using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using CrimsonMoonsSemblance;
using CrimsonMoonsSemblance.Scripts;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CrimsonMoonsSemblance")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CrimsonMoonsSemblance")]
[assembly: AssemblyTitle("CrimsonMoonsSemblance")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[HarmonyPatch(typeof(HUDManager))]
internal class HudManagerPatch
{
[HarmonyPostfix]
[HarmonyPatch(typeof(HUDManager), "Update")]
public static void Update()
{
try
{
if ((Object)(object)GameNetworkManager.Instance.localPlayerController.ItemSlots[GameNetworkManager.Instance.localPlayerController.currentItemSlot] != (Object)null)
{
if (GameNetworkManager.Instance.localPlayerController.ItemSlots[GameNetworkManager.Instance.localPlayerController.currentItemSlot].itemProperties.itemName == "Crimson Moon's Semblance")
{
float num = ((Component)GameNetworkManager.Instance.localPlayerController).GetComponent<CMS_PlayerScript>().BondOfLife;
Plugin.meterContainer.SetActive(true);
Plugin.meter.GetComponent<Image>().fillMethod = (FillMethod)0;
Plugin.meter.GetComponent<Image>().fillAmount = num / 100f;
}
else
{
Plugin.meterContainer.SetActive(false);
}
}
else
{
Plugin.meterContainer.SetActive(false);
}
}
catch
{
}
}
}
namespace CrimsonMoonsSemblance
{
public class CSMInput : LcInputActions
{
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction AllIsAshKey { get; set; }
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction BalemoonRisingKey { get; set; }
}
[BepInPlugin("Entity378.CrimsonMoonsSemblance", "CrimsonMoonsSemblance", "1.0.2")]
[BepInDependency("evaisa.lethallib", "0.14.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private Harmony harmony = new Harmony("Entity378.CrimsonMoonsSemblance");
private const string GUID = "Entity378.CrimsonMoonsSemblance";
private const string NAME = "CrimsonMoonsSemblance";
private const string VERSION = "1.0.2";
public static string assetsDir;
public static AssetBundle bundle;
public static GameObject CrimsonMoonsSemblanceMarkPrefab;
public static Item CrimsonMoonsSemblanceItem;
public static GameObject meterContainer;
public static GameObject meter;
public static GameObject frame;
public static GameObject warningL;
public static GameObject warningR;
public static CSMInput InputActionsInstance = new CSMInput();
private void Awake()
{
assetsDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "crimsonmoonssemblance");
bundle = AssetBundle.LoadFromFile(assetsDir);
AudioClip crimsonMoonsSemblanceSwingSFX = bundle.LoadAsset<AudioClip>("Assets/LethalCompany/CMS/ShovelSwing.ogg");
AudioClip crimsonMoonsSemblanceReelUpSFX = bundle.LoadAsset<AudioClip>("Assets/LethalCompany/CMS/ShovelReelUp.ogg");
AudioClip[] crimsonMoonsSemblanceHitSFX = (AudioClip[])(object)new AudioClip[2]
{
bundle.LoadAsset<AudioClip>("Assets/LethalCompany/CMS/ShovelHitDefault.ogg"),
bundle.LoadAsset<AudioClip>("Assets/LethalCompany/CMS/ShovelHitDefault2.ogg")
};
CrimsonMoonsSemblanceItem = bundle.LoadAsset<Item>("Assets/LethalCompany/CMS/CrimsonMoonsSemblanceItem.asset");
CrimsonMoonsSemblanceMarkPrefab = bundle.LoadAsset<GameObject>("Assets/LethalCompany/CMS/CrimsonMoonsSemblanceMark.prefab");
CrimsonMoonsSemblanceScript crimsonMoonsSemblanceScript = CrimsonMoonsSemblanceItem.spawnPrefab.AddComponent<CrimsonMoonsSemblanceScript>();
CrimsonMoonsSemblanceMarkPrefab.AddComponent<CMS_EnemyMarkScript>();
((Component)CrimsonMoonsSemblanceMarkPrefab.transform.Find("CrimsonMoonsSemblanceMarkIcon")).gameObject.AddComponent<CMS_RotateMarkScript>();
((GrabbableObject)crimsonMoonsSemblanceScript).itemProperties = CrimsonMoonsSemblanceItem;
crimsonMoonsSemblanceScript.CrimsonMoonsSemblanceSwingSFX = crimsonMoonsSemblanceSwingSFX;
crimsonMoonsSemblanceScript.CrimsonMoonsSemblanceReelUpSFX = crimsonMoonsSemblanceReelUpSFX;
crimsonMoonsSemblanceScript.CrimsonMoonsSemblanceHitSFX = crimsonMoonsSemblanceHitSFX;
NetworkPrefabs.RegisterNetworkPrefab(CrimsonMoonsSemblanceItem.spawnPrefab);
Utilities.FixMixerGroups(CrimsonMoonsSemblanceItem.spawnPrefab);
Items.RegisterScrap(CrimsonMoonsSemblanceItem, 10, (LevelTypes)(-1));
Items.RegisterShopItem(CrimsonMoonsSemblanceItem, 378);
harmony.PatchAll();
SceneManager.sceneLoaded += OnSceneRelayLoaded;
((BaseUnityPlugin)this).Logger.LogInfo((object)"CMS: Loaded!");
}
private void OnSceneRelayLoaded(Scene scene, LoadSceneMode loadMode)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
if (((Scene)(ref scene)).name == "SampleSceneRelay")
{
GameObject val = GameObject.Find("IngamePlayerHUD");
meterContainer = new GameObject("BondOfLifeMeterContainer");
meterContainer.AddComponent<CanvasGroup>();
RectTransform val2 = meterContainer.AddComponent<RectTransform>();
((Transform)val2).parent = val.transform;
((Transform)val2).localScale = Vector3.one;
val2.anchoredPosition = Vector2.zero;
((Transform)val2).localPosition = Vector2.op_Implicit(new Vector2(0f, -235f));
val2.sizeDelta = Vector2.one;
meter = AddImageToHUD("BoL-MeterFull", scene);
frame = AddImageToHUD("BoL-MeterEmpty", scene);
warningL = AddImageToHUD("BoL-Icon", scene);
warningR = AddImageToHUD("BoL-Icon", scene);
GameObject[] array = (GameObject[])(object)new GameObject[4] { meter, frame, warningL, warningR };
GameObject[] array2 = array;
foreach (GameObject val3 in array2)
{
val3.transform.parent = meterContainer.transform;
val3.transform.localPosition = Vector2.op_Implicit(Vector2.zero);
}
meter.GetComponent<Image>().type = (Type)3;
meter.GetComponent<Image>().fillMethod = (FillMethod)1;
Transform transform = warningL.transform;
transform.localPosition += new Vector3(-115f, 0f);
Transform transform2 = warningR.transform;
transform2.localPosition += new Vector3(115f, 0f);
}
}
private GameObject AddImageToHUD(string imageName, Scene scene)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
Sprite val = bundle.LoadAsset<Sprite>("Assets/LethalCompany/CMS/" + imageName + ".png");
GameObject val2 = new GameObject(imageName);
SceneManager.MoveGameObjectToScene(val2, scene);
GameObject val3 = GameObject.Find("IngamePlayerHUD");
RectTransform val4 = val2.AddComponent<RectTransform>();
((Transform)val4).parent = val3.transform;
((Transform)val4).localScale = Vector2.op_Implicit(Vector2.one);
val4.anchoredPosition = Vector2.zero;
((Transform)val4).localPosition = Vector2.op_Implicit(Vector2.zero);
Rect rect = val.rect;
float num = ((Rect)(ref rect)).width / 2.5f;
rect = val.rect;
val4.sizeDelta = new Vector2(num, ((Rect)(ref rect)).height / 2.5f);
Image val5 = val2.AddComponent<Image>();
val5.sprite = val;
CanvasRenderer val6 = val2.AddComponent<CanvasRenderer>();
return val2;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "CrimsonMoonsSemblance";
public const string PLUGIN_NAME = "CrimsonMoonsSemblance";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace CrimsonMoonsSemblance.Scripts
{
internal class CMS_EnemyDeathScript : MonoBehaviour
{
public bool hasToDie = true;
}
internal class CMS_EnemyMarkScript : MonoBehaviour
{
public bool AlreadyStarted = true;
public bool RemoveMark = false;
private void Update()
{
if (!AlreadyStarted)
{
AlreadyStarted = true;
((MonoBehaviour)this).StartCoroutine(MarkDuration(((Component)this).gameObject));
}
if (RemoveMark)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
private static IEnumerator MarkDuration(GameObject gameObject)
{
yield return (object)new WaitForSeconds(30f);
try
{
Object.Destroy((Object)(object)gameObject);
}
catch
{
Debug.Log((object)"CMS: The mark has already been removed");
}
}
}
internal class CMS_PlayerScript : NetworkBehaviour
{
public int BondOfLife = 0;
public int UltEnergy = 0;
public bool CanMark = true;
public bool UltOffCooldown = true;
public bool ResetE = false;
public bool Emberfire = false;
public bool EmberfireGrace = false;
public bool EmberfireGraceUsed = false;
public int CurrentCooldownE = 0;
public int CurrentCooldownQ = 0;
public float RangeE = 7.5f;
public float RangeQ = 10f;
public int BondOfLifeIncrease = 20;
public int BondOfLifeDecrease = 10;
public int CooldownE = 30;
public int CooldownQ = 15;
public int UltGain = 12;
public bool PassiveUltGainStatus = false;
public int PassiveUltGainValue = 1;
public int PassiveUltGainIntervall = 21;
public string AllIsAshKey;
public string BalemoonRisingKey;
private PlayerControllerB Player;
private void Start()
{
Player = ((Component)this).GetComponent<PlayerControllerB>();
SetInputString();
}
private void Update()
{
UpdateHUD();
}
public void EmebrefireCheck()
{
if (EmberfireGraceUsed)
{
Debug.Log((object)"CMS: Emberfire immortality effect is active");
}
else if (BondOfLife == 100)
{
Emberfire = true;
EmberfireGrace = true;
Debug.Log((object)"CMS: Emberfire is active");
}
else
{
Emberfire = false;
EmberfireGrace = false;
Debug.Log((object)"CMS: Emberfire is not active");
}
}
public void UpdateDMG(PlayerControllerB currentPlayer)
{
if ((Object)(object)currentPlayer.ItemSlots[currentPlayer.currentItemSlot] != (Object)null)
{
Item itemProperties = currentPlayer.ItemSlots[currentPlayer.currentItemSlot].itemProperties;
if (itemProperties.itemName == "Crimson Moon's Semblance")
{
Shovel component = ((Component)currentPlayer.ItemSlots[currentPlayer.currentItemSlot]).GetComponent<Shovel>();
component.shovelHitForce = BondOfLife / 10 + 1;
Debug.Log((object)("CMS: Weapon DMG = " + component.shovelHitForce));
EmebrefireCheck();
}
}
}
public void SetBondOfLife(int bondOfLife)
{
Player = ((Component)this).GetComponent<PlayerControllerB>();
BondOfLife = Mathf.Clamp(bondOfLife, 0, 100);
Debug.Log((object)("CMS: Applying Bond Of Life, Current Bond Of Life = " + BondOfLife));
BondDamage(bondOfLife, Player);
UpdateDMG(Player);
}
public void AddBondOfLife(int bondOfLifeIncrease)
{
Player = ((Component)this).GetComponent<PlayerControllerB>();
BondOfLife = Mathf.Clamp(BondOfLife + bondOfLifeIncrease, 0, 100);
Debug.Log((object)("CMS: Applying Bond Of Life, Current Bond Of Life = " + BondOfLife));
BondDamage(bondOfLifeIncrease, Player);
UpdateDMG(Player);
}
public void RemoveBondOfLife(int bondOfLifeDecrease)
{
Player = ((Component)this).GetComponent<PlayerControllerB>();
BondOfLife = Mathf.Clamp(BondOfLife - bondOfLifeDecrease, 0, 100);
Debug.Log((object)("CMS: Removing Bond Of Life, Current Bond Of Life = " + BondOfLife));
BondHeal(bondOfLifeDecrease, Player);
UpdateDMG(Player);
}
public void BondDamage(int health, PlayerControllerB currentPlayer)
{
currentPlayer.health = Mathf.Clamp(currentPlayer.health - health, 1, 100);
Debug.Log((object)("CMS: Player Health = " + currentPlayer.health));
HUDManager.Instance.selfRedCanvasGroup.alpha = (float)(100 - Player.health) / 100f;
if (((NetworkBehaviour)currentPlayer).IsServer)
{
currentPlayer.DamagePlayerClientRpc(0, currentPlayer.health);
}
else
{
currentPlayer.DamagePlayerServerRpc(0, currentPlayer.health);
}
}
public void BondHeal(int health, PlayerControllerB currentPlayer)
{
currentPlayer.health = Mathf.Clamp(currentPlayer.health + health, 1, 100);
Debug.Log((object)("CMS: Player Health = " + currentPlayer.health));
HUDManager.Instance.selfRedCanvasGroup.alpha = (float)(100 - currentPlayer.health) / 100f;
if (((NetworkBehaviour)currentPlayer).IsServer)
{
currentPlayer.DamagePlayerClientRpc(0, currentPlayer.health);
}
else
{
currentPlayer.DamagePlayerServerRpc(0, currentPlayer.health);
}
}
public void AddUltProgress(int ultGain)
{
UltEnergy = Mathf.Clamp(UltEnergy + ultGain, 0, 100);
if (UltEnergy == 100)
{
UltOffCooldown = true;
}
Debug.Log((object)("CMS: Balemoon Rising Energy = " + UltEnergy));
}
public void UltHeal()
{
Player = ((Component)this).GetComponent<PlayerControllerB>();
Player.health = (int)Mathf.Clamp((float)Player.health + (float)BondOfLife * 1.5f, 1f, 100f);
BondOfLife = 0;
Debug.Log((object)("CMS: Removing Bond Of Life, Current Bond Of Life = " + BondOfLife));
Debug.Log((object)("CMS: Player Health = " + Player.health));
HUDManager.Instance.selfRedCanvasGroup.alpha = (float)(100 - Player.health) / 100f;
if (((NetworkBehaviour)this).IsServer)
{
Player.DamagePlayerClientRpc(0, Player.health);
BondOfLifeResetClientRpc(Player.playerClientId, BondOfLife);
}
else
{
Player.DamagePlayerServerRpc(0, Player.health);
BondOfLifeResetServerRpc();
}
UpdateDMG(Player);
}
[ServerRpc]
private void BondOfLifeResetServerRpc()
{
BondOfLifeResetClientRpc(Player.playerClientId, BondOfLife);
}
[ClientRpc]
private void BondOfLifeResetClientRpc(ulong playerClientId, int bondValue)
{
GameObject[] allPlayerObjects = StartOfRound.Instance.allPlayerObjects;
foreach (GameObject val in allPlayerObjects)
{
PlayerControllerB component = val.GetComponent<PlayerControllerB>();
if ((Object)(object)component != (Object)null && component.playerClientId == playerClientId && (Object)(object)val.GetComponent<CMS_PlayerScript>() != (Object)null)
{
val.GetComponent<CMS_PlayerScript>().BondOfLife = bondValue;
}
}
}
public void UpdateHUD()
{
Player = ((Component)this).GetComponent<PlayerControllerB>();
if (!((NetworkBehaviour)Player).IsOwner || !((Object)(object)Player.ItemSlots[Player.currentItemSlot] != (Object)null))
{
return;
}
Item itemProperties = Player.ItemSlots[Player.currentItemSlot].itemProperties;
if (itemProperties.itemName == "Crimson Moon's Semblance")
{
SetInputString();
itemProperties.toolTips[0] = "All Is Ash: [" + AllIsAshKey + "]";
if (CurrentCooldownE != 0)
{
itemProperties.toolTips[1] = "[" + AllIsAshKey + "] Cooldown : " + CurrentCooldownE;
HUDManager.Instance.ChangeControlTipMultiple(itemProperties.toolTips, false, itemProperties);
}
else
{
itemProperties.toolTips[1] = "[" + AllIsAshKey + "] Cooldown : Ready";
HUDManager.Instance.ChangeControlTipMultiple(itemProperties.toolTips, false, itemProperties);
}
itemProperties.toolTips[2] = "Balemoon Rising: [" + BalemoonRisingKey + "]";
if (CurrentCooldownQ != 0)
{
itemProperties.toolTips[3] = "[" + BalemoonRisingKey + "] Cooldown : " + CurrentCooldownQ;
HUDManager.Instance.ChangeControlTipMultiple(itemProperties.toolTips, false, itemProperties);
}
else if (UltEnergy != 100)
{
itemProperties.toolTips[3] = "[" + BalemoonRisingKey + "] Energy : " + UltEnergy + "% (Not Ready)";
HUDManager.Instance.ChangeControlTipMultiple(itemProperties.toolTips, false, itemProperties);
}
else
{
itemProperties.toolTips[3] = "[" + BalemoonRisingKey + "] Energy : " + UltEnergy + "% (Ready)";
HUDManager.Instance.ChangeControlTipMultiple(itemProperties.toolTips, false, itemProperties);
}
}
}
public void SetInputString()
{
AllIsAshKey = InputActionRebindingExtensions.GetBindingDisplayString(Plugin.InputActionsInstance.AllIsAshKey, (DisplayStringOptions)0, (string)null);
BalemoonRisingKey = InputActionRebindingExtensions.GetBindingDisplayString(Plugin.InputActionsInstance.BalemoonRisingKey, (DisplayStringOptions)0, (string)null);
AllIsAshKey = AllIsAshKey.Substring(0, AllIsAshKey.IndexOf(" |"));
BalemoonRisingKey = BalemoonRisingKey.Substring(0, BalemoonRisingKey.IndexOf(" |"));
}
public IEnumerator PassiveUltGain()
{
while (PassiveUltGainStatus)
{
yield return (object)new WaitForSeconds((float)PassiveUltGainIntervall);
AddUltProgress(PassiveUltGainValue);
Debug.Log((object)("CMS: Passively gained " + PassiveUltGainValue + " energy for Balemoon Rising"));
}
}
public IEnumerator ActivateEmeberfireGrace(bool hitted = false)
{
Player = ((Component)this).GetComponent<PlayerControllerB>();
if (EmberfireGraceUsed)
{
yield break;
}
Debug.Log((object)"CMS: Emberfire immortality effect has been activated");
EmberfireGraceUsed = true;
yield return (object)new WaitForSeconds(3f);
if (hitted)
{
BondOfLife = 40;
Player.health = Mathf.Clamp(Player.health - BondOfLife, 1, 100);
HUDManager.Instance.selfRedCanvasGroup.alpha = (float)(100 - Player.health) / 100f;
if (((NetworkBehaviour)Player).IsServer)
{
Player.DamagePlayerClientRpc(0, Player.health);
}
else
{
Player.DamagePlayerServerRpc(0, Player.health);
}
}
EmberfireGraceUsed = false;
Debug.Log((object)"CMS: Emberfire immortality effect has been disabled");
EmebrefireCheck();
UpdateDMG(Player);
}
public IEnumerator MarkCooldownE()
{
Player = ((Component)this).GetComponent<PlayerControllerB>();
if (((NetworkBehaviour)Player).IsOwner)
{
CanMark = false;
CurrentCooldownE = CooldownE;
while (CurrentCooldownE > 0 && !ResetE)
{
yield return (object)new WaitForSeconds(1f);
CurrentCooldownE--;
}
CanMark = true;
}
}
public IEnumerator MarkCooldownQ()
{
Player = ((Component)this).GetComponent<PlayerControllerB>();
if (((NetworkBehaviour)Player).IsOwner)
{
UltOffCooldown = false;
ResetE = true;
CanMark = true;
UltEnergy = 0;
for (CurrentCooldownQ = CooldownQ; CurrentCooldownQ > 0; CurrentCooldownQ--)
{
yield return (object)new WaitForSeconds(1f);
}
UltOffCooldown = true;
ResetE = false;
}
}
}
internal class CMS_RotateMarkScript : MonoBehaviour
{
private void LateUpdate()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.LookAt(((Component)GameNetworkManager.Instance.localPlayerController.gameplayCamera).transform.position, Vector3.up);
}
}
internal class CrimsonMoonsSemblanceScript : Shovel
{
public List<EnemyAI> enemyList = new List<EnemyAI>();
public AudioClip[] CrimsonMoonsSemblanceHitSFX;
public AudioClip CrimsonMoonsSemblanceSwingSFX;
public AudioClip CrimsonMoonsSemblanceReelUpSFX;
public override void Start()
{
((GrabbableObject)this).isInFactory = true;
((GrabbableObject)this).grabbable = true;
((GrabbableObject)this).grabbableToEnemies = false;
((GrabbableObject)this).mainObjectRenderer = ((Component)this).GetComponent<MeshRenderer>();
base.shovelAudio = ((Component)this).GetComponent<AudioSource>();
base.shovelHitForce = 1;
base.reelUp = CrimsonMoonsSemblanceReelUpSFX;
base.swing = CrimsonMoonsSemblanceSwingSFX;
base.hitSFX = CrimsonMoonsSemblanceHitSFX;
((GrabbableObject)this).Start();
}
public override void SetControlTipsForItem()
{
HUDManager.Instance.ChangeControlTipMultiple(((GrabbableObject)this).itemProperties.toolTips, false, ((GrabbableObject)this).itemProperties);
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
((Shovel)this).ItemActivate(used, buttonDown);
}
public override void EquipItem()
{
((GrabbableObject)this).EquipItem();
CMS_PlayerScript component = ((Component)((GrabbableObject)this).playerHeldBy).GetComponent<CMS_PlayerScript>();
}
public override void GrabItem()
{
((GrabbableObject)this).GrabItem();
CMS_PlayerScript component = ((Component)((GrabbableObject)this).playerHeldBy).GetComponent<CMS_PlayerScript>();
component.BondDamage(component.BondOfLife, ((GrabbableObject)this).playerHeldBy);
base.shovelHitForce = component.BondOfLife / 10 + 1;
component.EmebrefireCheck();
component.PassiveUltGainStatus = true;
((MonoBehaviour)this).StartCoroutine(component.PassiveUltGain());
}
public override void DiscardItem()
{
CMS_PlayerScript component = ((Component)((GrabbableObject)this).playerHeldBy).GetComponent<CMS_PlayerScript>();
component.BondHeal(component.BondOfLife, ((GrabbableObject)this).playerHeldBy);
component.PassiveUltGainStatus = false;
base.shovelHitForce = 1;
component.EmebrefireCheck();
((Shovel)this).DiscardItem();
}
public override void Update()
{
((GrabbableObject)this).Update();
if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null && (Object)(object)((GrabbableObject)this).playerHeldBy.ItemSlots[((GrabbableObject)this).playerHeldBy.currentItemSlot] != (Object)null && ((GrabbableObject)this).playerHeldBy.ItemSlots[((GrabbableObject)this).playerHeldBy.currentItemSlot].itemProperties.itemName == "Crimson Moon's Semblance" && !((GrabbableObject)this).playerHeldBy.isGrabbingObjectAnimation && !((GrabbableObject)this).playerHeldBy.isTypingChat && !((GrabbableObject)this).playerHeldBy.inTerminalMenu && !((GrabbableObject)this).playerHeldBy.inSpecialInteractAnimation && (Object)(object)((GrabbableObject)this).playerHeldBy.hoveringOverTrigger == (Object)null)
{
SetupKeyCallbacks();
}
else
{
StopKeyCallbacks();
}
}
public void SetupKeyCallbacks()
{
Plugin.InputActionsInstance.AllIsAshKey.performed += UseAllIsAsh;
Plugin.InputActionsInstance.BalemoonRisingKey.performed += UseBalemoonRising;
}
public void StopKeyCallbacks()
{
Plugin.InputActionsInstance.AllIsAshKey.performed -= UseAllIsAsh;
Plugin.InputActionsInstance.BalemoonRisingKey.performed -= UseBalemoonRising;
}
public void UseAllIsAsh(CallbackContext AllIsAshContext)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
if (!((CallbackContext)(ref AllIsAshContext)).performed)
{
return;
}
CMS_PlayerScript component = ((Component)((GrabbableObject)this).playerHeldBy).GetComponent<CMS_PlayerScript>();
Vector3 position = ((Component)this).transform.position;
int i = 0;
if (!component.CanMark)
{
return;
}
for (Collider[] array = Physics.OverlapSphere(position, component.RangeE); i < array.Length; i++)
{
EnemyAI componentInParent = ((Component)array[i]).gameObject.GetComponentInParent<EnemyAI>();
if ((Object)(object)componentInParent != (Object)null && !componentInParent.isEnemyDead && !enemyList.Contains(componentInParent))
{
enemyList.Add(componentInParent);
Debug.Log((object)("CMS: Enemy " + ((Object)componentInParent).name + " has been hitted with All Is Ash!"));
componentInParent.HitEnemyOnLocalClient(0, default(Vector3), ((GrabbableObject)this).playerHeldBy, true, -2);
}
}
((MonoBehaviour)this).StartCoroutine(component.MarkCooldownE());
enemyList.Clear();
}
public void UseBalemoonRising(CallbackContext BalemoonRisingContext)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
if (!((CallbackContext)(ref BalemoonRisingContext)).performed)
{
return;
}
CMS_PlayerScript component = ((Component)((GrabbableObject)this).playerHeldBy).GetComponent<CMS_PlayerScript>();
Vector3 position = ((Component)this).transform.position;
int i = 0;
if (!component.UltOffCooldown || component.UltEnergy != 100)
{
return;
}
for (Collider[] array = Physics.OverlapSphere(position, component.RangeQ); i < array.Length; i++)
{
EnemyAI componentInParent = ((Component)array[i]).gameObject.GetComponentInParent<EnemyAI>();
if ((Object)(object)componentInParent != (Object)null && !componentInParent.isEnemyDead && !enemyList.Contains(componentInParent))
{
enemyList.Add(componentInParent);
Debug.Log((object)("CMS: Enemy " + ((Object)componentInParent).name + " has been hitted with Balemoon Rising!"));
componentInParent.HitEnemyOnLocalClient(1, default(Vector3), ((GrabbableObject)this).playerHeldBy, true, -3);
}
}
component.UltHeal();
((MonoBehaviour)this).StartCoroutine(component.MarkCooldownQ());
enemyList.Clear();
}
}
}
namespace CrimsonMoonsSemblance.Patch
{
[HarmonyPatch(typeof(EnemyAI))]
internal class EnemyAIPatch
{
[HarmonyPrefix]
[HarmonyPatch("HitEnemy")]
private static bool HitEnemyPatch(ref EnemyAI __instance, PlayerControllerB playerWhoHit, int hitID)
{
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
//IL_0227: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)__instance != (Object)null && (Object)(object)playerWhoHit != (Object)null && (Object)(object)playerWhoHit.ItemSlots[playerWhoHit.currentItemSlot] != (Object)null)
{
GrabbableObject val = playerWhoHit.ItemSlots[playerWhoHit.currentItemSlot];
CMS_PlayerScript component = ((Component)playerWhoHit).GetComponent<CMS_PlayerScript>();
if (val.itemProperties.itemName == "Crimson Moon's Semblance" && !__instance.isEnemyDead)
{
if (component.Emberfire)
{
if (hitID == -2)
{
Debug.Log((object)"CMS: Emberfire used on the enemy damaged by All Is Ash");
component.AddBondOfLife(component.BondOfLifeIncrease);
}
else if (Object.op_Implicit((Object)(object)((Component)__instance).transform.Find("CrimsonMoonsSemblanceMark(Clone)")))
{
Debug.Log((object)"CMS: Emberfire used on the enemy damaged by an Attack with Mark");
component.AddBondOfLife(component.BondOfLifeIncrease);
}
else if (component.BondOfLife >= 0)
{
Debug.Log((object)"CMS: Emberfire used on the enemy damaged by an Attack whitout Mark");
component.RemoveBondOfLife(component.BondOfLifeDecrease);
}
((MonoBehaviour)__instance).StartCoroutine(component.ActivateEmeberfireGrace());
((Component)__instance).gameObject.AddComponent<CMS_EnemyDeathScript>();
if ((Object)(object)playerWhoHit == (Object)(object)StartOfRound.Instance.localPlayerController)
{
__instance.KillEnemyOnOwnerClient(false);
}
return false;
}
switch (hitID)
{
case -2:
if (Object.op_Implicit((Object)(object)((Component)__instance).transform.Find("CrimsonMoonsSemblanceMark(Clone)")))
{
Debug.Log((object)"CMS: Mark found on the enemy after damaging him with All Is Ash");
((Component)((Component)__instance).transform.Find("CrimsonMoonsSemblanceMark(Clone)")).GetComponent<CMS_EnemyMarkScript>().RemoveMark = true;
GameObject val2 = Object.Instantiate<GameObject>(Plugin.CrimsonMoonsSemblanceMarkPrefab, ((Component)__instance).transform.position, Quaternion.Euler(0f, 0f, 0f));
val2.transform.parent = ((Component)((Component)__instance).GetComponent<EnemyAI>()).transform;
}
else
{
Debug.Log((object)"CMS: Mark not found on enemy after damaging him with All Is Ash");
GameObject val3 = Object.Instantiate<GameObject>(Plugin.CrimsonMoonsSemblanceMarkPrefab, ((Component)__instance).transform.position, Quaternion.Euler(0f, 0f, 0f));
val3.transform.parent = ((Component)((Component)__instance).GetComponent<EnemyAI>()).transform;
}
break;
default:
if (Object.op_Implicit((Object)(object)((Component)__instance).transform.Find("CrimsonMoonsSemblanceMark(Clone)")))
{
Debug.Log((object)"CMS: Mark found on the enemy after damaging him with a Normal Attack");
((Component)((Component)__instance).transform.Find("CrimsonMoonsSemblanceMark(Clone)")).GetComponent<CMS_EnemyMarkScript>().RemoveMark = true;
component.AddBondOfLife(component.BondOfLifeIncrease);
}
else if (component.BondOfLife > 0)
{
Debug.Log((object)"CMS: Mark not found on enemy after damaging him with a Normal Attack");
component.RemoveBondOfLife(component.BondOfLifeDecrease);
}
break;
case -3:
break;
}
if (hitID != -3)
{
component.AddUltProgress(component.UltGain);
}
}
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch("KillEnemyOnOwnerClient")]
private static bool KillEnemyOnOwnerClientPatch(EnemyAI __instance, bool overrideDestroy)
{
if ((Object)(object)((Component)__instance).GetComponent<CMS_EnemyDeathScript>() != (Object)null)
{
if (!((NetworkBehaviour)__instance).IsOwner)
{
return false;
}
bool flag = __instance.enemyType.destroyOnDeath;
if (overrideDestroy)
{
flag = true;
}
if (__instance.isEnemyDead)
{
return false;
}
Debug.Log((object)$"CMS: Kill enemy called! destroy: {flag}");
if (flag)
{
if (((NetworkBehaviour)__instance).IsServer)
{
Debug.Log((object)"CMS: Kill enemy called on server, destroy true");
__instance.KillEnemy(true);
return false;
}
__instance.KillEnemyServerRpc(true);
return false;
}
__instance.KillEnemy(false);
if (!((NetworkBehaviour)__instance).NetworkObject.IsSpawned)
{
return false;
}
__instance.KillEnemyServerRpc(false);
return false;
}
return true;
}
[HarmonyPostfix]
[HarmonyPatch("KillEnemy")]
private static void KillEnemyPatch(EnemyAI __instance)
{
try
{
((Component)((Component)__instance).transform.Find("CrimsonMoonsSemblanceMark(Clone)")).GetComponent<CMS_EnemyMarkScript>().RemoveMark = true;
}
catch
{
Debug.Log((object)"CMS: Mark not found on the killed enemy");
}
if (!((Object)(object)((Component)__instance).GetComponent<CMS_EnemyDeathScript>() != (Object)null))
{
return;
}
if (!__instance.isEnemyDead)
{
Debug.Log((object)"CMS: Forced InstaKill");
ScanNodeProperties componentInChildren = ((Component)__instance).gameObject.GetComponentInChildren<ScanNodeProperties>();
if ((Object)(object)componentInChildren != (Object)null && Object.op_Implicit((Object)(object)((Component)componentInChildren).gameObject.GetComponent<Collider>()))
{
((Component)componentInChildren).gameObject.GetComponent<Collider>().enabled = false;
}
__instance.isEnemyDead = true;
if ((Object)(object)__instance.creatureVoice != (Object)null)
{
__instance.creatureVoice.PlayOneShot(__instance.dieSFX);
}
try
{
if ((Object)(object)__instance.creatureAnimator != (Object)null)
{
__instance.creatureAnimator.SetBool("Stunned", false);
__instance.creatureAnimator.SetBool("stunned", false);
__instance.creatureAnimator.SetBool("stun", false);
__instance.creatureAnimator.SetTrigger("KillEnemy");
__instance.creatureAnimator.SetBool("Dead", true);
}
}
catch
{
Debug.LogError((object)"enemy did not have bool in animator in KillEnemy");
}
__instance.CancelSpecialAnimationWithPlayer();
if (__instance.enemyType.isDaytimeEnemy)
{
RoundManager.Instance.currentDaytimeEnemyPower = Mathf.Max(RoundManager.Instance.currentDaytimeEnemyPower - __instance.enemyType.PowerLevel, 0f);
return;
}
if (__instance.enemyType.isOutsideEnemy)
{
RoundManager.Instance.currentOutsideEnemyPower = Mathf.Max(RoundManager.Instance.currentOutsideEnemyPower - __instance.enemyType.PowerLevel, 0f);
return;
}
RoundManager.Instance.cannotSpawnMoreInsideEnemies = false;
RoundManager.Instance.currentEnemyPower = Mathf.Max(RoundManager.Instance.currentEnemyPower - __instance.enemyType.PowerLevel, 0f);
((Behaviour)__instance.agent).enabled = false;
((MonoBehaviour)__instance).StartCoroutine(MoveBody(__instance, 5f));
}
try
{
Object.Destroy((Object)(object)((Component)__instance).GetComponent<CMS_EnemyDeathScript>());
}
catch
{
}
}
private static IEnumerator MoveBody(EnemyAI __instance, float time)
{
yield return (object)new WaitForSeconds(time);
Vector3 OriginalBodyPos = new Vector3(-10000f, -10000f, -10000f);
((Component)__instance).transform.position = OriginalBodyPos;
__instance.SyncPositionToClients();
if (__instance.enemyType.enemyName == "Blob" && ((NetworkBehaviour)__instance).IsServer)
{
((Component)__instance).GetComponent<NetworkObject>().Despawn(true);
}
}
}
[HarmonyPatch(typeof(IngamePlayerSettings))]
internal class IngamePlayerSettingsPatch
{
[HarmonyPostfix]
[HarmonyPatch("SaveChangedSettings")]
private static void SaveChangedSettingsPatch()
{
try
{
((Component)StartOfRound.Instance.localPlayerController).GetComponent<CMS_PlayerScript>().UpdateHUD();
}
catch
{
Debug.Log((object)"CMS: Saving changed settings in the Main Menu");
}
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPrefix]
[HarmonyPatch("AllowPlayerDeath")]
private static bool AllowPlayerDeathPatch(ref PlayerControllerB __instance)
{
CMS_PlayerScript component = ((Component)__instance).GetComponent<CMS_PlayerScript>();
if (component.EmberfireGrace && !component.EmberfireGraceUsed)
{
((MonoBehaviour)__instance).StartCoroutine(component.ActivateEmeberfireGrace(hitted: true));
return false;
}
if (component.EmberfireGraceUsed)
{
return false;
}
if (!StartOfRound.Instance.allowLocalPlayerDeath)
{
return false;
}
if ((Object)(object)__instance.playersManager.testRoom == (Object)null)
{
if (StartOfRound.Instance.timeSinceRoundStarted < 2f)
{
return false;
}
if (!__instance.playersManager.shipDoorsEnabled)
{
return false;
}
}
return true;
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPostfix]
[HarmonyPatch("Start")]
public static void StartPatch()
{
List<PlayerControllerB> list = (from PlayerControllerB e in Resources.FindObjectsOfTypeAll(typeof(PlayerControllerB))
where (Object)(object)e != (Object)null
select e).ToList();
foreach (PlayerControllerB item in list)
{
if ((Object)(object)((Component)item).GetComponent<CMS_PlayerScript>() == (Object)null)
{
((Component)item).gameObject.AddComponent<CMS_PlayerScript>();
}
}
}
[HarmonyPostfix]
[HarmonyPatch("ReviveDeadPlayers")]
public static void ReviveDeadPlayersPatch()
{
List<PlayerControllerB> list = (from PlayerControllerB e in Resources.FindObjectsOfTypeAll(typeof(PlayerControllerB))
where (Object)(object)e != (Object)null
select e).ToList();
foreach (PlayerControllerB item in list)
{
if (!((Object)(object)((Component)item).GetComponent<CMS_PlayerScript>() != (Object)null) || !((Object)(object)item == (Object)(object)StartOfRound.Instance.localPlayerController))
{
continue;
}
GrabbableObject[] itemSlots = item.ItemSlots;
foreach (GrabbableObject val in itemSlots)
{
if ((Object)(object)val != (Object)null && val.itemProperties.itemName == "Crimson Moon's Semblance")
{
CMS_PlayerScript component = ((Component)item).gameObject.GetComponent<CMS_PlayerScript>();
component.SetBondOfLife(component.BondOfLife);
}
}
}
}
}
}