using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using NeckSnapSFX.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NeckSnap")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NeckSnap")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a5834dd7-7fb0-42f1-a3c5-d7c56ceee62f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NeckSnapSFX
{
[BepInPlugin("Ex.NeckSnapSFXMod", "Ex NeckSnap SFX Mod", "1.0.0")]
public class NeckSnapSFXBase : BaseUnityPlugin
{
private const string modGUID = "Ex.NeckSnapSFXMod";
private const string modName = "Ex NeckSnap SFX Mod";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Ex.NeckSnapSFXMod");
private static NeckSnapSFXBase Instance;
internal ManualLogSource mls;
internal static AudioClip newCrackNeckSFX;
internal static AudioClip newPullPinSFX;
internal static AudioClip newExplodeSFX;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Ex.NeckSnapSFXMod");
mls.LogInfo((object)"Necksnap has initiated");
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "NeckSnap.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "NeckSnapSFX";
AssetBundle val = AssetBundle.LoadFromFile(text3);
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets!");
return;
}
newCrackNeckSFX = val.LoadAsset<AudioClip>("Assets/bitcheat.mp3");
newPullPinSFX = val.LoadAsset<AudioClip>("Assets/Before.mp3");
newExplodeSFX = val.LoadAsset<AudioClip>("Assets/JojoRef.mp3");
harmony.PatchAll(typeof(NeckSnapSFXBase));
harmony.PatchAll(typeof(NeckSnapPatch));
harmony.PatchAll(typeof(JojoPatch));
mls.LogInfo((object)"Necksnap SFX mod has loaded.");
}
}
}
namespace NeckSnapSFX.Patches
{
[HarmonyPatch(typeof(StunGrenadeItem))]
internal class JojoPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void JojoPinPatch(ref AudioClip ___pullPinSFX)
{
___pullPinSFX = NeckSnapSFXBase.newPullPinSFX;
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void JojoRefPatch(ref AudioClip ___explodeSFX)
{
___explodeSFX = NeckSnapSFXBase.newExplodeSFX;
}
}
[HarmonyPatch(typeof(FlowermanAI))]
internal class NeckSnapPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void NeckSnapSFXPatch(ref AudioClip ___crackNeckSFX)
{
___crackNeckSFX = NeckSnapSFXBase.newCrackNeckSFX;
}
}
}