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Decompiled source of NeckSnapSFX v2.1.0
NeckSnap.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using NeckSnapSFX.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("NeckSnap")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NeckSnap")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a5834dd7-7fb0-42f1-a3c5-d7c56ceee62f")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace NeckSnapSFX { [BepInPlugin("Ex.NeckSnapSFXMod", "Ex NeckSnap SFX Mod", "1.0.0")] public class NeckSnapSFXBase : BaseUnityPlugin { private const string modGUID = "Ex.NeckSnapSFXMod"; private const string modName = "Ex NeckSnap SFX Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ex.NeckSnapSFXMod"); private static NeckSnapSFXBase Instance; internal ManualLogSource mls; internal static AudioClip newCrackNeckSFX; internal static AudioClip newPullPinSFX; internal static AudioClip newExplodeSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ex.NeckSnapSFXMod"); mls.LogInfo((object)"Necksnap has initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "NeckSnap.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "NeckSnapSFX"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newCrackNeckSFX = val.LoadAsset<AudioClip>("Assets/bitcheat.mp3"); newPullPinSFX = val.LoadAsset<AudioClip>("Assets/Before.mp3"); newExplodeSFX = val.LoadAsset<AudioClip>("Assets/JojoRef.mp3"); harmony.PatchAll(typeof(NeckSnapSFXBase)); harmony.PatchAll(typeof(NeckSnapPatch)); harmony.PatchAll(typeof(JojoPatch)); mls.LogInfo((object)"Necksnap SFX mod has loaded."); } } } namespace NeckSnapSFX.Patches { [HarmonyPatch(typeof(StunGrenadeItem))] internal class JojoPatch { [HarmonyPatch("Update")] [HarmonyPostfix] public static void JojoPinPatch(ref AudioClip ___pullPinSFX) { ___pullPinSFX = NeckSnapSFXBase.newPullPinSFX; } [HarmonyPatch("Update")] [HarmonyPostfix] public static void JojoRefPatch(ref AudioClip ___explodeSFX) { ___explodeSFX = NeckSnapSFXBase.newExplodeSFX; } } [HarmonyPatch(typeof(FlowermanAI))] internal class NeckSnapPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void NeckSnapSFXPatch(ref AudioClip ___crackNeckSFX) { ___crackNeckSFX = NeckSnapSFXBase.newCrackNeckSFX; } } }