Fandovec03-Natural_selection icon

Natural selection

Rewamps the ecosystem an enemies to feel more alive and interactable. Enemies will fight each other and hunt to survive.

CHANGELOG

Natural selection

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0.4.7

  • Redone fix for blob opening doors.

0.4.6

  • Redone ReXuvination patch for enemy colliders
    • Modified enemy collider optimization with transpiller. Enemies will always collide with eachother.
  • Modified debug logs

0.4.5

  • Optimized and Delobotomized Earth Leviathan

0.4.4

  • Fixed ReXuvination patch not working sometimes. Now patch prevents ReXuvination from patching enemy colliders.

0.4.3

  • Fixed some supported mods not registering when not specified with BepInDependency attribute

0.4.2

  • Updated config. Spider toggle is on by default instead of off.

0.4.1

  • Fixed compatibility patches not loading automatically with the toggle on
  • Added compatibility for LobbyCompatibility

0.4.0

Bunker spider released

  • Spider webs stick to enemies and alert spider
    • Investigates webs and chases prey. Returns back when the prey gets too far from the nest.

Added compatibility for SellbodiesFixed, Enhanced Monsters and ReXuvination

  • Beware of slimes consuming your profits away!

Major Changes

  • Added checks for enemy data structures
  • Added custom enemy sizes
    • Customizable in config file

Circuit Bees

  • Circuit bees properly prioritize enemies holding its nest

Sandworms

  • Sandworms ignores enemies by custom enemy size

Optimizations, Fixes and QoL

  • Optimized networking with generics
  • Added setting update interval of global enemy lists
  • Updated library to newest version
    • More optimized LOS check
    • Deprecated usage of types
  • Fixed spider webs throwing NREs when enemy is missing animator
  • Fixed spider webs playing audio when it shouldn't
  • Fixed spider webs getting triggered by dead enemies
  • Updated logs

IMPORTANT

  • Regenerate and check your config logs

0.3.0

Major changes

Added support for spider webs

  • Spider webs slow down and stick to enemies passing through them

Configuration file rewamped

  • Updated Layout and descriptions
  • Added more options and variables
  • Added automatically generating entries for blacklists and similar lists
    • Generates on booting up the game or 2nd time on loading into lobby if some entries fail to generate
  • Debug toggles update automatically if they're changed on runtime with LethalConfig/LethalSettings

Misc

  • Updated description, readme, changelog and links
  • Updated logs
    • More logs are toggled with trigger flags bool

Bug fixes

  • Fixed sandworm's networking connections and variables not being disposed of
  • Fixed ememies colliding with blacklisted enemies

0.2.6

  • Fixed bees throwing error when every enemy in LOS is killed
  • Upgraded collision system. Bees and hygrodere now hit multiplle enemies they collide with
  • Added config to log the library
  • updated README

0.2.5

  • Reupload because I forgot to upload a file. Woops
  • Updated README

0.2.4

  • Updated README
  • Updated mod for newest Library version
    • Finally fixed invisible bees!
    • Enemies can now target enemies outside of their usual domain! Inside enemies can target outside enemies when outsise and vise versa
  • Fixed bees not returning to beehives after chasing/killing enemy
  • Global enemy lists get cleared at the end of rounds or when client disconnects

0.2.3

  • Fixed and simplified config enabling enemy changes
  • Updated README

0.2.2

  • Fixed shit Networking implementation causing massive lag (Credit to Robyn and Xilo on Discord for pointing it out!)
  • Updated logs
  • edited README

0.2.1

  • Fixed giants always set on fire
  • Fixed Error spam on clients
  • Small changes to networking which fixes lag

0.2.0

  • Added networking
    • Fixes desync and network related issues, mainly enemy sounds not playing on non-host clients
  • Fixed sandworm eating non-host players inside the ship with the toggle on
  • Fixed giants not using the extinguish chance from config
  • Added blacklists to config
  • Optimization on clients/server

0.1.5

  • Fixed collisions returning NullReferenceException errors
  • Added config for sandworms to not eat players inside leaving ship
  • Updated logs and configs

0.1.4

  • Fixed logs spamming you're on experimental version
  • Added option to override vanilla sandworm collisions to possibly fix the lag when colliding with multiple enemies at once

0.1.3

  • Implemented global enemy list.
  • Fixed bees becoming invisible due to black magic (still dont know how).
  • The mod no longer sets all colliders on enemies to be triggers.
  • Hydrogires now move and consume dead corpses
  • Many more config options

0.1.2

  • Fixed logs
  • Updated for NaturalSelectionLib 0.4.0

0.1.1

  • Fixed NullReferenceException some logs

0.1.0

  • Updated manifest, README and library integration

0.0.2

  • Made less spammy logs

0.0.1

  • Inital Upload