using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using NaturalSelectionLib.Comp;
using NaturalSelectionLib.Tools;
using PathfindingLib.API.SmartPathfinding;
using PathfindingLib.Utilities;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Fandovec03")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Personal Library with functions for getting, sorting and filtering enemies")]
[assembly: AssemblyFileVersion("0.8.0.0")]
[assembly: AssemblyInformationalVersion("0.8.0+220f41da4053d1496339b9b9bac8708285bdb7a1")]
[assembly: AssemblyProduct("NaturalSelectionLib")]
[assembly: AssemblyTitle("fandovec03.NaturalSelectionLib")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/Fandovec03/NaturalSelectionLib.git")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.8.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NaturalSelectionLib
{
[BepInPlugin("fandovec03.NaturalSelectionLib", "NaturalSelectionLib", "0.8.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Library : BaseUnityPlugin
{
public static bool debugLibrary = false;
public static bool debugSpam = false;
public static bool usePathfindingLib = false;
public static ManualLogSource LibraryLogger = new ManualLogSource("NaturalSelectionLib");
private static Dictionary<Type, List<EnemyAI>> globalEnemyLists = new Dictionary<Type, List<EnemyAI>>();
public static string ReturnVersion()
{
return "0.8.0";
}
public static void UpdateEnemyList(Type instanceType, List<EnemyAI> list)
{
if (!globalEnemyLists.ContainsKey(instanceType))
{
LibraryLogger.LogError((object)$"EnemyLists does not contain {instanceType}!");
CreateEnemyList(instanceType, list);
return;
}
if (globalEnemyLists[instanceType].SequenceEqual(list))
{
if (debugSpam && debugLibrary)
{
LibraryLogger.LogInfo((object)("/updateListInsideDictionary/ Sequence in " + instanceType?.ToString() + " is equal. Skipping."));
}
return;
}
globalEnemyLists[instanceType] = list;
if (debugSpam && debugLibrary)
{
LibraryLogger.LogInfo((object)("/updateListInsideDictionary/ updating list for " + instanceType));
}
}
public static void CreateEnemyList(Type instanceType, List<EnemyAI> list)
{
if (!globalEnemyLists.ContainsKey(instanceType))
{
globalEnemyLists.Add(instanceType, list);
if (debugSpam && debugLibrary)
{
LibraryLogger.LogInfo((object)("/updateListInsideDictionary/ created new list for " + instanceType));
}
}
}
public static void DestroyEnemyList(Type instanceType, List<EnemyAI> list)
{
if (globalEnemyLists.ContainsKey(instanceType))
{
globalEnemyLists.Remove(instanceType);
if (debugSpam && debugLibrary)
{
LibraryLogger.LogInfo((object)("/updateListInsideDictionary/ created new list for " + instanceType));
}
}
}
public static bool EnemyListContainsKey(Type instanceType)
{
return globalEnemyLists.ContainsKey(instanceType);
}
public static List<EnemyAI> GetEnemyList(Type instanceType)
{
return globalEnemyLists[instanceType];
}
public static void ClearAllEnemyLists()
{
globalEnemyLists.Clear();
}
public static void SetLibraryLoggers(ManualLogSource importLogger, bool spammyLogs = false, bool debuglibrary = false, bool usePathfindinglib = false)
{
LibraryLogger = importLogger;
debugSpam = spammyLogs;
debugLibrary = debuglibrary;
usePathfindingLib = usePathfindinglib;
}
}
public class LibraryMethods
{
[CompilerGenerated]
private sealed class <>c__DisplayClass15_0
{
public EnemyAI __instance;
internal float <FindClosestEnemy>b__0(EnemyAI x)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
return Vector3.Distance(((Component)__instance).transform.position, ((Component)x).transform.position);
}
}
[CompilerGenerated]
private sealed class <FindClosestEnemy>d__15 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Action<EnemyAI?> ReturnOwnerResultPairDelegate;
public List<EnemyAI> importEnemyList;
public EnemyAI importClosestEnemy;
public EnemyAI __instance;
public int maxIterations;
public bool useThreatVisibility;
public bool usePathLengthAsDistance;
public bool includeTheDead;
private <>c__DisplayClass15_0 <>8__1;
private int <iterations>5__2;
private List<EnemyAI>.Enumerator <>s__3;
private EnemyAI <enemy>5__4;
private int <i>5__5;
private bool <noValidPaths>5__6;
private float[] <distance>5__7;
private int <j>5__8;
private bool[] <validPath>5__9;
private PathfindingCalculator <calculator>5__10;
private IVisibleThreat <threatImportEnemyList>5__11;
private IVisibleThreat <threatImportClosestEnemy>5__12;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <FindClosestEnemy>d__15(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>8__1 = null;
<>s__3 = default(List<EnemyAI>.Enumerator);
<enemy>5__4 = null;
<distance>5__7 = null;
<validPath>5__9 = null;
<calculator>5__10 = null;
<threatImportEnemyList>5__11 = null;
<threatImportClosestEnemy>5__12 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_064c: Unknown result type (might be due to invalid IL or missing references)
//IL_0663: Unknown result type (might be due to invalid IL or missing references)
//IL_07cd: Unknown result type (might be due to invalid IL or missing references)
//IL_07e8: Unknown result type (might be due to invalid IL or missing references)
//IL_080a: Unknown result type (might be due to invalid IL or missing references)
//IL_081a: Unknown result type (might be due to invalid IL or missing references)
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
goto IL_0693;
}
<>1__state = -1;
<>8__1 = new <>c__DisplayClass15_0();
<>8__1.__instance = __instance;
<>s__3 = importEnemyList.GetEnumerator();
try
{
while (<>s__3.MoveNext())
{
<enemy>5__4 = <>s__3.Current;
if (debugLibrary)
{
LibraryLogger.LogInfo((object)$"{DebugStringHead(<>8__1.__instance)}/FindClosestEnemyCoroutine/ item {DebugStringHead(<enemy>5__4)} inside importEnemyList. IsEnemyDead: {<enemy>5__4.isEnemyDead}");
}
<enemy>5__4 = null;
}
}
finally
{
((IDisposable)<>s__3).Dispose();
}
<>s__3 = default(List<EnemyAI>.Enumerator);
if (debugLibrary && (Object)(object)importClosestEnemy != (Object)null)
{
LibraryLogger.LogInfo((object)$"{DebugStringHead(<>8__1.__instance)}/FindClosestEnemyCoroutine/ {DebugStringHead(importClosestEnemy)} inside importClosestEnemy. IsEnemyDead: {importClosestEnemy.isEnemyDead}");
}
if (importEnemyList.Count < 1)
{
if (debugLibrary)
{
LibraryLogger.LogWarning((object)(DebugStringHead(<>8__1.__instance) + "importEnemyList is empty!"));
}
if ((Object)(object)importClosestEnemy != (Object)null && importClosestEnemy.isEnemyDead)
{
if (!includeTheDead)
{
if (debugLibrary && debugSpam)
{
LibraryLogger.LogError((object)(DebugStringHead(<>8__1.__instance) + " " + DebugStringHead(importClosestEnemy) + " is dead and importEnemyList is empty! Setting importClosestEnemy to null..."));
}
ReturnOwnerResultPairDelegate?.Invoke(null);
return false;
}
if (debugLibrary && debugSpam)
{
LibraryLogger.LogInfo((object)(DebugStringHead(<>8__1.__instance) + " " + DebugStringHead(importClosestEnemy) + " is dead and importEnemyList is empty!"));
}
ReturnOwnerResultPairDelegate?.Invoke(importClosestEnemy);
return false;
}
}
importEnemyList.OrderBy((EnemyAI x) => Vector3.Distance(((Component)<>8__1.__instance).transform.position, ((Component)x).transform.position));
<iterations>5__2 = importEnemyList.Count;
if (<iterations>5__2 > maxIterations)
{
<iterations>5__2 = maxIterations;
}
<i>5__5 = 0;
goto IL_0989;
IL_0693:
if (!<calculator>5__10.CalculationnStatus(0, out <distance>5__7[0], out <validPath>5__9[0]) && !<calculator>5__10.CalculationnStatus(1, out <distance>5__7[1], out <validPath>5__9[1]))
{
<>2__current = null;
<>1__state = 1;
return true;
}
if (<validPath>5__9[0] == <validPath>5__9[1] && <distance>5__7[0] == -1f)
{
<noValidPaths>5__6 = true;
}
if (debugLibrary)
{
LibraryLogger.LogMessage((object)$"(E) Distance[0] = {<distance>5__7[0]}, Distance[1] = {<distance>5__7[1]}");
}
<validPath>5__9 = null;
<calculator>5__10 = null;
goto IL_0767;
IL_0977:
<i>5__5++;
goto IL_0989;
IL_0989:
if (<i>5__5 < <iterations>5__2)
{
if ((Object)(object)importClosestEnemy == (Object)null)
{
if (debugLibrary && debugSpam)
{
LibraryLogger.LogInfo((object)(DebugStringHead(<>8__1.__instance) + " No enemy assigned. Assigning new closestEnemy..."));
}
<j>5__8 = <i>5__5;
while (<j>5__8 < importEnemyList.Count)
{
if (importEnemyList[<j>5__8].isEnemyDead && !includeTheDead)
{
if (debugLibrary && debugSpam)
{
LibraryLogger.LogWarning((object)(DebugStringHead(<>8__1.__instance) + " Found dead enemy. Skipping..."));
}
<j>5__8++;
continue;
}
if (debugLibrary && debugSpam)
{
LibraryLogger.LogInfo((object)(DebugStringHead(<>8__1.__instance) + " New closestEnemy found!"));
}
importClosestEnemy = importEnemyList[<j>5__8];
break;
}
}
else
{
if (importClosestEnemy.isEnemyDead)
{
if (!includeTheDead)
{
if (debugLibrary && debugSpam)
{
LibraryLogger.LogError((object)(DebugStringHead(<>8__1.__instance) + ", " + DebugStringHead(importClosestEnemy) + " is dead! Assigning new tempClosestEnemy from importEnemyList..."));
}
importClosestEnemy = importEnemyList[<i>5__5];
goto IL_0977;
}
if (debugLibrary && debugSpam)
{
LibraryLogger.LogInfo((object)(DebugStringHead(<>8__1.__instance) + " " + DebugStringHead(importClosestEnemy) + " is dead! The dead enemy will be included. "));
}
}
if ((Object)(object)importClosestEnemy == (Object)(object)importEnemyList[<i>5__5])
{
if (debugLibrary && debugSpam)
{
LibraryLogger.LogWarning((object)(DebugStringHead(<>8__1.__instance) + " " + DebugStringHead(importEnemyList[<i>5__5]) + " is already assigned as closestEnemy"));
}
}
else
{
if (!((Object)(object)importEnemyList[<i>5__5] == (Object)null))
{
<noValidPaths>5__6 = false;
<distance>5__7 = new float[2];
if ((<>8__1.__instance != null) & usePathLengthAsDistance)
{
<validPath>5__9 = new bool[2];
<calculator>5__10 = PathfindingCalculator.Create(<>8__1.__instance, new List<Vector3>(2)
{
((Component)importEnemyList[<i>5__5]).transform.position,
((Component)importClosestEnemy).transform.position
});
goto IL_0693;
}
goto IL_0767;
}
if (debugLibrary)
{
LibraryLogger.LogError((object)(DebugStringHead(<>8__1.__instance) + " Enemy not found! Skipping..."));
}
}
}
goto IL_0977;
}
if (debugLibrary && debugSpam)
{
LibraryLogger.LogWarning((object)(DebugStringHead(<>8__1.__instance) + " FindClosestEnemyCoroutine returning " + DebugStringHead(importClosestEnemy)));
}
ReturnOwnerResultPairDelegate?.Invoke(importClosestEnemy);
return false;
IL_0767:
if (!((Object)(object)importClosestEnemy == (Object)null) && !((Object)(object)importEnemyList[<i>5__5] == (Object)null))
{
if (<noValidPaths>5__6 || !usePathLengthAsDistance)
{
<distance>5__7[0] = Vector3.Distance(((Component)<>8__1.__instance).transform.position, ((Component)importEnemyList[<i>5__5]).transform.position);
<distance>5__7[1] = Vector3.Distance(((Component)<>8__1.__instance).transform.position, ((Component)importClosestEnemy).transform.position);
}
if (useThreatVisibility)
{
((Component)importEnemyList[<i>5__5]).TryGetComponent<IVisibleThreat>(ref <threatImportEnemyList>5__11);
((Component)importClosestEnemy).TryGetComponent<IVisibleThreat>(ref <threatImportClosestEnemy>5__12);
if (<threatImportEnemyList>5__11 != null)
{
<distance>5__7[0] *= <threatImportEnemyList>5__11.GetVisibility();
}
if (<threatImportClosestEnemy>5__12 != null)
{
<distance>5__7[1] *= <threatImportClosestEnemy>5__12.GetVisibility();
}
<threatImportEnemyList>5__11 = null;
<threatImportClosestEnemy>5__12 = null;
}
if (<distance>5__7[0] < <distance>5__7[1])
{
importClosestEnemy = importEnemyList[<i>5__5];
if (debugLibrary)
{
LibraryLogger.LogInfo((object)(DebugStringHead(<>8__1.__instance) + " Assigned " + DebugStringHead(importEnemyList[<i>5__5]) + " as new closestEnemy. Distance: " + <distance>5__7[0]));
}
}
<distance>5__7 = null;
}
goto IL_0977;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static bool debugLibrary = Library.debugLibrary;
public static bool debugSpam = Library.debugSpam;
public static bool usePathfindingLib = Library.usePathfindingLib;
public static ManualLogSource LibraryLogger = Library.LibraryLogger;
public static string DebugStringHead(object? source, bool shortFormat = true)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Expected O, but got Unknown
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Expected O, but got Unknown
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
string result = "";
if (source != null)
{
string text = "";
if (source is EnemyAI)
{
EnemyAI val = (EnemyAI)source;
text = $"{val.enemyType.enemyName}|ID: {((NetworkBehaviour)val).NetworkObjectId}|ThisEnemyIndex: {val.thisEnemyIndex}";
if (shortFormat)
{
text = $"{val?.enemyType.enemyName}|ID: {((val != null) ? new ulong?(((NetworkBehaviour)val).NetworkObjectId) : null)}";
}
}
else if (source is SandSpiderWebTrap)
{
SandSpiderWebTrap val2 = (SandSpiderWebTrap)source;
text = $"Spider web {val2.trapID}";
if (!shortFormat)
{
text = $"Spider web {val2.trapID}, Owner {DebugStringHead(val2.mainScript)}";
}
}
else if (source is GrabbableObject)
{
GrabbableObject val3 = (GrabbableObject)source;
text = $"{val3.itemProperties.itemName}, ID: {((NetworkBehaviour)val3).NetworkObjectId}";
if (!shortFormat)
{
text = $"{val3.itemProperties.itemName}|ID: {((NetworkBehaviour)val3).NetworkObjectId}|ItemID: {val3.itemProperties.itemId}";
}
}
else if (!(source is GameObject))
{
text = ((!(source is string)) ? "Unknown source" : ((string)source));
}
else
{
EnemyAI source2 = default(EnemyAI);
if (((GameObject)source).TryGetComponent<EnemyAI>(ref source2))
{
return DebugStringHead(source2, shortFormat);
}
SandSpiderWebTrap source3 = default(SandSpiderWebTrap);
if (((GameObject)source).TryGetComponent<SandSpiderWebTrap>(ref source3))
{
return DebugStringHead(source3, shortFormat);
}
GrabbableObject source4 = default(GrabbableObject);
if (((GameObject)source).TryGetComponent<GrabbableObject>(ref source4))
{
return DebugStringHead(source4, shortFormat);
}
text = ((Object)(GameObject)source).name;
}
result = "(" + text + ")";
}
return result;
}
public static List<EnemyAI> GetCompleteList(EnemyAI instance, bool filterThemselves = true, int includeOrReturnTheDead = 0)
{
List<EnemyAI> list = new List<EnemyAI>(RoundManager.Instance.SpawnedEnemies);
for (int i = 0; i < list.Count; i++)
{
if ((Object)(object)list[i] == (Object)(object)instance)
{
if (debugLibrary && debugSpam)
{
LibraryLogger.LogWarning((object)(DebugStringHead(instance) + " Found itself in the list. Removing..."));
}
list.Remove(list[i]);
}
else if (((object)list[i]).GetType() == ((object)instance).GetType() && filterThemselves)
{
if (debugLibrary && debugSpam)
{
LibraryLogger.LogWarning((object)(DebugStringHead(instance) + " Found its type in the list. Removing..."));
}
list.Remove(list[i]);
}
else
{
if (!list[i].isEnemyDead)
{
continue;
}
switch (includeOrReturnTheDead)
{
case 0:
if (debugLibrary && debugSpam)
{
LibraryLogger.LogInfo((object)(DebugStringHead(instance) + " Found dead enemy in the list. Removing..."));
}
list.Remove(list[i]);
break;
case 1:
if (debugLibrary && debugSpam)
{
LibraryLogger.LogInfo((object)(DebugStringHead(instance) + " Found dead enemy in the list. Proceeding..."));
}
break;
case 2:
if (debugLibrary && debugSpam)
{
LibraryLogger.LogInfo((object)(DebugStringHead(instance) + " Found living enemy in the list. Removing.."));
}
list.Remove(list[i]);
break;
}
}
}
return list;
}
public static List<EnemyAI> GetNearbyEnemies(EnemyAI instance, float radius = 0f, Vector3? importEyePosition = null, int includeOrReturnTheDead = 0)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
List<EnemyAI> list = new List<EnemyAI>();
Vector3 val = instance.eye.position;
if (importEyePosition.HasValue)
{
val = importEyePosition.Value;
}
int mask = LayerMask.GetMask(new string[1] { "Enemies" });
int num = Physics.OverlapSphereNonAlloc(val, radius, RoundManager.Instance.tempColliderResults, mask, (QueryTriggerInteraction)2);
EnemyAICollisionDetect val2 = default(EnemyAICollisionDetect);
for (int i = 0; i < num; i++)
{
if (!((Component)RoundManager.Instance.tempColliderResults[i]).gameObject.TryGetComponent<EnemyAICollisionDetect>(ref val2))
{
continue;
}
EnemyAI mainScript = val2.mainScript;
if ((Object)(object)mainScript == (Object)(object)instance || list.Contains(mainScript))
{
continue;
}
if (debugLibrary)
{
LibraryLogger.LogWarning((object)(DebugStringHead(instance) + " /GetEnemiesInLOS/: Enemy not found in imported enemy list! Skipping..."));
}
switch (includeOrReturnTheDead)
{
case 0:
if (!mainScript.isEnemyDead)
{
list.Add(mainScript);
}
break;
case 1:
list.Add(mainScript);
break;
case 2:
if (mainScript.isEnemyDead)
{
list.Add(mainScript);
}
break;
}
}
return list;
}
public static bool GetPathLength(NavMeshAgent agent, Vector3 targetDestination, out float PathLength, out bool validPathOut)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Invalid comparison between Unknown and I4
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
NavMeshPath val = new NavMeshPath();
bool flag = false;
bool flag2 = false;
Vector3[] array = Array.Empty<Vector3>();
PathLength = -1f;
validPathOut = false;
if (!((Behaviour)agent).enabled || !((Behaviour)agent).isActiveAndEnabled)
{
LibraryLogger.LogWarning((object)"Agent is disabled!");
PathLength = -1f;
return false;
}
flag2 = (validPathOut = agent.CalculatePath(targetDestination, val) && (int)val.status == 0);
array = val.corners;
if (flag2)
{
float num = 0f;
for (int i = 1; i < array.Length; i++)
{
float num2 = Vector3.Distance(array[i - 1], array[i]);
num += num2;
}
PathLength = num;
if (debugLibrary)
{
LibraryLogger.LogMessage((object)$"Found path length: {PathLength}");
}
return true;
}
return false;
}
public static void GetInsideOrOutsideEnemyList(ref List<EnemyAI> importEnemyList, EnemyAI instance)
{
foreach (EnemyAI item in importEnemyList.ToList())
{
if ((Object)(object)item == (Object)(object)instance || item.isOutside != instance.isOutside)
{
importEnemyList.Remove(item);
if (debugLibrary && debugSpam)
{
LibraryLogger.LogDebug((object)(DebugStringHead(instance) + "/GetInsideOrOutsideEnemyList/ removed " + DebugStringHead(item)));
}
}
}
}
public static EnemyAI? FindClosestEnemy(ref List<EnemyAI> importEnemyList, EnemyAI? importClosestEnemy, EnemyAI __instance, int maxIterations = 6, bool useThreatVisibility = true, bool usePathLengthAsDistance = false, bool includeTheDead = false)
{
//IL_04a3: Unknown result type (might be due to invalid IL or missing references)
//IL_04ca: Unknown result type (might be due to invalid IL or missing references)
//IL_0560: Unknown result type (might be due to invalid IL or missing references)
//IL_0573: Unknown result type (might be due to invalid IL or missing references)
//IL_058c: Unknown result type (might be due to invalid IL or missing references)
//IL_0597: Unknown result type (might be due to invalid IL or missing references)
EnemyAI __instance2 = __instance;
foreach (EnemyAI importEnemy in importEnemyList)
{
if (debugLibrary)
{
LibraryLogger.LogInfo((object)$"{DebugStringHead(__instance2)}/FindClosestEnemy/ item {DebugStringHead(importEnemy)} inside importEnemyList. IsEnemyDead: {importEnemy.isEnemyDead}");
}
}
if (debugLibrary && (Object)(object)importClosestEnemy != (Object)null)
{
LibraryLogger.LogInfo((object)$"{DebugStringHead(__instance2)}/FindClosestEnemy/ {DebugStringHead(importClosestEnemy)} inside importClosestEnemy. IsEnemyDead: {importClosestEnemy.isEnemyDead}");
}
if (importEnemyList.Count < 1)
{
if (debugLibrary)
{
LibraryLogger.LogWarning((object)(DebugStringHead(__instance2) + "importEnemyList is empty!"));
}
if ((Object)(object)importClosestEnemy != (Object)null && importClosestEnemy.isEnemyDead)
{
if (!includeTheDead)
{
if (debugLibrary && debugSpam)
{
LibraryLogger.LogError((object)(DebugStringHead(__instance2) + " " + DebugStringHead(importClosestEnemy) + " is dead and importEnemyList is empty! Setting importClosestEnemy to null..."));
}
return null;
}
if (debugLibrary && debugSpam)
{
LibraryLogger.LogInfo((object)(DebugStringHead(__instance2) + " " + DebugStringHead(importClosestEnemy) + " is dead and importEnemyList is empty!"));
}
return importClosestEnemy;
}
}
importEnemyList.OrderBy((EnemyAI x) => Vector3.Distance(((Component)__instance2).transform.position, ((Component)x).transform.position));
int num = importEnemyList.Count;
if (num > maxIterations)
{
num = maxIterations;
}
IVisibleThreat val = default(IVisibleThreat);
IVisibleThreat val2 = default(IVisibleThreat);
for (int i = 0; i < num; i++)
{
if ((Object)(object)importClosestEnemy == (Object)null)
{
if (debugLibrary && debugSpam)
{
LibraryLogger.LogInfo((object)(DebugStringHead(__instance2) + " No enemy assigned. Assigning new closestEnemy..."));
}
for (int j = i; j < importEnemyList.Count; j++)
{
if (importEnemyList[j].isEnemyDead && !includeTheDead)
{
if (debugLibrary && debugSpam)
{
LibraryLogger.LogWarning((object)(DebugStringHead(__instance2) + " Found dead enemy. Skipping..."));
}
continue;
}
if (debugLibrary && debugSpam)
{
LibraryLogger.LogInfo((object)(DebugStringHead(__instance2) + " New closestEnemy found!"));
}
importClosestEnemy = importEnemyList[j];
break;
}
continue;
}
if (importClosestEnemy.isEnemyDead)
{
if (!includeTheDead)
{
if (debugLibrary && debugSpam)
{
LibraryLogger.LogError((object)(DebugStringHead(__instance2) + ", " + DebugStringHead(importClosestEnemy) + " is dead! Assigning new tempClosestEnemy from importEnemyList..."));
}
importClosestEnemy = importEnemyList[i];
continue;
}
if (debugLibrary && debugSpam)
{
LibraryLogger.LogInfo((object)(DebugStringHead(__instance2) + " " + DebugStringHead(importClosestEnemy) + " is dead! The dead enemy will be included. "));
}
}
if ((Object)(object)importClosestEnemy == (Object)(object)importEnemyList[i])
{
if (debugLibrary && debugSpam)
{
LibraryLogger.LogWarning((object)(DebugStringHead(__instance2) + " " + DebugStringHead(importEnemyList[i]) + " is already assigned as closestEnemy"));
}
continue;
}
if ((Object)(object)importEnemyList[i] == (Object)null)
{
if (debugLibrary)
{
LibraryLogger.LogError((object)(DebugStringHead(__instance2) + " Enemy not found! Skipping..."));
}
continue;
}
bool flag = false;
float[] array = new float[2];
if (usePathLengthAsDistance && ((Behaviour)__instance2.agent).isActiveAndEnabled && GetPathLength(__instance2.agent, ((Component)importEnemyList[i]).transform.position, out array[0], out var _) && GetPathLength(__instance2.agent, ((Component)importClosestEnemy).transform.position, out array[1], out var _))
{
if (array[0] == array[1] && array[0] == -777.77f)
{
flag = true;
}
if (debugLibrary)
{
LibraryLogger.LogMessage((object)$"Distance[0] = {array[0]}, Distance[1] = {array[1]}");
}
}
if (flag || !usePathLengthAsDistance)
{
array[0] = Vector3.Distance(((Component)__instance2).transform.position, ((Component)importEnemyList[i]).transform.position);
array[1] = Vector3.Distance(((Component)__instance2).transform.position, ((Component)importClosestEnemy).transform.position);
}
if (useThreatVisibility)
{
((Component)importEnemyList[i]).TryGetComponent<IVisibleThreat>(ref val);
((Component)importClosestEnemy).TryGetComponent<IVisibleThreat>(ref val2);
if (val != null)
{
array[0] *= val.GetVisibility();
}
if (val2 != null)
{
array[1] *= val2.GetVisibility();
}
}
if (array[0] < array[1])
{
importClosestEnemy = importEnemyList[i];
if (debugLibrary)
{
LibraryLogger.LogInfo((object)(DebugStringHead(__instance2) + " Assigned " + DebugStringHead(importEnemyList[i]) + " as new closestEnemy. Distance: " + array[0]));
}
}
}
if (debugLibrary && debugSpam)
{
LibraryLogger.LogWarning((object)(DebugStringHead(__instance2) + " findClosestEnemy returning " + DebugStringHead(importClosestEnemy)));
}
return importClosestEnemy;
}
public static void FilterEnemyList(ref List<EnemyAI> importEnemyList, List<string>? blacklist, EnemyAI instance, bool filterOutImmortal = true, bool filterTheSameType = true)
{
List<EnemyAI> list = new List<EnemyAI>(importEnemyList);
for (int i = 0; i < list.Count; i++)
{
if ((Object)(object)list[i] == (Object)(object)instance)
{
if (debugLibrary)
{
LibraryLogger.LogWarning((object)(DebugStringHead(instance) + " Found itself in importEnemyList! Skipping..."));
}
importEnemyList.Remove(list[i]);
continue;
}
if (filterTheSameType && ((object)list[i]).GetType() == ((object)instance).GetType())
{
if (debugLibrary)
{
LibraryLogger.LogWarning((object)(DebugStringHead(instance) + " Found its own type in importEnemyList! Skipping..."));
}
importEnemyList.Remove(list[i]);
continue;
}
try
{
if (blacklist != null && (Object)(object)list[i] != (Object)null && (blacklist.Contains(list[i].enemyType.enemyName) || blacklist.Contains(((Object)list[i].enemyType).name) || ((Object)(object)((Component)list[i]).GetComponentInChildren<ScanNodeProperties>() != (Object)null && blacklist.Contains(((Component)list[i]).GetComponentInChildren<ScanNodeProperties>().headerText))))
{
if (debugLibrary && blacklist.Contains(list[i].enemyType.enemyName))
{
LibraryLogger.LogWarning((object)(DebugStringHead(instance) + " Found blacklisted enemy in importEnemyList by EnemyType enemyName! Skipping..."));
}
if (debugLibrary && blacklist.Contains(((Object)list[i].enemyType).name))
{
LibraryLogger.LogWarning((object)(DebugStringHead(instance) + " Found blacklisted enemy in importEnemyList by EnemyType name! Skipping..."));
}
if (debugLibrary && blacklist.Contains(((Component)list[i]).GetComponentInChildren<ScanNodeProperties>().headerText))
{
LibraryLogger.LogWarning((object)(DebugStringHead(instance) + " Found blacklisted enemy in importEnemyList by scan node headertext! Skipping..."));
}
importEnemyList.Remove(list[i]);
continue;
}
}
catch (Exception ex)
{
LibraryLogger.LogError((object)(DebugStringHead(instance) + " Something went wrong."));
LibraryLogger.LogError((object)blacklist);
LibraryLogger.LogError((object)list[i]);
LibraryLogger.LogError((object)list[i].enemyType.enemyName.ToUpper());
LibraryLogger.LogError((object)((Component)list[i]).GetComponentInChildren<ScanNodeProperties>().headerText.ToUpper());
LibraryLogger.LogError((object)ex.ToString());
}
if (filterOutImmortal && !list[i].enemyType.canDie)
{
if (debugLibrary)
{
LibraryLogger.LogInfo((object)$"{DebugStringHead(instance)} Caught and filtered out immortal Enemy of type {((object)list[i]).GetType()}");
}
importEnemyList.Remove(list[i]);
}
}
}
public static void FilterEnemySizes(ref List<EnemyAI> importEnemyList, EnemySize[] enemySizes, EnemyAI instance, bool inverseToggle = false)
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
List<EnemyAI> list = new List<EnemyAI>(importEnemyList);
for (int i = 0; i < list.Count; i++)
{
if (enemySizes != null && enemySizes.Length != 0 && ((!inverseToggle && enemySizes.Contains(list[i].enemyType.EnemySize)) || (inverseToggle && !enemySizes.Contains(list[i].enemyType.EnemySize))))
{
if (debugLibrary)
{
LibraryLogger.LogDebug((object)$"{DebugStringHead(instance)} Enemy of size {list[i].enemyType.EnemySize} passed the filter. inverseToggle: {inverseToggle}");
}
}
else if (enemySizes != null && enemySizes.Length != 0)
{
if (debugLibrary)
{
LibraryLogger.LogInfo((object)$"{DebugStringHead(instance)} Caught and filtered out Enemy of size {list[i].enemyType.EnemySize}");
}
importEnemyList.Remove(list[i]);
continue;
}
if (enemySizes == null || enemySizes.Length < 1)
{
if (debugLibrary && enemySizes != null && enemySizes.Length < 1)
{
LibraryLogger.LogInfo((object)$"{DebugStringHead(instance)} enemySizes is empty. Adding enemy of size {list[i].enemyType.EnemySize} by default");
}
if (debugLibrary && enemySizes == null)
{
LibraryLogger.LogInfo((object)$"{DebugStringHead(instance)} enemySizes is NULL. Adding enemy of size {list[i].enemyType.EnemySize} by default");
}
}
}
}
public static void FilterEnemySizes(ref Dictionary<EnemyAI, int> importEnemySizeDict, int[] enemySizes, EnemyAI instance, bool inverseToggle = false)
{
Dictionary<EnemyAI, int> dictionary = new Dictionary<EnemyAI, int>(importEnemySizeDict);
foreach (KeyValuePair<EnemyAI, int> item in dictionary)
{
if (enemySizes != null && enemySizes.Length != 0 && ((!inverseToggle && enemySizes.Contains(item.Value)) || (inverseToggle && !enemySizes.Contains(item.Value))))
{
if (debugLibrary)
{
LibraryLogger.LogDebug((object)$"{DebugStringHead(instance)} Enemy of size {item.Value} passed the filter. inverseToggle: {inverseToggle}");
}
}
else if (enemySizes != null && enemySizes.Length != 0)
{
if (debugLibrary)
{
LibraryLogger.LogInfo((object)$"{DebugStringHead(instance)} Caught and filtered out Enemy of size {item.Value}");
}
importEnemySizeDict.Remove(item.Key);
continue;
}
if (enemySizes == null || enemySizes.Length < 1)
{
if (debugLibrary && enemySizes != null && enemySizes.Length < 1)
{
LibraryLogger.LogInfo((object)$"{DebugStringHead(instance)} enemySizes is empty. Adding enemy of size {item.Value} by default");
}
if (debugLibrary && enemySizes == null)
{
LibraryLogger.LogInfo((object)$"{DebugStringHead(instance)} enemySizes is NULL. Adding enemy of size {item.Value} by default");
}
}
}
}
public static Dictionary<EnemyAI, float> GetEnemiesInLOS(EnemyAI instance, ref List<EnemyAI> importEnemyList, float width = 45f, float importRange = 0f, float proximityAwareness = -1f, float importRadius = 0f, Vector3? importEyePosition = null)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Invalid comparison between Unknown and I4
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
Dictionary<EnemyAI, float> tempDictionary = new Dictionary<EnemyAI, float>();
float num = importRange;
float num2 = importRadius;
Vector3 val = instance.eye.position;
if (importEyePosition.HasValue)
{
val = importEyePosition.Value;
}
int mask = LayerMask.GetMask(new string[1] { "Enemies" });
if (instance.isOutside && !instance.enemyType.canSeeThroughFog && (int)TimeOfDay.Instance.currentLevelWeather == 3)
{
num = Mathf.Clamp(importRange, 0f, 30f);
}
if (num2 <= 0f)
{
num2 = num * 2f;
}
int num3 = Physics.OverlapSphereNonAlloc(val, num2, RoundManager.Instance.tempColliderResults, mask, (QueryTriggerInteraction)2);
EnemyAICollisionDetect val2 = default(EnemyAICollisionDetect);
for (int i = 0; i < num3; i++)
{
if (!((Component)RoundManager.Instance.tempColliderResults[i]).gameObject.TryGetComponent<EnemyAICollisionDetect>(ref val2))
{
continue;
}
EnemyAI mainScript = val2.mainScript;
if ((Object)(object)mainScript == (Object)(object)instance)
{
continue;
}
if (!importEnemyList.Contains(mainScript))
{
if (debugLibrary)
{
LibraryLogger.LogWarning((object)(DebugStringHead(instance) + " /GetEnemiesInLOS/: Enemy not found in imported enemy list! Skipping..."));
}
continue;
}
Vector3 position = ((Component)mainScript).transform.position;
if (!(Vector3.Distance(position, instance.eye.position) < num) || Physics.Linecast(instance.eye.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1) || !instance.CheckLineOfSightForPosition(position, width, (int)num, proximityAwareness, instance.eye))
{
continue;
}
if (!tempDictionary.ContainsKey(mainScript))
{
tempDictionary.Add(mainScript, Vector3.Distance(((Component)instance).transform.position, position));
if (debugLibrary && debugSpam)
{
LibraryLogger.LogDebug((object)$"{DebugStringHead(instance)} /GetEnemiesInLOS/: Added {mainScript} to tempDictionary");
}
}
if (tempDictionary.ContainsKey(mainScript) && debugLibrary && debugSpam && debugLibrary)
{
LibraryLogger.LogWarning((object)$"{DebugStringHead(instance)} /GetEnemiesInLOS/: {mainScript} is already in tempDictionary");
}
}
if (tempDictionary.Count > 1)
{
tempDictionary.OrderBy<KeyValuePair<EnemyAI, float>, Dictionary<EnemyAI, float>.ValueCollection>((KeyValuePair<EnemyAI, float> value) => tempDictionary.Values).Reverse();
if (debugLibrary)
{
foreach (KeyValuePair<EnemyAI, float> item in tempDictionary)
{
if (debugLibrary && debugSpam)
{
LibraryLogger.LogDebug((object)$"{DebugStringHead(instance)} /GetEnemiesInLOS/: Final list: {item.Key}, range: {item.Value}");
}
}
}
}
return tempDictionary;
}
public static Dictionary<EnemyAI, float> GetEnemiesInLOS(EnemyAI instance, float width = 45f, float importRange = 0f, float proximityAwareness = -1f, float importRadius = 0f, Vector3? importEyePosition = null)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Invalid comparison between Unknown and I4
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
Dictionary<EnemyAI, float> tempDictionary = new Dictionary<EnemyAI, float>();
float num = importRange;
float num2 = importRadius;
Vector3 val = instance.eye.position;
if (importEyePosition.HasValue)
{
val = importEyePosition.Value;
}
int mask = LayerMask.GetMask(new string[1] { "Enemies" });
if (instance.isOutside && !instance.enemyType.canSeeThroughFog && (int)TimeOfDay.Instance.currentLevelWeather == 3)
{
num = Mathf.Clamp(importRange, 0f, 30f);
}
if (num2 <= 0f)
{
num2 = num * 2f;
}
int num3 = Physics.OverlapSphereNonAlloc(val, num2, RoundManager.Instance.tempColliderResults, mask, (QueryTriggerInteraction)2);
EnemyAICollisionDetect val2 = default(EnemyAICollisionDetect);
for (int i = 0; i < num3; i++)
{
if (!((Component)RoundManager.Instance.tempColliderResults[i]).gameObject.TryGetComponent<EnemyAICollisionDetect>(ref val2))
{
continue;
}
EnemyAI mainScript = val2.mainScript;
if ((Object)(object)mainScript == (Object)(object)instance)
{
continue;
}
Vector3 position = ((Component)mainScript).transform.position;
if (!(Vector3.Distance(position, instance.eye.position) < num) || Physics.Linecast(instance.eye.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1) || !instance.CheckLineOfSightForPosition(position, width, (int)num, proximityAwareness, instance.eye))
{
continue;
}
if (!tempDictionary.ContainsKey(mainScript))
{
tempDictionary.Add(mainScript, Vector3.Distance(((Component)instance).transform.position, position));
if (debugLibrary && debugSpam)
{
LibraryLogger.LogDebug((object)$"{DebugStringHead(instance)} /GetEnemiesInLOS/: Added {mainScript} to tempDictionary");
}
}
if (tempDictionary.ContainsKey(mainScript) && debugLibrary && debugSpam && debugLibrary)
{
LibraryLogger.LogWarning((object)$"{DebugStringHead(instance)} /GetEnemiesInLOS/: {mainScript} is already in tempDictionary");
}
}
if (tempDictionary.Count > 1)
{
tempDictionary.OrderBy<KeyValuePair<EnemyAI, float>, Dictionary<EnemyAI, float>.ValueCollection>((KeyValuePair<EnemyAI, float> value) => tempDictionary.Values).Reverse();
if (debugLibrary)
{
foreach (KeyValuePair<EnemyAI, float> item in tempDictionary)
{
if (debugLibrary && debugSpam)
{
LibraryLogger.LogDebug((object)$"{DebugStringHead(instance)} /GetEnemiesInLOS/: Final list: {item.Key}, range: {item.Value}");
}
}
}
}
return tempDictionary;
}
[IteratorStateMachine(typeof(<FindClosestEnemy>d__15))]
public static IEnumerator FindClosestEnemy(Action<EnemyAI?>? ReturnOwnerResultPairDelegate, List<EnemyAI> importEnemyList, EnemyAI? importClosestEnemy, EnemyAI __instance, int maxIterations = 6, bool useThreatVisibility = true, bool usePathLengthAsDistance = false, bool includeTheDead = false)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <FindClosestEnemy>d__15(0)
{
ReturnOwnerResultPairDelegate = ReturnOwnerResultPairDelegate,
importEnemyList = importEnemyList,
importClosestEnemy = importClosestEnemy,
__instance = __instance,
maxIterations = maxIterations,
useThreatVisibility = useThreatVisibility,
usePathLengthAsDistance = usePathLengthAsDistance,
includeTheDead = includeTheDead
};
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "fandovec03.NaturalSelectionLib";
public const string PLUGIN_NAME = "NaturalSelectionLib";
public const string PLUGIN_VERSION = "0.8.0";
}
}
namespace NaturalSelectionLib.Comp
{
internal static class PathfindingLibHelper
{
public static PathfindingCalculatorAsyncPathfindingLib ReturnPathfindingLibalculator(EnemyAI instance, List<Vector3> destinations)
{
return new PathfindingCalculatorAsyncPathfindingLib(instance, destinations);
}
}
internal class PathfindingCalculatorAsyncPathfindingLib : PathfindingCalculator
{
private SmartPathTask pathfindingTask = new SmartPathTask();
internal PathfindingCalculatorAsyncPathfindingLib(EnemyAI instance, List<Vector3> destinations)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Expected O, but got Unknown
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
pathfindingTask.StartPathTask(instance.agent, AgentExtensions.GetPathOrigin(instance.agent), destinations, (SmartPathfindingLinkFlags)0);
}
public override bool CalculationnStatus(int index, out float pathLengthResult, out bool validPath)
{
pathLengthResult = -1f;
validPath = false;
if (!pathfindingTask.IsResultReady(index))
{
return true;
}
if (pathfindingTask.PathSucceeded(index))
{
pathLengthResult = pathfindingTask.GetPathLength(index);
validPath = pathfindingTask.PathSucceeded(index);
return true;
}
return true;
}
public override void Dispose()
{
base.Dispose();
pathfindingTask.Dispose();
}
}
}
namespace NaturalSelectionLib.Tools
{
internal abstract class PathfindingCalculator : IDisposable
{
internal static PathfindingCalculator Create(EnemyAI instance, List<Vector3> destinations)
{
if (Chainloader.PluginInfos.ContainsKey("Zaggy1024.PathfindingLib") && !Library.usePathfindingLib)
{
return PathfindingLibHelper.ReturnPathfindingLibalculator(instance, destinations);
}
return new PathfindingCalculatorAsync(instance, destinations);
}
public abstract bool CalculationnStatus(int index, out float pathLengthResult, out bool validPath);
public virtual void Dispose()
{
}
}
internal class PathfindingCalculatorAsync : PathfindingCalculator
{
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private EnemyAI <instance>P;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private List<Vector3> <destinations>P;
private NavMeshPath path;
public PathfindingCalculatorAsync(EnemyAI instance, List<Vector3> destinations)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
<instance>P = instance;
<destinations>P = destinations;
path = new NavMeshPath();
base..ctor();
}
public override bool CalculationnStatus(int index, out float pathLengthResult, out bool validPath)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Invalid comparison between Unknown and I4
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
pathLengthResult = -1f;
validPath = false;
<instance>P.agent.CalculatePath(<destinations>P[index], path);
if ((int)path.status > 0)
{
return true;
}
pathLengthResult = 0f;
for (int i = 1; i < path.corners.Length; i++)
{
validPath = true;
pathLengthResult += Vector3.Distance(path.corners[i - 1], path.corners[i]);
}
return true;
}
}
}