using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using KarmaReborn.Patches;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("KarmaReborn")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("KarmaReborn")]
[assembly: AssemblyTitle("KarmaReborn")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace KarmaReborn
{
[BepInPlugin("Exavi.KarmaReborn", "Karma Reborn", "1.0.1")]
public class KarmaReborn : BaseUnityPlugin
{
private const string modGUID = "Exavi.KarmaReborn";
private const string modName = "Karma Reborn";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("Exavi.KarmaReborn");
internal static KarmaReborn Instance;
internal static ConfigEntry<bool> AnnoyingItemSetting;
internal static ConfigEntry<float> ProbabilitySetting;
internal static ConfigEntry<float> ProbabilityRemoteSetting;
internal static ConfigEntry<float> ProbabilityAirhornSetting;
internal static ConfigEntry<float> ProbabilityClownhornSetting;
internal static ConfigEntry<float> ProbabilityCashRegisterSetting;
internal static ConfigEntry<float> ProbabilityHairDryerSetting;
internal static ConfigEntry<float> DelaySetting;
internal static ConfigEntry<float> KillRangeSetting;
internal static ConfigEntry<float> DamageRangeSetting;
internal static ConfigEntry<bool> RemoteSetting;
public static ManualLogSource mls;
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
if ((Object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Exavi.KarmaReborn");
mls.LogInfo((object)"KarmaReborn mod has loaded!");
harmony.PatchAll(typeof(KarmaReborn));
SetCFG();
harmony.PatchAll(typeof(NoisemakerPropPatch));
}
private static void SetCFG()
{
AnnoyingItemSetting = ((BaseUnityPlugin)Instance).Config.Bind<bool>("KarmaReborn Settings", "ON OFF switch", true, "Turns functionality on or off");
ProbabilitySetting = ((BaseUnityPlugin)Instance).Config.Bind<float>("Probability Settings", "General Probability", 0.1f, "Set probability of exploding");
ProbabilityRemoteSetting = ((BaseUnityPlugin)Instance).Config.Bind<float>("Probability Settings", "Remote Probability", 0.1f, "Set probability of exploding when using Remote");
ProbabilityAirhornSetting = ((BaseUnityPlugin)Instance).Config.Bind<float>("Probability Settings", "Airhorn Probability", 0.1f, "Set probability of exploding when using Airhorn");
ProbabilityClownhornSetting = ((BaseUnityPlugin)Instance).Config.Bind<float>("Probability Settings", "Clownhorn Probability", 0.1f, "Set probability of exploding when using Clownhorn");
ProbabilityCashRegisterSetting = ((BaseUnityPlugin)Instance).Config.Bind<float>("Probability Settings", "Cashregister Probability", 0.1f, "Set probability of exploding when using Cashregister");
ProbabilityHairDryerSetting = ((BaseUnityPlugin)Instance).Config.Bind<float>("Probability Settings", "Hairdryer Probability", 0.1f, "Set probability of exploding when using Hairdryer");
DelaySetting = ((BaseUnityPlugin)Instance).Config.Bind<float>("Delay Settings", "General Delay", 0.5f, "Set delay of explosion");
KillRangeSetting = ((BaseUnityPlugin)Instance).Config.Bind<float>("Kill Range Settings", "General Kill Range", 10f, "Set kill range of explosion");
DamageRangeSetting = ((BaseUnityPlugin)Instance).Config.Bind<float>("Damage Range Settings", "General Damage Range", 1f, "Set damage range of explosion");
RemoteSetting = ((BaseUnityPlugin)Instance).Config.Bind<bool>("KarmaReborn Settings", "UseOnRemote", true, "Defines if Remote sets off explosion based on params");
}
}
}
namespace KarmaReborn.Patches
{
internal class NoisemakerPropPatch
{
private static ManualLogSource logger = KarmaReborn.mls;
private static IEnumerator DelayedExplosion(Vector3 position, bool effect, float killrange, float damagerange, float delay)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
logger.LogInfo((object)"C'ya");
yield return (object)new WaitForSeconds(delay);
Landmine.SpawnExplosion(position, effect, killrange, damagerange, 50, 0f, (GameObject)null, false);
logger.LogInfo((object)"Boom");
}
[HarmonyPatch(typeof(NoisemakerProp), "ItemActivate")]
[HarmonyPostfix]
private static void NoiseMakerPropItemActivatePatch(ref PlayerControllerB ___playerHeldBy, ref NoisemakerProp __instance)
{
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
logger.LogInfo((object)("NoiseMakerPropItemActivatePacth ACTIVATED BRUHHHHH: " + ((Object)__instance).name));
NetworkBehaviour val = (NetworkBehaviour)(object)___playerHeldBy;
if ((KarmaReborn.AnnoyingItemSetting.Value && val.IsOwner && ___playerHeldBy.isPlayerControlled && (!val.IsServer || ___playerHeldBy.isHostPlayerObject)) || ___playerHeldBy.isTestingPlayer)
{
float value = KarmaReborn.ProbabilitySetting.Value;
switch (((Object)__instance).name.Replace("(Clone)", "").ToLower())
{
case "airhorn":
value = KarmaReborn.ProbabilityAirhornSetting.Value;
break;
case "clownhorn":
value = KarmaReborn.ProbabilityClownhornSetting.Value;
break;
case "cashregisteritem":
value = KarmaReborn.ProbabilityCashRegisterSetting.Value;
break;
case "hairdryer":
value = KarmaReborn.ProbabilityHairDryerSetting.Value;
break;
}
if (Random.value < value)
{
((MonoBehaviour)__instance).StartCoroutine(DelayedExplosion(((Component)val).transform.position, effect: true, KarmaReborn.KillRangeSetting.Value, KarmaReborn.DamageRangeSetting.Value, KarmaReborn.DelaySetting.Value));
logger.LogInfo((object)"Karma");
}
}
}
[HarmonyPatch(typeof(RemoteProp), "ItemActivate")]
[HarmonyPostfix]
private static void RemotePropPatch(ref PlayerControllerB ___playerHeldBy, ref RemoteProp __instance)
{
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
logger.LogInfo((object)"RemotePropPatch ACTIVATED BRUHHHHH");
NetworkBehaviour val = (NetworkBehaviour)(object)__instance;
if (((KarmaReborn.RemoteSetting.Value && val.IsOwner && ___playerHeldBy.isPlayerControlled && (!val.IsServer || ___playerHeldBy.isHostPlayerObject)) || ___playerHeldBy.isTestingPlayer) && Random.value < KarmaReborn.ProbabilityRemoteSetting.Value)
{
((MonoBehaviour)__instance).StartCoroutine(DelayedExplosion(((Component)val).transform.position, effect: true, KarmaReborn.KillRangeSetting.Value, KarmaReborn.DamageRangeSetting.Value, KarmaReborn.DelaySetting.Value));
logger.LogInfo((object)"Karma");
}
}
}
}