using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using ExBoinkSFX.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ExBoinkSFX")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ExBoinkSFX")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("81daeabb-7ad5-4398-9696-28e5d93dddaf")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ExBoinkSFX
{
[BepInPlugin("Ex.BoinkSFXMod", "Ex Boink SFX Mod", "0.1.1.0")]
public class ExBoinkSFXBase : BaseUnityPlugin
{
private const string modGUID = "Ex.BoinkSFXMod";
private const string modName = "Ex Boink SFX Mod";
private const string modVersion = "0.1.1.0";
private readonly Harmony harmony = new Harmony("Ex.BoinkSFXMod");
private static ExBoinkSFXBase Instance;
internal ManualLogSource mls;
internal static AudioClip[] newHitSFX;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Ex.BoinkSFXMod");
mls.LogInfo((object)"ExBoink has initiated");
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "ExBoinkSFX.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "ExBoinkSFX";
AssetBundle val = AssetBundle.LoadFromFile(text3);
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets!");
return;
}
newHitSFX = val.LoadAssetWithSubAssets<AudioClip>("Assets/BoinkScout.mp3");
harmony.PatchAll(typeof(ExBoinkSFXBase));
harmony.PatchAll(typeof(hitSFXBPatch));
mls.LogInfo((object)"BoinkSFX has loaded.");
}
}
}
namespace ExBoinkSFX.Patches
{
[HarmonyPatch(typeof(Shovel))]
internal class hitSFXBPatch
{
[HarmonyPatch("HitShovelClientRpc")]
[HarmonyPatch("HitShovel")]
[HarmonyPrefix]
public static void hitSFXPatch(ref AudioClip[] ___hitSFX)
{
___hitSFX = ExBoinkSFXBase.newHitSFX;
}
}
}