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Decompiled source of BetterSkinwalkers v0.2.1
BetterSkinwalkers.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using SkinwalkerMod; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("SkinwalkerMod")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: AssemblyCompany("BetterSkinwalkers")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Changes certain mechanics of Skinwalkers for better gameplay")] [assembly: AssemblyFileVersion("0.2.0.0")] [assembly: AssemblyInformationalVersion("0.2.0+f800603fe4ece0a922bb91102f80b84c67ac543f")] [assembly: AssemblyProduct("BetterSkinwalkers")] [assembly: AssemblyTitle("BetterSkinwalkers")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.2.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BetterSkinwalkers { [BepInPlugin("xyz.exverge.betterskinwalkers", "BetterSkinWalkers", "0.2.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("xyz.exverge.betterskinwalkers"); internal static Plugin Instance; internal ConfigEntry<bool> OnlyHauntedHearsGirl; private void Awake() { Instance = this; OnlyHauntedHearsGirl = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "OnlyHauntedHearsGirl", false, "Changes whether or not everyone can hear ghost girl or if only the haunted person can."); SkinwalkerMod.player_clips_map = new Dictionary<string, List<int>>(); harmony.PatchAll(typeof(SkinwalkerBehavior)); harmony.PatchAll(typeof(SkinwalkerMod)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"BetterSkinWalkers has loaded!"); } } public class SkinwalkerBehavior { [HarmonyPatch(typeof(SkinwalkerBehaviour), "SetNextTime")] [HarmonyPrefix] public static bool SetNextTime(ref SkinwalkerBehaviour __instance) { if (SkinwalkerNetworkManager.Instance.VoiceLineFrequency.Value <= 0f) { __instance.nextTimeToPlayAudio = float.MaxValue; } else if (__instance.ai is MaskedPlayerEnemy) { __instance.nextTimeToPlayAudio = Time.time + Random.Range(3f, 10f) / SkinwalkerNetworkManager.Instance.VoiceLineFrequency.Value; } else { __instance.nextTimeToPlayAudio = Time.time + Random.Range(15f, 40f) / SkinwalkerNetworkManager.Instance.VoiceLineFrequency.Value; } return false; } [HarmonyPatch(typeof(SkinwalkerBehaviour), "AttemptPlaySound")] [HarmonyPrefix] public static bool AttemptPlaySound(ref SkinwalkerBehaviour __instance) { //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Expected O, but got Unknown //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)__instance.ai) && !__instance.ai.isEnemyDead) { if (((Object)((Component)__instance.ai).gameObject).name == "DressGirl(Clone)" && Plugin.Instance.OnlyHauntedHearsGirl.Value) { DressGirlAI val = (DressGirlAI)__instance.ai; if ((Object)(object)val.hauntingPlayer != (Object)(object)StartOfRound.Instance.localPlayerController) { SkinwalkerLogger.Log((object)(((Object)__instance).name + " played voice line no (not haunted) EnemyAI: " + (object)__instance.ai)); return false; } if (!val.staringInHaunt && !((EnemyAI)val).moveTowardsDestination) { SkinwalkerLogger.Log((object)(((Object)__instance).name + " played voice line no (not visible) EnemyAI: " + (object)__instance.ai)); return false; } } Vector3 val2 = (StartOfRound.Instance.localPlayerController.isPlayerDead ? ((Component)StartOfRound.Instance.spectateCamera).transform.position : ((Component)StartOfRound.Instance.localPlayerController).transform.position); float num; if ((Object)(object)StartOfRound.Instance == (Object)null || (Object)(object)StartOfRound.Instance.localPlayerController == (Object)null || (double)(num = Vector3.Distance(val2, ((Component)__instance).transform.position)) < 100.0) { EnemyAI ai = __instance.ai; MaskedPlayerEnemy val3 = (MaskedPlayerEnemy)(object)((ai is MaskedPlayerEnemy) ? ai : null); AudioClip val4 = ((val3 != null) ? SkinwalkerMod.GetPlayerSpecificSample(val3.mimickingPlayer.voicePlayerState.Name) : SkinwalkerModPersistent.Instance.GetSample()); if (Object.op_Implicit((Object)(object)val4)) { SkinwalkerLogger.Log((object)(((Object)__instance).name + " played voice line 1")); __instance.audioSource.PlayOneShot(val4); } else { SkinwalkerLogger.Log((object)(((Object)__instance).name + " played voice line 0")); } } else { SkinwalkerLogger.Log((object)(((Object)__instance).name + " played voice line no (too far away) " + num)); } } else { SkinwalkerLogger.Log((object)(((Object)__instance).name + " played voice line no (dead) EnemyAI: " + (object)__instance.ai)); } return false; } } public class SkinwalkerMod { public static Dictionary<string, List<int>> player_clips_map; [HarmonyPatch(typeof(SkinwalkerModPersistent), "GetSample")] [HarmonyPrefix] public static bool GetSample(ref SkinwalkerModPersistent __instance, ref AudioClip __result) { while (__instance.cachedAudio.Count > 200) { __instance.cachedAudio.RemoveAt(Random.Range(0, __instance.cachedAudio.Count - 125)); } if (__instance.cachedAudio.Count == 0) { __result = null; return false; } int index = Random.Range(0, __instance.cachedAudio.Count - 1); AudioClip val = (__result = __instance.cachedAudio[index]); __instance.cachedAudio.RemoveAt(index); foreach (List<int> value in player_clips_map.Values) { if (value.Remove(((Object)val).GetInstanceID())) { return false; } } return false; } internal static AudioClip GetPlayerSpecificSample(string player) { SkinwalkerModPersistent instance = SkinwalkerModPersistent.Instance; while (instance.cachedAudio.Count > 200) { instance.cachedAudio.RemoveAt(Random.Range(0, instance.cachedAudio.Count - 125)); } if (instance.cachedAudio.Count == 0 || !player_clips_map.ContainsKey(player)) { return null; } List<int> valueSafe = GeneralExtensions.GetValueSafe<string, List<int>>(player_clips_map, player); int index = Random.Range(0, valueSafe.Count - 1); int num = valueSafe[index]; AudioClip val = null; foreach (AudioClip item in instance.cachedAudio) { if (((Object)item).GetInstanceID() == num) { val = item; break; } } instance.cachedAudio.Remove(val); valueSafe.RemoveAt(index); return val; } [HarmonyPatch(typeof(SkinwalkerModPersistent), "Update")] [HarmonyPrefix] internal static bool Update(ref SkinwalkerModPersistent __instance) { if ((double)Time.realtimeSinceStartup > (double)__instance.nextTimeToCheckFolder) { __instance.nextTimeToCheckFolder = Time.realtimeSinceStartup + 8f; if (!Directory.Exists(__instance.audioFolder)) { SkinwalkerLogger.Log((object)("Audio folder not present. Don't worry about it, it will be created automatically when you play with friends. (" + __instance.audioFolder + ")")); return false; } string[] files = Directory.GetFiles(__instance.audioFolder); SkinwalkerLogger.Log((object)$"Got audio file paths ({files.Length})"); string[] array = files; foreach (string path in array) { ((MonoBehaviour)__instance).StartCoroutine(__instance.LoadWavFile(path, (Action<AudioClip>)delegate(AudioClip audioClip) { SkinwalkerModPersistent.Instance.cachedAudio.Add(audioClip); string text = path.Split(new string[1] { "Dissonance_Diagnostics\\Output_" }, StringSplitOptions.None)[1].Split('_')[0]; if (!player_clips_map.ContainsKey(text)) { player_clips_map.Add(text, new List<int>()); } GeneralExtensions.GetValueSafe<string, List<int>>(player_clips_map, text).Add(((Object)audioClip).GetInstanceID()); })); } } if ((double)Time.realtimeSinceStartup <= (double)__instance.nextTimeToCheckEnemies) { return false; } __instance.nextTimeToCheckEnemies = Time.realtimeSinceStartup + 5f; EnemyAI[] array2 = Object.FindObjectsOfType<EnemyAI>(true); SkinwalkerBehaviour val2 = default(SkinwalkerBehaviour); foreach (EnemyAI val in array2) { try { SkinwalkerLogger.Log((object)("IsEnemyEnabled " + ((Object)val).name + " " + __instance.IsEnemyEnabled(val))); if (__instance.IsEnemyEnabled(val) && !((Component)val).TryGetComponent<SkinwalkerBehaviour>(ref val2)) { ((Component)val).gameObject.AddComponent<SkinwalkerBehaviour>().Initialize(val); } } catch (NullReferenceException ex) { SkinwalkerLogger.LogError((object)("BetterSkinWalkers: An error has occurred checking an invalid EnemyAI for " + ((Object)val).name + " that is missing a game object.")); SkinwalkerLogger.LogWarning((object)"BetterSkinwalkers: If this is a modded enemy, it is most likely an issue with that mod"); SkinwalkerLogger.LogWarning((object)"BetterSkinwalkers: Otherwise, please report this to BetterSkinwalkers."); SkinwalkerLogger.LogError((object)ex); } } return false; } } public static class PluginInfo { public const string PLUGIN_GUID = "BetterSkinwalkers"; public const string PLUGIN_NAME = "BetterSkinwalkers"; public const string PLUGIN_VERSION = "0.2.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }