript.disabledHoverTip == "[ Lobby must be ready to start ]")
{
val.triggerScript.disabledHoverTip = "";
val.triggerScript.hoverTip = "Start game : [LMB]";
val.triggerScript.interactable = true;
}
if (ReadyCompany.Config.AutoStartWhenReady.Value && LNetworkUtils.IsHostOrServer && flag)
{
val.LeverAnimation();
val.PullLever();
}
}
private static void ReadyUpFromClient(bool isReady, ulong clientId)
{
_playerReadyMap[clientId] = isReady;
UpdateReadyMap();
ReadyCompany.Logger.LogDebug((object)$"Ready up from client: {ReadyStatus.Value} and {_playerReadyMap[clientId]}");
}
public static void UpdateReadyMap()
{
VerifyReadyUpMap();
ReadyStatus.Value = new ReadyStatus(_playerReadyMap.Count((KeyValuePair<ulong, bool> kvp) => kvp.Value), ServerLobbySize);
ReadyStatus.MakeDirty();
}
private static void VerifyReadyUpMap()
{
foreach (var (key, _) in _playerReadyMap.Where((KeyValuePair<ulong, bool> kvp) => !StartOfRound.Instance.ClientPlayerList.ContainsKey(kvp.Key)))
{
_playerReadyMap.Remove(key);
}
}
public static void ReadyInputPerformed(CallbackContext context)
{
readyUpMessage.SendServer(true);
}
private static void UnreadyInputPerformed(CallbackContext context)
{
readyUpMessage.SendServer(false);
}
static ReadyHandler()
{
Action<ReadyStatus, ReadyStatus> action = ReadyStatusChanged;
ReadyStatus = LNetworkVariable<global::ReadyCompany.ReadyStatus>.Connect("ReadyCompany_readyStatusVar", default(ReadyStatus), (LNetworkVariableWritePerms)0, action);
readyUpMessage = LNetworkMessage<bool>.Connect("ReadyCompany_playerReadyEvent", (Action<bool, ulong>)ReadyUpFromClient, (Action<bool>)ReadyUpFromServer, (Action<bool, ulong>)null);
_playerReadyMap = new Dictionary<ulong, bool>();
}
}
public class ReadyInputs : LcInputActions
{
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction ReadyInput { get; set; } = null;
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction UnreadyInput { get; set; } = null;
}
[Serializable]
public struct ReadyStatus
{
public int PlayersReady;
public int LobbySize;
public ReadyStatus(int playersReady, int lobbySize)
{
PlayersReady = playersReady;
LobbySize = lobbySize;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ReadyCompany";
public const string PLUGIN_NAME = "ReadyCompany";
public const string PLUGIN_VERSION = "0.1.0";
}
}
namespace ReadyCompany.Patches
{
[HarmonyPatch(typeof(StartMatchLever))]
[HarmonyPriority(0)]
[HarmonyWrapSafe]
public class StartMatchLeverPatches
{
[HarmonyPatch("Update")]
[HarmonyPrefix]
public static bool UpdatePatch(StartMatchLever __instance)
{
if (__instance.triggerScript.hoverTip == "[ Lobby must be ready to start ]" || __instance.triggerScript.hoverTip == "[ WARNING: Lobby Not Ready ]")
{
return false;
}
return true;
}
}
[HarmonyPatch(typeof(StartOfRound))]
[HarmonyPriority(500)]
[HarmonyWrapSafe]
public class StartOfRoundPatches
{
[HarmonyPatch("PlayerLoadedClientRpc")]
[HarmonyPostfix]
public static void OnClientConnectedPatch()
{
if (LNetworkUtils.IsHostOrServer)
{
ReadyHandler.OnClientConnected();
}
}
[HarmonyPatch("OnPlayerDC")]
[HarmonyPostfix]
public static void OnClientDisconnectedPatch()
{
if (LNetworkUtils.IsHostOrServer)
{
ReadyHandler.OnClientDisconnected();
}
}
[HarmonyPatch("SetShipReadyToLand")]
[HarmonyPostfix]
public static void OnShipReadyToLandPatch()
{
if (LNetworkUtils.IsHostOrServer)
{
ReadyHandler.ResetReadyUp();
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}