![Enova-ReadyCompany-1.1.1 icon](https://gcdn.thunderstore.io/live/repository/icons/Enova-ReadyCompany-1.1.1.png.128x128_q95.png)
ReadyCompany
Adds a Ready Check system during the ship phase to let players make sure everyone is ready.
Date uploaded | a week ago |
Version | 1.1.1 |
Download link | Enova-ReadyCompany-1.1.1.zip |
Downloads | 866 |
Dependency string | Enova-ReadyCompany-1.1.1 |
This mod requires the following mods to function
![Sigurd-CSync-5.0.1 icon](https://gcdn.thunderstore.io/live/repository/icons/Sigurd-CSync-5.0.1.png.64x64_q95.png)
![Rune580-LethalCompany_InputUtils-0.7.7 icon](https://gcdn.thunderstore.io/live/repository/icons/Rune580-LethalCompany_InputUtils-0.7.7.png.64x64_q95.png)
Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.7![xilophor-LethalNetworkAPI-3.3.2 icon](https://gcdn.thunderstore.io/live/repository/icons/xilophor-LethalNetworkAPI-3.3.2.png.64x64_q95.jpg)
xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.2README
Ready Company
A mod that adds a Ready Check system, inspired by FFXIV. It is highly customizable, and built with real users in mind.
It fully supports MoreCompany and I tried my best not to conflict with any other mods or give you the option to fix it.
Screenshots
Usage
[!NOTE]
You can change how the ready and unready binds need to be pressed to activate in LethalConfig.
Theres a few built in presets for you to use, but you can fully customize it with a string, and you can use the presets for reference.
The custom string is a Unity Interactions string.
There is custom sound support that can be utilized by placing sound files in BepInEx/config/Enova.ReadyCompany/CustomSounds/
.
Your sounds must be formatted according to LCSoundTool's wiki,
and all audio files will be selected from randomly to play whenever the ready status changes.
You can also add separate sounds for specifically when the lobby is ready by placing sound files in BepInEx/config/Enova.ReadyCompany/CustomSounds/LobbyReady
.
Known Issues
- Lever tooltips are sometimes inaccurate to vanilla (Can't fix until LethalLevelLoader fixes it first, but it has been improved)
Planned (Maybe) Features
- Standby option: "i'm AFK but you can start without me"
- Countdown for lever auto pull
- Auto ready under certain user-specified conditions
Credits
mattymatty97 for their implementation of knowing when a player has fully connected: https://github.com/mattymatty97/LTC_LobbyControl
LCSoundTool for the entire AudioUtility class: https://github.dev/susy-bakaa/LCSoundTool
My friends for being nicies to me :3
CHANGELOG
Changelog
1.1.1
- Fixed an issue where the player would erroniously toggle ready state while pressing the bind in a pause menu or in the terminal using the Hold interaction
1.1.0
- Fixed many bugs associated with the ship lever and it's tooltips
- MagicWesley's Galetry starts a vote just like Gordion (along with any other custom moon that 1. Does not have time and 2. Does not spawn scrap)
- Ready status text disappears almost immediately on the client as well as the server
1.0.0
- Added colored checkmark/cross to indicate readiness
- Ready check disappears at the same time for clients and server
- Fixed bug where rebinding an input would cause interactions to be lost
- Show gamepad bindings when it's active
- Fixed a few bugs regarding incorrect hover tips on start match lever
- Fixed start match lever hover tips showing when they should not
- Prevent voting when special menus are open (belt bag)
- Only update and verify the ready status if you are the host player.
0.4.0 (1.0.RC6)
- Fixed issue where keybinds are not setup until a save is loaded
- Fixed issue where changing interaction preset through an external mod manager like Gale would not update the interaction string
- Fixed issue where all players were assumed dead when DeadPlayersCanVote is disabled
- Fixed issue where the ship doesn't autostart when the host is dead
- Fixed a handful of misc bugs that I can't remember the specifics of.
0.3.1 (1.0.RC5)
- Fixed bug with Ship Lever tips not resetting
- Changed default keybind for ready/unready to 'c'
- Don't allow the player to vote under certain conditions
- Show different header text in popup when lobby is ready
- Add config option to not allow dead players to vote (Forces them to be ready)
Version 0.3.0 (1.0.RC4)
- Ready Checking is now enabled on Gordion to leave the moon.
- LethalConfig is now an optional/soft dependency
Version 0.2.7 (1.0.RC2)
Considered feature complete; New updates will likely slow down once 1.0 is out.
- Added presets for different interaction methods with the ready and unready binds
- The position of the ready status text is now configurable
- Added changelog to package