using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalHardcoreMode.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalHardcoreMode")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalHardcoreMode")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("58477bc3-6e2b-4533-92c1-f5318c72a2ef")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalHardcoreMode
{
[BepInPlugin("ethereal_chiono.LethalHardcoreMode", "Lethal Hardcore Mode", "1.0.0")]
public class HardcoreModBase : BaseUnityPlugin
{
private const string modGUID = "ethereal_chiono.LethalHardcoreMode";
private const string modName = "Lethal Hardcore Mode";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("ethereal_chiono.LethalHardcoreMode");
private static HardcoreModBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("ethereal_chiono.LethalHardcoreMode");
mls.LogInfo((object)string.Format("{0} has risen from its slumber.", "Lethal Hardcore Mode"));
harmony.PatchAll(typeof(HardcoreModBase));
harmony.PatchAll(typeof(RevivePatch));
}
}
}
namespace LethalHardcoreMode.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal class RevivePatch
{
[HarmonyPatch("ReviveDeadPlayers")]
[HarmonyPrefix]
private static bool stopRevivePatch(StartOfRound __instance, ref int ___livingPlayers)
{
bool flag;
if (___livingPlayers == 0)
{
flag = true;
GameNetworkManager.Instance.gameHasStarted = true;
__instance.firingPlayersCutsceneRunning = true;
__instance.FirePlayersAfterDeadlineClientRpc(new int[4]
{
__instance.gameStats.daysSpent,
__instance.gameStats.scrapValueCollected,
__instance.gameStats.deaths,
__instance.gameStats.allStepsTaken
}, false);
}
else
{
flag = false;
}
if (!flag)
{
return false;
}
return true;
}
}
}