Epicool-EpicoolCompany icon

EpicoolCompany

[v69] Epic and cool modpack😎 (Vanilla-esque | DIFFICULT | fun?)

By Epicool

CHANGELOG

Changelog

3.0.3 (4/19/25)

  • Removed Rats mod because I think it was also a source of many issues.

3.0.1 (4/19/25)

  • Literally only changed the icon and description lol

3.0.0 (4/19/25)

  • Loadstone is BACK because it probably/hopefully isn't an issue.
  • Added four new mods
    • DiversityNoFloppy: probably fixes major issues (FINALLY)
    • EntranceTeleportOptimizations
    • ReXuvination
    • LC Office
  • IDK tbh. I haven't played the game in awhile nor that much so some tweaks might be uploaded soon.

2.0.0 (4/4/25)

  • IMPORTANT!!! PLEASE READ THE GETTING STARTED + TIPS SECTION IN THE README
  • Added five new mods
    • Soul Devourer Enemy
    • SCP682
    • SCP3166
    • SCPequipment
    • Custom Item Behaviour Library
  • Some other item configs
  • Changed the price of Artifice from 1500 to 1300
  • Dungeon and enemy lists no longer shuffle from CentralConfig. I like this feature because it theoretically guarantees an encounter with the rarest enemies after some play-time, but one of the new mods or updates have caused a recent incompatibility. It's really hard to pinpoint which one since the bug only manifests in multiplayer.
  • Removed MelanieMelicious.furniturePack0.cfg from the synced files
    • WARNING: Having the fire exit be one-way may be causing issues with Mirage. It was either that or Loadstone, I didn't do extensive testing.
  • Removed FairGiants to use ButteryFixes' giant fix
  • Removed LethalStats
  • Removed Loadstone as a dependency/changed the config values to match vanilla due to compatibility issues (untested if configs alone work)
  • Updated dependencies
    • Ogopogo has returned! though limited to very few moons according to the mod configs. and vermin (if it works)

1.1.1 (3/27/25)

  • Added special weapons as rare scrap to the Grand Armory
  • Added SCP-178 to the Halls of Flesh
  • Renamed Back Muscles upgrade to Gravity Modulator because it didn't make sense for your actual weight to be reduced (which affects bridges and stuff)
  • Lowered attack speed of SparkTower
  • Lowered spawn weights
    • Clay Surgeon
    • Lord of the Manor
    • Something
    • VileVendingMachine (and lowered bad luck)
    • SCP-323-1
  • Further lowered weights of various weathers
  • Removed rocky tag from planets I previously added it to
  • Removed FireExitFix (deprecated for integration into ButteryFixes)
  • Removed Herobrine

1.1.0 (3/27/25)

  • Increased the chances of None weather (most moons were always having weather). Difficulty should scale as you progress through higher quotas, but let me know how it feels.
  • Slightly decreased the interior size of Experimentation
  • Added 2 mods
    • FireExitFix
    • ApparatusFix
  • Updated dependencies

1.0.1 (3/26/25)

  • Updated Readme with better introduction and organization (please see the GETTING STARTED section)
  • Updated Chameleon's Interior.Mineshaft configuration
  • Updated dependencies

1.0.0 (3/25/25)

  • Initial release