Decompiled source of Lily Utilities v1.0.0

BepInEx/plugins/Lily/Lily.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Lily.Config;
using Lily.Scripts;
using Microsoft.CodeAnalysis;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Lily")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Lily")]
[assembly: AssemblyTitle("Lily")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Lily
{
	[BepInPlugin("Entity378.Lily", "Lily", "1.0.0")]
	[BepInDependency("evaisa.lethallib", "0.14.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private Harmony harmony = new Harmony("Entity378.Lily");

		private const string GUID = "Entity378.Lily";

		private const string NAME = "Lily";

		private const string VERSION = "1.0.0";

		public static AssetBundle bundle;

		public static GameObject lilyProjectile;

		public static GameObject realmFilterContainer;

		public static GameObject realmFilter;

		public static bool cullFactory;

		private void Awake()
		{
			if (Chainloader.PluginInfos.ContainsKey("com.fumiko.CullFactory"))
			{
				cullFactory = true;
				((BaseUnityPlugin)this).Logger.LogInfo((object)"LilyLog: CullFactory Founded");
			}
			LilyConfigs.LoadConfig(((BaseUnityPlugin)this).Config);
			harmony.PatchAll();
			harmony.PatchAll(typeof(LilyConfigs));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"LilyLog: Config loaded");
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lily");
			bundle = AssetBundle.LoadFromFile(text);
			lilyProjectile = bundle.LoadAsset<GameObject>("Assets/LethalCompany/Lily/Lily-Projectile.prefab");
			lilyProjectile.AddComponent<Lily_ProjectileScript>();
			Item val = bundle.LoadAsset<Item>("Assets/LethalCompany/Lily/Lily-Lantern-Item.asset");
			AudioClip lilyLanternUseInside = bundle.LoadAsset<AudioClip>("Assets/LethalCompany/Lily/LilyRealmUse.ogg");
			AudioClip lilyLanternEndInside = bundle.LoadAsset<AudioClip>("Assets/LethalCompany/Lily/LilyRealmEnd.ogg");
			AudioClip lilyLanternError = bundle.LoadAsset<AudioClip>("Assets/LethalCompany/Lily/LilyRealmError.ogg");
			AudioClip lilyLanternUseOutside = bundle.LoadAsset<AudioClip>("Assets/LethalCompany/Lily/LilyUseOutside.ogg");
			AudioClip lilyLanternTeleportOutside = bundle.LoadAsset<AudioClip>("Assets/LethalCompany/Lily/LilyTeleportOutside.ogg");
			LilyLanternScript lilyLanternScript = val.spawnPrefab.AddComponent<LilyLanternScript>();
			((GrabbableObject)lilyLanternScript).itemProperties = val;
			lilyLanternScript.lilyLanternUseInside = lilyLanternUseInside;
			lilyLanternScript.lilyLanternEndInside = lilyLanternEndInside;
			lilyLanternScript.lilyLanternError = lilyLanternError;
			lilyLanternScript.lilyLanternUseOutside = lilyLanternUseOutside;
			lilyLanternScript.lilyLanternTeleportOutside = lilyLanternTeleportOutside;
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Utilities.FixMixerGroups(val.spawnPrefab);
			Items.RegisterScrap(val, LilyConfigs.LilySpawnRate, (LevelTypes)(-1));
			SceneManager.sceneLoaded += OnSceneRelayLoaded;
		}

		private void OnSceneRelayLoaded(Scene scene, LoadSceneMode loadMode)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				if (((Scene)(ref scene)).name == "SampleSceneRelay")
				{
					GameObject val = GameObject.Find("IngamePlayerHUD");
					realmFilterContainer = new GameObject("RealmFilterContainer");
					realmFilterContainer.AddComponent<CanvasGroup>();
					RectTransform val2 = realmFilterContainer.AddComponent<RectTransform>();
					((Transform)val2).parent = val.transform;
					((Transform)val2).localScale = Vector3.one;
					val2.anchoredPosition = Vector2.zero;
					((Transform)val2).localPosition = Vector2.op_Implicit(new Vector2(0f, 0f));
					val2.sizeDelta = Vector2.one;
					realmFilter = AddImageToHUD("Realm-Filter", scene);
					GameObject[] array = (GameObject[])(object)new GameObject[1] { realmFilter };
					GameObject[] array2 = array;
					foreach (GameObject val3 in array2)
					{
						val3.transform.parent = realmFilterContainer.transform;
						val3.transform.localPosition = Vector2.op_Implicit(Vector2.zero);
					}
				}
				realmFilterContainer.SetActive(false);
			}
			catch
			{
			}
		}

		private GameObject AddImageToHUD(string imageName, Scene scene)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			Sprite val = bundle.LoadAsset<Sprite>("Assets/LethalCompany/Lily/" + imageName + ".png");
			GameObject val2 = new GameObject(imageName);
			SceneManager.MoveGameObjectToScene(val2, scene);
			GameObject val3 = GameObject.Find("IngamePlayerHUD");
			RectTransform val4 = val2.AddComponent<RectTransform>();
			((Transform)val4).parent = val3.transform;
			((Transform)val4).localScale = Vector2.op_Implicit(Vector2.one);
			val4.anchoredPosition = Vector2.zero;
			((Transform)val4).localPosition = Vector2.op_Implicit(Vector2.zero);
			Rect rect = val.rect;
			float width = ((Rect)(ref rect)).width;
			rect = val.rect;
			val4.sizeDelta = new Vector2(width, ((Rect)(ref rect)).height);
			Image val5 = val2.AddComponent<Image>();
			val5.sprite = val;
			CanvasRenderer val6 = val2.AddComponent<CanvasRenderer>();
			return val2;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Lily";

		public const string PLUGIN_NAME = "Lily";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace Lily.Scripts
{
	internal class LilyLanternScript : PhysicsProp
	{
		public float time = LilyConfigs.LilyRealmTime;

		public AudioSource audio;

		public AudioClip lilyLanternUseInside;

		public AudioClip lilyLanternEndInside;

		public AudioClip lilyLanternError;

		public AudioClip lilyLanternUseOutside;

		public AudioClip lilyLanternTeleportOutside;

		public float projectileSpeed = 20f;

		public override void Start()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			((GrabbableObject)this).grabbable = true;
			((GrabbableObject)this).grabbableToEnemies = false;
			((GrabbableObject)this).insertedBattery = new Battery(false, 1f);
			((GrabbableObject)this).mainObjectRenderer = ((Component)this).GetComponent<MeshRenderer>();
			((GrabbableObject)this).useCooldown = LilyConfigs.LilyCooldown;
			audio = ((Component)this).GetComponent<AudioSource>();
			audio.bypassEffects = true;
			audio.bypassListenerEffects = true;
			audio.bypassReverbZones = true;
			((GrabbableObject)this).Start();
		}

		public override void DiscardItem()
		{
			((GrabbableObject)this).DiscardItem();
		}

		public override void PocketItem()
		{
			((GrabbableObject)this).PocketItem();
		}

		public override void EquipItem()
		{
			((PhysicsProp)this).EquipItem();
		}

		public override void GrabItem()
		{
			((GrabbableObject)this).GrabItem();
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (!buttonDown || !((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null) || !((Object)(object)((Component)((GrabbableObject)this).playerHeldBy).GetComponent<Lily_PlayerRealmScript>() != (Object)null))
			{
				return;
			}
			if (((GrabbableObject)this).insertedBattery.charge > 0f)
			{
				((GrabbableObject)this).insertedBattery.charge = ((GrabbableObject)this).insertedBattery.charge - LilyConfigs.LilyBatteryUsage;
				if (((GrabbableObject)this).insertedBattery.charge < 0f)
				{
					((GrabbableObject)this).insertedBattery.charge = 0f;
				}
				if (((GrabbableObject)this).playerHeldBy.isInsideFactory && !((Component)((GrabbableObject)this).playerHeldBy).GetComponent<Lily_PlayerRealmScript>().isInRealm)
				{
					((MonoBehaviour)this).StartCoroutine(TeleportRealm(time));
				}
				else if (!((GrabbableObject)this).playerHeldBy.isInsideFactory)
				{
					audio.PlayOneShot(lilyLanternUseOutside);
					Vector3 val = default(Vector3);
					((Vector3)(ref val))..ctor(0f, 0.5f, 0f);
					Vector3 val2 = ((Component)this).gameObject.transform.position + val;
					Vector3 forward = ((Component)((GrabbableObject)this).playerHeldBy.gameplayCamera).transform.forward;
					GameObject val3 = Object.Instantiate<GameObject>(Plugin.lilyProjectile, val2, Quaternion.identity);
					Rigidbody component = val3.GetComponent<Rigidbody>();
					val3.GetComponent<Lily_ProjectileScript>().player = ((GrabbableObject)this).playerHeldBy;
					val3.GetComponent<Lily_ProjectileScript>().Item = ((Component)this).gameObject;
					if ((Object)(object)component != (Object)null)
					{
						component.velocity = forward * projectileSpeed;
					}
				}
			}
			else
			{
				audio.PlayOneShot(lilyLanternError);
				Debug.Log((object)"LilyLog: This item can't be used now");
			}
		}

		private IEnumerator TeleportRealm(float time)
		{
			PlayerControllerB playerInRealm = ((GrabbableObject)this).playerHeldBy;
			if (!((Component)playerInRealm).GetComponent<Lily_PlayerRealmScript>().isInRealm)
			{
				if ((Object)(object)playerInRealm == (Object)(object)GameNetworkManager.Instance.localPlayerController)
				{
					audio.PlayOneShot(lilyLanternUseInside);
				}
				else
				{
					PlaySoundForOtherPlayers(lilyLanternUseInside, ((Component)playerInRealm).transform.position);
				}
				if ((Object)(object)playerInRealm == (Object)(object)GameNetworkManager.Instance.localPlayerController)
				{
					Plugin.realmFilterContainer.SetActive(true);
				}
				RealmTeleportPlayer(playerInRealm, ((Component)this).gameObject);
				yield return (object)new WaitForSeconds(time);
				RealmTeleportPlayer(playerInRealm, ((Component)this).gameObject, enter: false);
				if ((Object)(object)playerInRealm == (Object)(object)GameNetworkManager.Instance.localPlayerController)
				{
					Plugin.realmFilterContainer.SetActive(false);
				}
				audio.PlayOneShot(lilyLanternEndInside);
			}
		}

		private static void RealmTeleportPlayer(PlayerControllerB playerInRealm, GameObject gameObject, bool enter = true)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = default(Vector3);
			((Vector3)(ref val))..ctor(0f, 0.1f, -5000f);
			Vector3 val2 = ((Component)playerInRealm).transform.position + val;
			Vector3 val3 = ((Component)playerInRealm).transform.position - val;
			if (enter)
			{
				playerInRealm.TeleportPlayer(val2, false, 0f, false, true);
				((Component)playerInRealm).GetComponent<Lily_PlayerRealmScript>().isInRealm = true;
				Debug.Log((object)("LilyLog: Player " + ((object)playerInRealm)?.ToString() + " is in the ShadowRealm"));
			}
			else
			{
				((Component)playerInRealm).GetComponent<Lily_PlayerRealmScript>().isInRealm = false;
				playerInRealm.TeleportPlayer(val3, false, 0f, false, true);
				Debug.Log((object)("LilyLog: Player " + ((object)playerInRealm)?.ToString() + " leaved the ShadowRealm"));
			}
		}

		public static void PlaySoundForOtherPlayers(AudioClip clip, Vector3 position)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Expected O, but got Unknown
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)clip == (Object)null)
			{
				Debug.LogWarning((object)"LilyLog: Missing AudioClip!");
				return;
			}
			GameObject val = new GameObject("TempAudioSource");
			val.transform.position = position;
			AudioSource val2 = val.AddComponent<AudioSource>();
			val2.volume = 1f;
			val2.spatialBlend = 1f;
			val2.rolloffMode = (AudioRolloffMode)0;
			val2.bypassEffects = true;
			val2.bypassListenerEffects = true;
			val2.bypassReverbZones = true;
			val2.PlayOneShot(clip);
			Object.Destroy((Object)(object)val, clip.length + 0.1f);
		}
	}
	internal class Lily_PlayerRealmScript : MonoBehaviour
	{
		public bool isInRealm = false;
	}
	internal class Lily_ProjectileScript : MonoBehaviour
	{
		public PlayerControllerB player;

		public GameObject Item;

		public float teleportOffset = 0.5f;

		public float checkDistance = 2f;

		private void Start()
		{
			Object.Destroy((Object)(object)((Component)this).gameObject, 5f);
		}

		private void OnCollisionEnter(Collision collision)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)player != (Object)null)
			{
				Vector3 point = ((ContactPoint)(ref collision.contacts[0])).point;
				Vector3 normal = ((ContactPoint)(ref collision.contacts[0])).normal;
				Vector3 val = point + normal * teleportOffset;
				if (IsValidTeleportPoint(val))
				{
					player.TeleportPlayer(val, false, 0f, false, true);
				}
				else
				{
					Vector3 val2 = FindSafeTeleportPoint(val);
					player.TeleportPlayer(val2, false, 0f, false, true);
				}
				if ((Object)(object)Item.GetComponent<AudioSource>() != (Object)null && (Object)(object)Item.GetComponent<LilyLanternScript>() != (Object)null)
				{
					Item.GetComponent<AudioSource>().Stop();
					Item.GetComponent<AudioSource>().PlayOneShot(Item.GetComponent<LilyLanternScript>().lilyLanternTeleportOutside);
				}
				else
				{
					Debug.LogWarning((object)"LilyLog: AudioSource or LilyLanternScript is null");
				}
			}
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}

		private bool IsValidTeleportPoint(Vector3 point)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			if (Physics.Raycast(point, Vector3.up, checkDistance))
			{
				return false;
			}
			if (Physics.Raycast(point, Vector3.down, checkDistance))
			{
				return false;
			}
			return true;
		}

		private Vector3 FindSafeTeleportPoint(Vector3 initialPoint)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = initialPoint;
			while (!IsValidTeleportPoint(val) && val.y > 0f)
			{
				val.y -= 0.1f;
			}
			if (IsValidTeleportPoint(val))
			{
				return val;
			}
			return initialPoint;
		}
	}
}
namespace Lily.Patches
{
	[HarmonyPatch(typeof(EntranceTeleport))]
	internal class EntranceTeleportPlayer_Patch
	{
		[HarmonyPrefix]
		[HarmonyPatch("TeleportPlayer")]
		public static bool EntranceTeleportPlayerPatch()
		{
			if (!Object.op_Implicit((Object)(object)((Component)GameNetworkManager.Instance.localPlayerController).GetComponent<Lily_PlayerRealmScript>()) || ((Component)GameNetworkManager.Instance.localPlayerController).GetComponent<Lily_PlayerRealmScript>().isInRealm)
			{
				Debug.Log((object)"LilyLog: Teleport Failed");
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class OpeningDoorsSequence_Patch
	{
		public static GameObject RealmInsideLevel;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "openingDoorsSequence")]
		private static IEnumerator openingDoorsSequencePatch(IEnumerator result)
		{
			yield return (object)new WaitForSeconds(1f);
			string sceneName = StartOfRound.Instance.currentLevel.sceneName;
			Scene currentScene = SceneManager.GetSceneByName(sceneName);
			Vector3 bonusCoord = new Vector3(0f, 0f, -5000f);
			GameObject levelGeneration = GameObject.Find("/Systems/LevelGeneration/LevelGenerationRoot");
			if (((Object)levelGeneration).name == "LevelGenerationRoot")
			{
				Vector3 originCoord = levelGeneration.transform.position;
				Quaternion originRot2 = levelGeneration.transform.rotation;
				Vector3 finalCoord2 = originCoord + bonusCoord;
				RealmInsideLevel = Object.Instantiate<GameObject>(levelGeneration, finalCoord2, originRot2);
				SceneManager.MoveGameObjectToScene(RealmInsideLevel, currentScene);
				if (Plugin.cullFactory)
				{
					RemoveComponentInChildren(RealmInsideLevel, "CullingVisualizer");
					RemoveComponentInChildren(RealmInsideLevel, "PortalOcclusionCuller");
					RemoveComponentInChildren(RealmInsideLevel, "DepthCuller");
				}
				EnableLights(flag: LilyConfigs.LilyRealmLights ? 1 : 0, root: RealmInsideLevel);
			}
			GameObject[] sceneObjects = ((Scene)(ref currentScene)).GetRootGameObjects();
			GameObject[] array = sceneObjects;
			foreach (GameObject obj in array)
			{
				if (((Object)obj).name.Contains("EntranceTeleport") || (Object)(object)obj.GetComponent<EntranceTeleport>() != (Object)null)
				{
					Vector3 originCoord2 = obj.transform.position;
					Quaternion originRot = obj.transform.rotation;
					Vector3 finalCoord = originCoord2 + bonusCoord;
					GameObject door = Object.Instantiate<GameObject>(obj, finalCoord, originRot);
					try
					{
						Object.Destroy((Object)(object)door.GetComponent<EntranceTeleport>());
						Object.Destroy((Object)(object)door.GetComponent<InteractTrigger>());
						SceneManager.MoveGameObjectToScene(door, currentScene);
					}
					catch
					{
						Debug.Log((object)("LilyLog: Door Components Error" + (object)door));
					}
				}
			}
			while (result.MoveNext())
			{
				yield return result.Current;
			}
		}

		private static void RemoveComponentInChildren(GameObject root, string componentName)
		{
			try
			{
				Component[] componentsInChildren = root.GetComponentsInChildren<Component>(true);
				Component[] array = componentsInChildren;
				foreach (Component val in array)
				{
					if (((object)val).GetType().Name == componentName)
					{
						Object.Destroy((Object)(object)val);
					}
				}
			}
			catch
			{
				Debug.Log((object)("CLilyLog: omponents with the name " + componentName + " Error"));
			}
		}

		private static void EnableLights(GameObject root, int flag)
		{
			try
			{
				Light[] componentsInChildren = root.GetComponentsInChildren<Light>(true);
				Light[] array = componentsInChildren;
				foreach (Light val in array)
				{
					if (val.cullingMask != flag)
					{
						val.cullingMask = flag;
					}
				}
			}
			catch
			{
				Debug.Log((object)"LilyLog: Lights Error");
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBTeleportPlayer_Patch
	{
		[HarmonyPrefix]
		[HarmonyPatch("TeleportPlayer")]
		public static bool PlayerControllerBTeleportPlayerPatch(PlayerControllerB __instance)
		{
			if (!Object.op_Implicit((Object)(object)((Component)__instance).GetComponent<Lily_PlayerRealmScript>()) || ((Component)__instance).GetComponent<Lily_PlayerRealmScript>().isInRealm)
			{
				Debug.Log((object)"LilyLog: Teleport Failed");
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(ShipTeleporter))]
	internal class PressTeleportButtonOnLocalClient_Patch
	{
		[HarmonyPrefix]
		[HarmonyPatch("PressTeleportButtonOnLocalClient")]
		public static bool PressTeleportButtonOnLocalClientPatch()
		{
			if (!Object.op_Implicit((Object)(object)StartOfRound.Instance.mapScreen.targetedPlayer))
			{
				PlayerControllerB targetedPlayer = StartOfRound.Instance.mapScreen.targetedPlayer;
				if (!Object.op_Implicit((Object)(object)((Component)targetedPlayer).GetComponent<Lily_PlayerRealmScript>()) || ((Component)targetedPlayer).GetComponent<Lily_PlayerRealmScript>().isInRealm)
				{
					Debug.Log((object)"LilyLog: Teleport Failed");
					return false;
				}
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class Start_Patch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		public static void StartPatch()
		{
			List<PlayerControllerB> list = (from PlayerControllerB e in Resources.FindObjectsOfTypeAll(typeof(PlayerControllerB))
				where (Object)(object)e != (Object)null
				select e).ToList();
			foreach (PlayerControllerB item in list)
			{
				if ((Object)(object)((Component)item).GetComponent<Lily_PlayerRealmScript>() == (Object)null)
				{
					((Component)item).gameObject.AddComponent<Lily_PlayerRealmScript>();
				}
			}
		}
	}
}
namespace Lily.Config
{
	internal class LilyConfigs
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static HandleNamedMessageDelegate <0>__OnRequestSync;

			public static HandleNamedMessageDelegate <1>__OnReceiveSync;
		}

		private const int byteDim = 4;

		private const int byteDimConfig = 17;

		private static int LilySpawnRateLocal = 10;

		private static float LilyCooldownLocal = 5f;

		private static float LilyRealmTimeLocal = 3f;

		private static float LilyBatteryUsageLocal = 0.34f;

		private static bool LilyRealmLightsLocal = true;

		public static int LilySpawnRate = 10;

		public static float LilyCooldown = 5f;

		public static float LilyRealmTime = 3f;

		public static float LilyBatteryUsage = 0.34f;

		public static bool LilyRealmLights = true;

		private static void SetValues(int SpawnRate, float Cooldown, float RealmTime, float BatteryUsage, bool RealmLights)
		{
			LilySpawnRate = SpawnRate;
			LilyCooldown = Cooldown;
			LilyRealmTime = RealmTime;
			LilyBatteryUsage = BatteryUsage;
			LilyRealmLights = RealmLights;
		}

		private static void SetToLocalValues()
		{
			SetValues(LilySpawnRateLocal, LilyCooldownLocal, LilyRealmTimeLocal, LilyBatteryUsageLocal, LilyRealmLightsLocal);
		}

		public static void LoadConfig(ConfigFile config)
		{
			LilySpawnRateLocal = Math.Clamp(config.Bind<int>("General", "LilySpawnRate", 10, "Sets Lily spawn rate, the higher the value, the more common it will be (recommended to keep it between 5 and 40).").Value, 0, 9999);
			LilyCooldownLocal = Mathf.Clamp(config.Bind<int>("General", "LilyCooldown", 5, "Sets Lily cooldown.").Value, 0, 9999);
			LilyRealmTimeLocal = Mathf.Clamp(config.Bind<int>("General", "LilyRealmTime", 3, "Sets Lily realm time.").Value, 0, 9999);
			LilyBatteryUsageLocal = Mathf.Clamp(config.Bind<float>("General", "LilyBatteryUsage", 0.34f, "Sets Lily battery usage (in the case of the default value it removes 34% of the battery with each use).").Value, 0f, 9999f);
			LilyRealmLightsLocal = config.Bind<bool>("General", "LilyRealmLight", true, "Sets the Realm Lights. If FALSE the realm will be without any form of light sourses (Very Dark).").Value;
			SetToLocalValues();
		}

		public static byte[] GetSettings()
		{
			byte[] array = new byte[17]
			{
				1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
				0, 0, 0, 0, 0, 0, 0
			};
			Array.Copy(BitConverter.GetBytes(LilySpawnRateLocal), 0, array, 1, 4);
			Array.Copy(BitConverter.GetBytes(LilyCooldownLocal), 0, array, 5, 4);
			Array.Copy(BitConverter.GetBytes(LilyRealmTimeLocal), 0, array, 9, 4);
			Array.Copy(BitConverter.GetBytes(LilyBatteryUsageLocal), 0, array, 13, 4);
			Array.Copy(BitConverter.GetBytes(LilyRealmLightsLocal), 0, array, 14, 1);
			return array;
		}

		public static void SetSettings(byte[] data)
		{
			byte b = data[0];
			byte b2 = b;
			if (b2 == 1)
			{
				LilySpawnRate = BitConverter.ToInt32(data, 1);
				LilyCooldown = BitConverter.ToSingle(data, 5);
				LilyRealmTime = BitConverter.ToSingle(data, 9);
				LilyBatteryUsage = BitConverter.ToSingle(data, 13);
				LilyRealmLights = BitConverter.ToBoolean(data, 14);
				Debug.Log((object)"LilyLog: Host config set successfully");
				return;
			}
			throw new Exception("LilyLog: Invalid version byte");
		}

		private static bool IsHost()
		{
			return NetworkManager.Singleton.IsHost;
		}

		public static void OnRequestSync(ulong clientID, FastBufferReader reader)
		{
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (!IsHost())
			{
				return;
			}
			Debug.Log((object)("LilyLog: Sending config to client " + clientID));
			byte[] settings = GetSettings();
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(settings.Length, (Allocator)2, settings.Length);
			try
			{
				((FastBufferWriter)(ref val)).WriteBytes(settings, -1, 0);
				NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("Lily_OnReceiveConfigSync", clientID, val, (NetworkDelivery)2);
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("LilyLog: Failed to send config: " + ex));
			}
			finally
			{
				((FastBufferWriter)(ref val)).Dispose();
			}
		}

		public static void OnReceiveSync(ulong clientID, FastBufferReader reader)
		{
			Debug.Log((object)"LilyLog: Received config from host");
			byte[] settings = new byte[17];
			try
			{
				((FastBufferReader)(ref reader)).ReadBytes(ref settings, 17, 0);
				SetSettings(settings);
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("LilyLog: Failed to receive config: " + ex));
				SetToLocalValues();
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
		private static void ServerConnect()
		{
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Expected O, but got Unknown
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			if (IsHost())
			{
				Debug.Log((object)"LilyLog: Started hosting, using local settings");
				SetToLocalValues();
				CustomMessagingManager customMessagingManager = NetworkManager.Singleton.CustomMessagingManager;
				object obj = <>O.<0>__OnRequestSync;
				if (obj == null)
				{
					HandleNamedMessageDelegate val = OnRequestSync;
					<>O.<0>__OnRequestSync = val;
					obj = (object)val;
				}
				customMessagingManager.RegisterNamedMessageHandler("Lily_OnRequestConfigSync", (HandleNamedMessageDelegate)obj);
				return;
			}
			Debug.Log((object)"LilyLog: Connected to server, requesting settings");
			CustomMessagingManager customMessagingManager2 = NetworkManager.Singleton.CustomMessagingManager;
			object obj2 = <>O.<1>__OnReceiveSync;
			if (obj2 == null)
			{
				HandleNamedMessageDelegate val2 = OnReceiveSync;
				<>O.<1>__OnReceiveSync = val2;
				obj2 = (object)val2;
			}
			customMessagingManager2.RegisterNamedMessageHandler("Lily_OnReceiveConfigSync", (HandleNamedMessageDelegate)obj2);
			FastBufferWriter val3 = default(FastBufferWriter);
			((FastBufferWriter)(ref val3))..ctor(17, (Allocator)2, -1);
			NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("Lily_OnRequestConfigSync", 0uL, val3, (NetworkDelivery)2);
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
		private static void ServerDisconnect()
		{
			Debug.Log((object)"LilyLog: Server disconnect");
			SetToLocalValues();
		}
	}
}