using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using Wheel_of_Doom.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Wheel of Doom")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Wheel of Doom")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c013ece9-27d9-43df-b219-05d474df630e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Wheel_of_Doom
{
[BepInPlugin("Fadey.WheelOfDoom", "Wheel of Doom", "1.0.0.0")]
public class WheelOfDoom : BaseUnityPlugin
{
private const string modGUID = "Fadey.WheelOfDoom";
private const string modName = "Wheel of Doom";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Fadey.WheelOfDoom");
private static WheelOfDoom instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("Fadey.WheelOfDoom");
mls.LogInfo((object)"The wheel of doom is summoned");
harmony.PatchAll(typeof(WheelOfDoom));
harmony.PatchAll(typeof(WheelOfDoomPatch));
}
}
}
namespace Wheel_of_Doom.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class WheelOfDoomPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void TeleportTriggerPatch()
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
if (!((ButtonControl)Keyboard.current.f2Key).isPressed)
{
return;
}
PlayerControllerB val = null;
GameObject[] allPlayerObjects = StartOfRound.Instance.allPlayerObjects;
Vector3 position = RoundManager.Instance.insideAINodes[Random.Range(0, RoundManager.Instance.insideAINodes.Length)].transform.position;
GameObject[] array = allPlayerObjects;
foreach (GameObject val2 in array)
{
PlayerControllerB component = val2.GetComponent<PlayerControllerB>();
if ((Object)(object)component == (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
val = component;
break;
}
}
if ((Object)(object)val != (Object)null && ItemIsKey(val))
{
if (Object.op_Implicit((Object)(object)Object.FindObjectOfType<AudioReverbPresets>()))
{
Object.FindObjectOfType<AudioReverbPresets>().audioPresets[2].ChangeAudioReverbForPlayer(val);
}
val.isInElevator = false;
val.isInHangarShipRoom = false;
val.isInsideFactory = true;
val.averageVelocity = 0f;
val.velocityLastFrame = Vector3.zero;
val.TeleportPlayer(position, false, 0f, false, true);
val.beamOutParticle.Play();
if ((Object)(object)val == (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
}
}
public static bool ItemIsKey(PlayerControllerB playerController)
{
KeyItem currentlySelectedKey = GetCurrentlySelectedKey(playerController);
if (Object.op_Implicit((Object)(object)currentlySelectedKey))
{
((GrabbableObject)currentlySelectedKey).DestroyObjectInHand(playerController);
return true;
}
return false;
}
public static KeyItem GetCurrentlySelectedKey(PlayerControllerB playerController)
{
GrabbableObject obj = ((playerController != null) ? playerController.ItemSlots[playerController.currentItemSlot] : null);
return (KeyItem)(object)((obj is KeyItem) ? obj : null);
}
}
}