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FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
| Date uploaded | 2 months ago |
| Version | 1.1.4 |
| Download link | Evaisa-FixPluginTypesSerialization-1.1.4.zip |
| Downloads | 479148 |
| Dependency string | Evaisa-FixPluginTypesSerialization-1.1.4 |
README
FixPluginTypesSerialization
Hook into the native Unity engine for adding BepInEx plugin assemblies into the assembly list that is normally used for the assemblies sitting in the game Managed/ folder.
This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.
Installation
-
Copy the
BepInEx/patchers/FixPluginTypesSerializationfolder into yourBepInEx/patchersfolder. -
Copy the
BepInEx/config/FixPluginTypesSerialization.cfgfile into yourBepInEx/configfolder.
Special Thanks
-
KingEnderBrine
-
Twiner
-
NebNeb for the icon
CHANGELOG
Changelog
FixPluginTypesSerialization [1.1.3]
- Rebuilt project from https://github.com/xiaoxiao921/FixPluginTypesSerialization
- Might fix issues idk.
FixPluginTypesSerialization [1.1.2]
- Rebuilt project from https://github.com/xiaoxiao921/FixPluginTypesSerialization
- Should fix any issues people were having after deleting their config file.