using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SkinwalkerMod;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("SkinwalkerMod")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: AssemblyCompany("BetterSkinwalkers")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Changes certain mechanics of Skinwalkers for better gameplay")]
[assembly: AssemblyFileVersion("0.2.0.0")]
[assembly: AssemblyInformationalVersion("0.2.0+f800603fe4ece0a922bb91102f80b84c67ac543f")]
[assembly: AssemblyProduct("BetterSkinwalkers")]
[assembly: AssemblyTitle("BetterSkinwalkers")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BetterSkinwalkers
{
[BepInPlugin("xyz.exverge.betterskinwalkers", "BetterSkinWalkers", "0.2.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("xyz.exverge.betterskinwalkers");
internal static Plugin Instance;
internal ConfigEntry<bool> OnlyHauntedHearsGirl;
private void Awake()
{
Instance = this;
OnlyHauntedHearsGirl = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "OnlyHauntedHearsGirl", false, "Changes whether or not everyone can hear ghost girl or if only the haunted person can.");
SkinwalkerMod.player_clips_map = new Dictionary<string, List<int>>();
harmony.PatchAll(typeof(SkinwalkerBehavior));
harmony.PatchAll(typeof(SkinwalkerMod));
((BaseUnityPlugin)this).Logger.LogInfo((object)"BetterSkinWalkers has loaded!");
}
}
public class SkinwalkerBehavior
{
[HarmonyPatch(typeof(SkinwalkerBehaviour), "SetNextTime")]
[HarmonyPrefix]
public static bool SetNextTime(ref SkinwalkerBehaviour __instance)
{
if (SkinwalkerNetworkManager.Instance.VoiceLineFrequency.Value <= 0f)
{
__instance.nextTimeToPlayAudio = float.MaxValue;
}
else if (__instance.ai is MaskedPlayerEnemy)
{
__instance.nextTimeToPlayAudio = Time.time + Random.Range(3f, 10f) / SkinwalkerNetworkManager.Instance.VoiceLineFrequency.Value;
}
else
{
__instance.nextTimeToPlayAudio = Time.time + Random.Range(15f, 40f) / SkinwalkerNetworkManager.Instance.VoiceLineFrequency.Value;
}
return false;
}
[HarmonyPatch(typeof(SkinwalkerBehaviour), "AttemptPlaySound")]
[HarmonyPrefix]
public static bool AttemptPlaySound(ref SkinwalkerBehaviour __instance)
{
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Expected O, but got Unknown
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)__instance.ai) && !__instance.ai.isEnemyDead)
{
if (((Object)((Component)__instance.ai).gameObject).name == "DressGirl(Clone)" && Plugin.Instance.OnlyHauntedHearsGirl.Value)
{
DressGirlAI val = (DressGirlAI)__instance.ai;
if ((Object)(object)val.hauntingPlayer != (Object)(object)StartOfRound.Instance.localPlayerController)
{
SkinwalkerLogger.Log((object)(((Object)__instance).name + " played voice line no (not haunted) EnemyAI: " + (object)__instance.ai));
return false;
}
if (!val.staringInHaunt && !((EnemyAI)val).moveTowardsDestination)
{
SkinwalkerLogger.Log((object)(((Object)__instance).name + " played voice line no (not visible) EnemyAI: " + (object)__instance.ai));
return false;
}
}
Vector3 val2 = (StartOfRound.Instance.localPlayerController.isPlayerDead ? ((Component)StartOfRound.Instance.spectateCamera).transform.position : ((Component)StartOfRound.Instance.localPlayerController).transform.position);
float num;
if ((Object)(object)StartOfRound.Instance == (Object)null || (Object)(object)StartOfRound.Instance.localPlayerController == (Object)null || (double)(num = Vector3.Distance(val2, ((Component)__instance).transform.position)) < 100.0)
{
EnemyAI ai = __instance.ai;
MaskedPlayerEnemy val3 = (MaskedPlayerEnemy)(object)((ai is MaskedPlayerEnemy) ? ai : null);
AudioClip val4 = ((val3 != null) ? SkinwalkerMod.GetPlayerSpecificSample(val3.mimickingPlayer.voicePlayerState.Name) : SkinwalkerModPersistent.Instance.GetSample());
if (Object.op_Implicit((Object)(object)val4))
{
SkinwalkerLogger.Log((object)(((Object)__instance).name + " played voice line 1"));
__instance.audioSource.PlayOneShot(val4);
}
else
{
SkinwalkerLogger.Log((object)(((Object)__instance).name + " played voice line 0"));
}
}
else
{
SkinwalkerLogger.Log((object)(((Object)__instance).name + " played voice line no (too far away) " + num));
}
}
else
{
SkinwalkerLogger.Log((object)(((Object)__instance).name + " played voice line no (dead) EnemyAI: " + (object)__instance.ai));
}
return false;
}
}
public class SkinwalkerMod
{
public static Dictionary<string, List<int>> player_clips_map;
[HarmonyPatch(typeof(SkinwalkerModPersistent), "GetSample")]
[HarmonyPrefix]
public static bool GetSample(ref SkinwalkerModPersistent __instance, ref AudioClip __result)
{
while (__instance.cachedAudio.Count > 200)
{
__instance.cachedAudio.RemoveAt(Random.Range(0, __instance.cachedAudio.Count - 125));
}
if (__instance.cachedAudio.Count == 0)
{
__result = null;
return false;
}
int index = Random.Range(0, __instance.cachedAudio.Count - 1);
AudioClip val = (__result = __instance.cachedAudio[index]);
__instance.cachedAudio.RemoveAt(index);
foreach (List<int> value in player_clips_map.Values)
{
if (value.Remove(((Object)val).GetInstanceID()))
{
return false;
}
}
return false;
}
internal static AudioClip GetPlayerSpecificSample(string player)
{
SkinwalkerModPersistent instance = SkinwalkerModPersistent.Instance;
while (instance.cachedAudio.Count > 200)
{
instance.cachedAudio.RemoveAt(Random.Range(0, instance.cachedAudio.Count - 125));
}
if (instance.cachedAudio.Count == 0 || !player_clips_map.ContainsKey(player))
{
return null;
}
List<int> valueSafe = GeneralExtensions.GetValueSafe<string, List<int>>(player_clips_map, player);
int index = Random.Range(0, valueSafe.Count - 1);
int num = valueSafe[index];
AudioClip val = null;
foreach (AudioClip item in instance.cachedAudio)
{
if (((Object)item).GetInstanceID() == num)
{
val = item;
break;
}
}
instance.cachedAudio.Remove(val);
valueSafe.RemoveAt(index);
return val;
}
[HarmonyPatch(typeof(SkinwalkerModPersistent), "Update")]
[HarmonyPrefix]
internal static bool Update(ref SkinwalkerModPersistent __instance)
{
if ((double)Time.realtimeSinceStartup > (double)__instance.nextTimeToCheckFolder)
{
__instance.nextTimeToCheckFolder = Time.realtimeSinceStartup + 8f;
if (!Directory.Exists(__instance.audioFolder))
{
SkinwalkerLogger.Log((object)("Audio folder not present. Don't worry about it, it will be created automatically when you play with friends. (" + __instance.audioFolder + ")"));
return false;
}
string[] files = Directory.GetFiles(__instance.audioFolder);
SkinwalkerLogger.Log((object)$"Got audio file paths ({files.Length})");
string[] array = files;
foreach (string path in array)
{
((MonoBehaviour)__instance).StartCoroutine(__instance.LoadWavFile(path, (Action<AudioClip>)delegate(AudioClip audioClip)
{
SkinwalkerModPersistent.Instance.cachedAudio.Add(audioClip);
string text = path.Split(new string[1] { "Dissonance_Diagnostics\\Output_" }, StringSplitOptions.None)[1].Split('_')[0];
if (!player_clips_map.ContainsKey(text))
{
player_clips_map.Add(text, new List<int>());
}
GeneralExtensions.GetValueSafe<string, List<int>>(player_clips_map, text).Add(((Object)audioClip).GetInstanceID());
}));
}
}
if ((double)Time.realtimeSinceStartup <= (double)__instance.nextTimeToCheckEnemies)
{
return false;
}
__instance.nextTimeToCheckEnemies = Time.realtimeSinceStartup + 5f;
EnemyAI[] array2 = Object.FindObjectsOfType<EnemyAI>(true);
SkinwalkerBehaviour val2 = default(SkinwalkerBehaviour);
foreach (EnemyAI val in array2)
{
try
{
SkinwalkerLogger.Log((object)("IsEnemyEnabled " + ((Object)val).name + " " + __instance.IsEnemyEnabled(val)));
if (__instance.IsEnemyEnabled(val) && !((Component)val).TryGetComponent<SkinwalkerBehaviour>(ref val2))
{
((Component)val).gameObject.AddComponent<SkinwalkerBehaviour>().Initialize(val);
}
}
catch (NullReferenceException ex)
{
SkinwalkerLogger.LogError((object)("BetterSkinWalkers: An error has occurred checking an invalid EnemyAI for " + ((Object)val).name + " that is missing a game object."));
SkinwalkerLogger.LogWarning((object)"BetterSkinwalkers: If this is a modded enemy, it is most likely an issue with that mod");
SkinwalkerLogger.LogWarning((object)"BetterSkinwalkers: Otherwise, please report this to BetterSkinwalkers.");
SkinwalkerLogger.LogError((object)ex);
}
}
return false;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "BetterSkinwalkers";
public const string PLUGIN_NAME = "BetterSkinwalkers";
public const string PLUGIN_VERSION = "0.2.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}