Removed Rats mod because I think it was also a source of many issues.
3.0.1 (4/19/25)
Literally only changed the icon and description lol
3.0.0 (4/19/25)
Loadstone is BACK because it probably/hopefully isn't an issue.
Added four new mods
DiversityNoFloppy: probably fixes major issues (FINALLY)
EntranceTeleportOptimizations
ReXuvination
LC Office
IDK tbh. I haven't played the game in awhile nor that much so some tweaks might be uploaded soon.
2.0.0 (4/4/25)
IMPORTANT!!! PLEASE READ THE GETTING STARTED + TIPS SECTION IN THE README
Added five new mods
Soul Devourer Enemy
SCP682
SCP3166
SCPequipment
Custom Item Behaviour Library
Some other item configs
Changed the price of Artifice from 1500 to 1300
Dungeon and enemy lists no longer shuffle from CentralConfig. I like this feature because it theoretically guarantees an encounter with the rarest enemies after some play-time, but one of the new mods or updates have caused a recent incompatibility. It's really hard to pinpoint which one since the bug only manifests in multiplayer.
Removed MelanieMelicious.furniturePack0.cfg from the synced files
WARNING: Having the fire exit be one-way may be causing issues with Mirage. It was either that or Loadstone, I didn't do extensive testing.
Removed FairGiants to use ButteryFixes' giant fix
Removed LethalStats
Removed Loadstone as a dependency/changed the config values to match vanilla due to compatibility issues (untested if configs alone work)
Updated dependencies
Ogopogo has returned! though limited to very few moons according to the mod configs. and vermin (if it works)
1.1.1 (3/27/25)
Added special weapons as rare scrap to the Grand Armory
Added SCP-178 to the Halls of Flesh
Renamed Back Muscles upgrade to Gravity Modulator because it didn't make sense for your actual weight to be reduced (which affects bridges and stuff)
Lowered attack speed of SparkTower
Lowered spawn weights
Clay Surgeon
Lord of the Manor
Something
VileVendingMachine (and lowered bad luck)
SCP-323-1
Further lowered weights of various weathers
Removed rocky tag from planets I previously added it to
Removed FireExitFix (deprecated for integration into ButteryFixes)
Removed Herobrine
1.1.0 (3/27/25)
Increased the chances of None weather (most moons were always having weather). Difficulty should scale as you progress through higher quotas, but let me know how it feels.
Slightly decreased the interior size of Experimentation
Added 2 mods
FireExitFix
ApparatusFix
Updated dependencies
1.0.1 (3/26/25)
Updated Readme with better introduction and organization (please see the GETTING STARTED section)