Evaisa-LethalLib icon

LethalLib

Personal modding tools for Lethal Company

Last updated 4 months ago
Total downloads 17447268
Total rating 191 
Categories Mods Tools Libraries BepInEx
Dependency string Evaisa-LethalLib-0.16.1
Dependants 13133 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5

README

LethalLib

GitHub Build Status Thunderstore Version Thunderstore Downloads NuGet Version

A library for adding new content to Lethal Company, mainly for personal use.

Features

Currently includes:

  • Custom Scrap Item API
  • Custom Shop Item API
  • Unlockables API
  • Map Objects API
  • Dungeon API
  • Custom Enemy API
  • Network Prefab API
  • Prefab Utils
  • Weather API
  • ContentLoader

Changes

See the changelog for changes by-version and unreleased changes.

Contributing

Fork & Clone

Fork the repository on GitHub and clone your fork locally.

Configure Git hooks & post-checkout

Configure the Git hooks directory for your local copy of the repository:

git config core.hooksPath hooks/

Alternatively, you can create symbolic links in .git/hooks/* that point to ../hooks/*.

Then re-checkout to trigger the post-checkout hook:

git checkout main

LethalLib.csproj.user

You will need to create a LethalLib/LethalLib.csproj.user file to provide your Lethal Company game directory path.

Template

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
    <PropertyGroup>
        <LethalCompanyDir>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/</LethalCompanyDir>
        <TestProfileDir>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/Test LethalLib/</TestProfileDir>
    </PropertyGroup>

    <!-- Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
    <Target Name="CopyToTestProfile" DependsOnTargets="NetcodePatch" AfterTargets="PostBuildEvent" Condition="false">
        <MakeDir
                Directories="$(TestProfileDir)BepInEx/plugins/Evaisa-LethalLib/LethalLib"
                Condition="!Exists('$(TestProfileDir)BepInEx/plugins/Evaisa-LethalLib/LethalLib')"
        />
        <Exec Command="copy &quot;$(TargetPath)&quot; &quot;$(TestProfileDir)BepInEx/plugins/Evaisa-LethalLib/LethalLib/&quot;" />
    </Target>
</Project>