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Decompiled source of VikingLoudHornSFX v1.0.0
VikingLoudHorn.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; using VikingLoudHorn.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("VikingLoudHorn")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("VikingLoudHorn")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c475d116-40dd-401b-ba42-3ec5a0ded1f5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace VikingLoudHorn { [BepInPlugin("Ex.VikingLoudHornMod", "Ex Viking Loud Horn SFX Mod", "1.0.0")] public class LoudHornBase : BaseUnityPlugin { private const string modGUID = "Ex.VikingLoudHornMod"; private const string modName = "Ex Viking Loud Horn SFX Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ex.VikingLoudHornMod"); private static LoudHornBase Instance; internal ManualLogSource mls; internal static AudioClip newLoudHornSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ex.VikingLoudHornMod"); mls.LogInfo((object)"Viking Loud Horn SFX mod has initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "VikingLoudHorn.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "VikingHorn"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newLoudHornSFX = val.LoadAsset<AudioClip>("Assets/Viking.mp3"); harmony.PatchAll(typeof(LoudHornBase)); harmony.PatchAll(typeof(LoudHornPatch)); mls.LogInfo((object)"The Vikings Are Coming!"); } } } namespace VikingLoudHorn.Patches { [HarmonyPatch(typeof(ShipAlarmCord))] internal class LoudHornPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void JawsSFXPatch(ref AudioClip ___cordPullSFX) { ___cordPullSFX = LoudHornBase.newLoudHornSFX; } } }