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Decompiled source of PlanktonHoarder v1.0.0
PlanctonHoarder.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using PlanctonHoarder.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("PlanctonHoarder")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("PlanctonHoarder")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c0ec2f48-6a6c-432d-be83-6767dd7292bd")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace PlanctonHoarder { [BepInPlugin("Ex.PlanktonHoarder", "Ex Plankton Hoarder Replacement Mod", "1.0.0")] public class PlanctonHoarderBase : BaseUnityPlugin { private const string modGUID = "Ex.PlanktonHoarder"; private const string modName = "Ex Plankton Hoarder Replacement Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ex.PlanktonHoarder"); private static PlanctonHoarderBase Instance; internal ManualLogSource mls; internal static AudioClip newDieSFX; internal static AudioClip newAngerSFX; internal static AudioClip newhitPlayerSFX; internal static GameObject planctonModel; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ex.PlanktonHoarder"); mls.LogInfo((object)"Hoarder replacement mod has initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "PlanctonHoarder.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "planctonassets"; string text4 = text2 + "plancmodel"; AssetBundle val = AssetBundle.LoadFromFile(text3); AssetBundle val2 = AssetBundle.LoadFromFile(text4); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newhitPlayerSFX = val.LoadAsset<AudioClip>("Assets/HAttack.mp3"); newAngerSFX = val.LoadAsset<AudioClip>("Assets/HAnger.mp3"); newDieSFX = val.LoadAsset<AudioClip>("Assets/HDie.mp3"); planctonModel = val2.LoadAsset<GameObject>("Assets/Plancton.prefab"); harmony.PatchAll(typeof(PlanctonHoarderBase)); harmony.PatchAll(typeof(HoarderPatch)); mls.LogInfo((object)"Hoarder replacement mod has loaded."); } } } namespace PlanctonHoarder.Patches { [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void HoarderModelPatch(HoarderBugAI __instance) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) Transform val = ((Component)__instance).gameObject.transform.Find("HoarderBugModel"); Renderer[] componentsInChildren = ((Component)val).GetComponentsInChildren<Renderer>(); Renderer[] array = componentsInChildren; Renderer[] array2 = array; foreach (Renderer val2 in array2) { Debug.Log((object)val2); val2.enabled = false; } GameObject val3 = Object.Instantiate<GameObject>(PlanctonHoarderBase.planctonModel); val3.transform.SetParent(val); val3.transform.localPosition = Vector3.zero; val3.transform.localRotation = Quaternion.identity; val3.transform.localScale = Vector3.one; ((Renderer)val3.GetComponentInChildren<MeshRenderer>()).enabled = true; Debug.Log((object)val3); __instance.angryVoiceSFX = PlanctonHoarderBase.newAngerSFX; __instance.hitPlayerSFX = PlanctonHoarderBase.newhitPlayerSFX; } [HarmonyPatch("KillEnemy")] [HarmonyPostfix] public static void HoarderDeadPatch(HoarderBugAI __instance) { ((EnemyAI)__instance).dieSFX = PlanctonHoarderBase.newDieSFX; ((EnemyAI)__instance).creatureVoice.PlayOneShot(((EnemyAI)__instance).dieSFX); } } }