FREAKS-FREAKS_Modpack icon

FREAKS Modpack

[v50] Private modpack from FREAKS® for Lethal Company | Including 80+ mods to improve QoL, gameplay, functionalities and adding more fun.

CHANGELOG

4.0.1

4.0.0

  • Added mods:
  • Removed mods:
  • Configuration:
    • GeneralImprovement
      • Set AutoChargeOnOrbit bool from false to true
      • Set DisableShipCamPostProcessing bool from false to true
      • Set DropShipItemLimit setting from 24 to 100
      • Set FixPersonalScanner bool from false to true
      • Set HidePlayerNames bool from false to true
      • Set HideShipCabinetDoors bool from false to true
      • Set KeysHaveInfiniteUses bool from false to true
      • Set MonitorBackgroundColor setting from 160959 to 252525
      • Set ScanCommandUsesExactAmount bool from false to true
      • Set ScannableTools setting to All
      • Set SellCounterItemLimit setting from 24 to 100
      • Set ShipExternalCamSizeMultiplier setting from 1 to 3
      • Set ShipInternalCamSizeMultiplier setting from 1 to 3
      • Set ShipMapCamDueNorth bool from false to true
      • Set ShipMonitor1 setting to ShipScrap
      • Set ShipMonitor2 setting to ScrapLeft
      • Set ShipMonitor3 setting to Time
      • Set ShipMonitor4 setting to Weather
      • Set ShipMonitor5 setting from ProfitQuota to Credits
      • Set ShipMonitor6 setting from Deadline to Sales
      • Set ShipMonitor7 setting to DoorPower
      • Set ShipMonitor8 setting to TotalQuotas
      • Set ShipMonitor9 setting to ProfitQuota
      • Set ShipMonitor10 setting to Deadline
      • Set ShipMonitor11 setting to TotalDays
      • Set ShipMonitor12 setting from InternalCam to TotalDeaths
      • Set ShipMonitor13 setting to InternalCam
      • Set ShowBlueMonitorBackground bool from false to true
      • Set ShowBackgroundOnAllScreens bool from false to true
      • Set ShowMoonPricesInTerminal bool from false to true
      • Set SpeakerPlaysIntroVoice bool from true to false
      • Set SyncMonitorsFromOtherHost bool from false to true
      • Set TerminalHistoryItemCount setting from 20 to 100
      • Set UseBetterMonitors from false to true
    • HotbarPlus
      • Set OverrideFadeHudAlpha setting from 0.13 to 0.05
      • Set OverrideHotbarHudSpacing setting from 10 to 5
      • ItemSlotCore
      • Set ApplyHudFormattingFromHotbarPlus bool from false to true
      • LethalSnap
      • Set canPinPictureToPlayers bool from true to false
      • Mirage
      • Set EnableButler bool from false to true
      • Set EnableFlowerSnake bool from false to true
      • Set EnableOldBird bool from false to true
    • OpenBodyCams
      • Set EnablePiPBodyCam bool from false to true
    • SpectateEnemies
      • Set TulipSnake bool from false to true
    • TooManyEmotes
      • Set PersistentUnlocksGlobal bool from false to true
      • Set RotateCharacterEmoteHotkey keybind to R

        TooManyEmotes received a new update that change the way you can rotate your character while emoting. By default the rotation is locked, you will need to press R to toggle the character rotation while emoting.

  • Other
    • Added 45 new posters
    • Updated README.md
    • New banner
    • New icon
    • New titles
  • Note:
    • It's been a while since we haven't touched and updated this modpack, since we now have the Vanilla Edition of the modpack to upkeep, we updated it because we wanted to, and also in case we wanted to play again with the OG modpack version. We made Vanilla Edition for the early beta of Version 50, because this modpack wasn't compatible back then, we needed to wait a bit to update this one, leaving time for developpers of certains mods to update their mods for v50. It as not been tested but might be playable. Be careful, even tho the update is quite BIG, it's probably still unstable!

3.1.1

  • Removed mods:
  • Other:
    • Fixed README.md
  • Note:
    • We will no longer update the mods versions inside manifest.json, unless it's needed. But still, the configuration files for the mods will be updated. So from now, don't forget to update all the mods after installing the modpack.

3.1.0

3.0.1

3.0.0

2.5.7

2.5.6

2.5.5

2.5.4

  • Updated mods:
  • Configuration:
    • Mirage
      • Set EnableGhostgirl bool from true to false
      • Set EnableManticoil bool from true to false
      • Set MaximumDelay setting from 20000 to 30000
      • Set MaximumDelayNonMasked setting 20000 to 30000
      • Set MinimumDelay setting from 7000 to 15000
      • Set MinimumDelayNonMasked setting from 7000 to 15000
      • Set MuteLocalPlayerVoice bool from false to true
    • SCPFoundationDungeon
      • Set FoundationLengthOverride setting from -1 to 5
      • Set FoundationRarity setting from 100 to 25

2.5.3

2.5.2

  • Configuration:
  • Other:
    • Fixed CHANGELOG.md

2.5.1

2.5.0

2.4.7

2.4.6

  • Configuration:
    • EnhancedSpectator
      • Set ModifyDarkness bool from true to false

        I don't know why I turned this on, pitch black areas should be fixed now

  • Other:
    • Fixed README.md

2.4.5

  • Added mods:
  • Configuration:
    • OpenBodyCams
      • Set FieldOfView setting from 65 to 86
      • Set HorizontalResolution setting from 160 to 320
      • Set RenderDistance setting from 25 to 20
  • Other:
    • Fixed posters image mask that was still visible (I forgot to disable them when exporting from PS)

2.4.4

  • Removed mods:
    • QuickRestart

      You can just type "eject" inside the terminal to restart a game (that's a vanilla feature)

  • Updated mods:
  • Configuration:
    • CoilHeadStare
      • Set HeadTurnSpeed setting from 0.5 to 1.25
    • CustomTranslatorCharLimit
      • Set the character limit of the translator from 24 to 999
    • Helmet_Cameras
      • Set cameraFps setting from 30 to 15
    • HotbarPlus
      • Set OverrideFadeHudAlpha setting from 0.5 to 0.25
      • Set UseItemQuickDropConfig bool from false to true
    • More_Suits
      • Set Ignore!less-suits.txt bool from false to true
      • Set MakeSuitsFitOnRack bool from true to false
      • Set MaxSuits setting from 100 to 999
    • Skinwalkers
      • Set VoiceLineFrequency setting from 1.25 to 1.5

2.4.3

2.4.2

  • Updated mods:
  • Configuration:
    • BetterSprayPaint
      • Set ShakingNotNeeded bool from false to true
    • EnhancedSpectator
      • Set Allowed bool for Flashlight from false to true
      • Set Allowed bool for Night Vision from false to true

        The NV bug got fixed apparently

    • GamblingMachineAtTheCompany
      • Set GambleMachineMusicVolume setting from 0.35 to 0.0
      • Set NumberOfMachines setting from 3 to 4
    • HDLethalCompany
      • Set LOD setting from High to Vanilla
    • Helmet_Cameras
      • Set monitorResolution setting from 3 to 2
    • Lategame_Upgrades
      • Helmet
        • Item cost set from 750 to 500
      • Running Shoes
        • Tier IV upgrade cost set from 200 to 250
      • Shutter Batteries
        • Tier I upgrade cost set from 300 to 250
        • Tier II upgrade cost set from 200 to 150
        • Tier III upgrade cost set from 300 to 200
        • Tier IV upgrade cost set from 400 to 250
      • Sick Beats
        • Upgrade cost set from 500 to 250
    • Skinwalkers
      • Set VoiceLineFrequency setting from 1.5 to 1.25
  • Other:
    • Added custom posters images for LethalPosters (this will not become a standalone mod, this will stay exclusive to the modpack)

2.4.1

  • Added mods:
    • HideChat

      NiceChat seems to not fade the chat away, so I'll bring back this mod.

  • Removed mods:
  • Updated mods:
  • Configuration:
    • EnhancedSpectator
      • Set Allowed bool for Flashlight from true to false
      • Set Allowed bool for Night Vision from true to false

        This is currently bugged, as sometimes if you where dead from a previous game and turned on NV in spectator, the NV effect would be still turned ON for the next game (when being still alive).

  • Other:
    • Updated README.md
    • Updated BepInEx\config\*.cfg files from outdated bools and setting that were still in some configurations
    • Changed/Deleted some keybindings set by default that would been duplicates or useless, use InputUtils menu in-game to change a mod keybindings!

2.4.0

2.3.0

2.2.3

2.2.2

2.2.1

2.2.0

  • Added mods:
  • Removed mods:
  • Updated mods:
  • Configuration:
    • BepInEx
      • Console disabled/hided (useful for low-end computers)
    • HotbarPlus
      • Set OverrideHotbarHudSize setting from 1.0 to 0.90
      • Set OverrideHotbarHudSpacing setting from 10 to 5
      • Set OverrideFadeHudAlpha setting from 0.13 to 0.5
      • Set UseDefaultItemDropInterval bool from true to false
    • Lategame_Upgrades
      • Advanced Portable Teleporter
        • Item cost set from 1750 to 1250
      • Back Muscles
        • Tier I upgrade cost set from 835 to 500
        • Tier II upgrade cost set from 600 to 100
        • Tier III upgrade cost set from 700 to 125
        • Tier IV upgrade cost set from 800 to 150
      • Beekeeper
        • Tier I upgrade cost set from 450 to 250
        • Tier II upgrade cost set from 225 to 100
        • Tier III upgrade cost set from 280 to 125
        • Tier IV upgrade cost set from 340 to 150
      • Better Scanner
        • Tier I upgrade cost set from 650 to 500
        • Tier II upgrade cost set from 500 to 250
        • Tier III upgrade cost set from 800 to 100
      • Bigger Lungs
        • Tier I upgrade cost set from 700 to 500
        • Tier II upgrade cost set from 350 to 100
        • Tier III upgrade cost set from 450 to 125
        • Tier IV upgrade cost set from 550 to 150
      • Discombobulator
        • Tier I upgrade cost set from 550 to 250
        • Tier II upgrade cost set from 330 to 100
        • Tier III upgrade cost set from 460 to 125
        • Tier IV upgrade cost set from 620 to 150
      • Diving Kit
        • Set has one handed item
      • Fast Encryption
        • Disabled
      • Hunter
        • Tier I upgrade cost set from 700 to 500
        • Tier II upgrade cost set from 500 to 100
        • Tier III upgrade cost set from 600 to 100
      • Lightning Rod
        • Upgrade cost set from 1000 to 750
      • Locksmith
        • Upgrade cost set from 740 to 500
      • Malware Broadcaster
        • Upgrade cost set from 650 to 550
      • Medkit
        • Item cost set from 300 to 250
        • The amout of heal as been set from 20 to 50
        • The number of uses as been set from 3 to 1
      • Night Vision
        • Item cost set from 480 to 250
        • Tier II upgrade cost set from 300 to 100
        • Tier III upgrade cost set from 400 to 125
        • Tier IV upgrade cost set from 500 to 150
      • Peeper
        • Item cost set from 500 to 250
      • Portable Teleporter
        • Item cost set from 300 to 250
      • Protein Powder
        • Item cost set from 500 to 250
        • Tier II upgrade cost set from 700 to 250
      • Running Shoes
        • Tier I upgrade cost set from 1000 to 500
        • Tier II upgrade cost set from 350 to 100
        • Tier III upgrade cost set from 450 to 150
        • Tier IV upgrade cost set from 550 to 200
      • Stimpack
        • Tier I upgrade cost set from 600 to 500
        • Tier II upgrade cost set from 300 to 100
        • Tier III upgrade cost set from 450 to 200
        • Tier IV upgrade cost set from 600 to 300
      • Strong Legs
        • Tier II upgrade cost set from 150 to 100
        • Tier III upgrade cost set from 190 to 125
        • Tier IV upgrade cost set from 250 to 150
      • Walkie GPS
        • Disabled
  • Other:
    • Compatibility with v47
    • Sorted dependencies list of manifest.json

If you have any suggestions or ideas of what we can improve for thoses changes for Lategame Upgrades, feel free to make an issue on the GitHub page! We will check on it.

We wanted Lategame Upgrades to be less harder, especially upgrades costs that were too overrated for the reward it gives. This mod adds plenty of new mechanics and items that needs to be playable more often even in early/mid game... So we made a few tweaks depending of what the upgrades and their different tiers gives, that we think are fair enough, some of are still subjects to change.

2.1.2

2.1.1

2.1.0

2.0.1

2.0.0

Happy new year of 2024 to everyone, much love!

  • We have improved a lot our modpack, after using it for more than one month, the game seemed to be a little boring, so we added mods that improve gameplay and lifetime of the game, we will continue to add more mods that we like in the future, hope you guys will like it, and if you don't, you can disable the new mods, or play on older versions of the modpack!

1.3.0

1.2.1

  • Configuration:
  • Other:
    • GitHub repository created
    • Fixed README.md
    • Fixed CHANGELOG.md

1.2.0

1.1.0

1.0.0

  • Release