Decompiled source of PlanktonHoarder v1.0.0

PlanctonHoarder.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using PlanctonHoarder.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PlanctonHoarder")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PlanctonHoarder")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c0ec2f48-6a6c-432d-be83-6767dd7292bd")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PlanctonHoarder
{
	[BepInPlugin("Ex.PlanktonHoarder", "Ex Plankton Hoarder Replacement Mod", "1.0.0")]
	public class PlanctonHoarderBase : BaseUnityPlugin
	{
		private const string modGUID = "Ex.PlanktonHoarder";

		private const string modName = "Ex Plankton Hoarder Replacement Mod";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("Ex.PlanktonHoarder");

		private static PlanctonHoarderBase Instance;

		internal ManualLogSource mls;

		internal static AudioClip newDieSFX;

		internal static AudioClip newAngerSFX;

		internal static AudioClip newhitPlayerSFX;

		internal static GameObject planctonModel;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Ex.PlanktonHoarder");
			mls.LogInfo((object)"Hoarder replacement mod has initiated");
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			string text = "PlanctonHoarder.dll";
			string text2 = location.TrimEnd(text.ToCharArray());
			string text3 = text2 + "planctonassets";
			string text4 = text2 + "plancmodel";
			AssetBundle val = AssetBundle.LoadFromFile(text3);
			AssetBundle val2 = AssetBundle.LoadFromFile(text4);
			if ((Object)(object)val == (Object)null)
			{
				mls.LogError((object)"Failed to load audio assets!");
				return;
			}
			newhitPlayerSFX = val.LoadAsset<AudioClip>("Assets/HAttack.mp3");
			newAngerSFX = val.LoadAsset<AudioClip>("Assets/HAnger.mp3");
			newDieSFX = val.LoadAsset<AudioClip>("Assets/HDie.mp3");
			planctonModel = val2.LoadAsset<GameObject>("Assets/Plancton.prefab");
			harmony.PatchAll(typeof(PlanctonHoarderBase));
			harmony.PatchAll(typeof(HoarderPatch));
			mls.LogInfo((object)"Hoarder replacement mod has loaded.");
		}
	}
}
namespace PlanctonHoarder.Patches
{
	[HarmonyPatch(typeof(HoarderBugAI))]
	internal class HoarderPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void HoarderModelPatch(HoarderBugAI __instance)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			Transform val = ((Component)__instance).gameObject.transform.Find("HoarderBugModel");
			Renderer[] componentsInChildren = ((Component)val).GetComponentsInChildren<Renderer>();
			Renderer[] array = componentsInChildren;
			Renderer[] array2 = array;
			foreach (Renderer val2 in array2)
			{
				Debug.Log((object)val2);
				val2.enabled = false;
			}
			GameObject val3 = Object.Instantiate<GameObject>(PlanctonHoarderBase.planctonModel);
			val3.transform.SetParent(val);
			val3.transform.localPosition = Vector3.zero;
			val3.transform.localRotation = Quaternion.identity;
			val3.transform.localScale = Vector3.one;
			((Renderer)val3.GetComponentInChildren<MeshRenderer>()).enabled = true;
			Debug.Log((object)val3);
			__instance.angryVoiceSFX = PlanctonHoarderBase.newAngerSFX;
			__instance.hitPlayerSFX = PlanctonHoarderBase.newhitPlayerSFX;
		}

		[HarmonyPatch("KillEnemy")]
		[HarmonyPostfix]
		public static void HoarderDeadPatch(HoarderBugAI __instance)
		{
			((EnemyAI)__instance).dieSFX = PlanctonHoarderBase.newDieSFX;
			((EnemyAI)__instance).creatureVoice.PlayOneShot(((EnemyAI)__instance).dieSFX);
		}
	}
}