using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.VFX;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ItemLightsAndEffectsFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ItemLightsAndEffectsFix")]
[assembly: AssemblyTitle("ItemLightsAndEffectsFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ItemLightsAndEffectsFix
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "ItemLightsAndEffectsFix";
public const string PLUGIN_NAME = "ItemLightsAndEffectsFix";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace ConstantBuyingRate
{
[HarmonyPatch(typeof(GrabbableObject))]
internal class EnableItemMeshesPatch_Patch
{
[HarmonyPostfix]
[HarmonyPatch("EnableItemMeshes")]
private static void EnableItemMeshesPatch(GrabbableObject __instance, ref bool enable)
{
VisualEffect[] componentsInChildren = ((Component)__instance).gameObject.GetComponentsInChildren<VisualEffect>();
Light[] componentsInChildren2 = ((Component)__instance).gameObject.GetComponentsInChildren<Light>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
if (!((Component)componentsInChildren[i]).gameObject.CompareTag("DoNotSet") && !((Component)componentsInChildren[i]).gameObject.CompareTag("InteractTrigger"))
{
((Behaviour)componentsInChildren[i]).enabled = enable;
}
}
for (int j = 0; j < componentsInChildren2.Length; j++)
{
if (!((Component)componentsInChildren2[j]).gameObject.CompareTag("DoNotSet") && !((Component)componentsInChildren2[j]).gameObject.CompareTag("InteractTrigger"))
{
((Behaviour)componentsInChildren2[j]).enabled = enable;
}
}
}
}
[BepInPlugin("Entity378.ItemLightsAndEffectsFix", "ItemLightsAndEffectsFix", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony harmony = new Harmony("Entity378.ItemLightsAndEffectsFix");
private const string GUID = "Entity378.ItemLightsAndEffectsFix";
private const string NAME = "ItemLightsAndEffectsFix";
private const string VERSION = "1.0.0";
private void Awake()
{
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"ItemLightsAndEffectsFix: Plugin Loaded!");
}
}
}