F### slimes not eating corpses! I am just gonna delete the network objects myself. Idc anymore if it's gonna causes NREs.
0.4.17
Added a null ckeck in ReXuvination compatibility script
its been barely 5 minute since last patch lol
0.4.16
Hopefully fixed slimes not actually eating corpses due to client/server shenanigans
0.4.15
Fixed NREs caused by spider webs in several cases
Changed how Slimes delete enemy bodies
Previously it directly deleted the network object itself. Changed to invoke server-side kill with destroy parameter to hopefully avoid unintended behavior
Updated descriptions in config file to be more detailed
Removed Herobrine and updated localization files
Yes I've been inactive for some time and this mod has been stagnant. I'll keep updating the mod as needed to keep it running.
0.4.14
Fixed spider webs slowing down enemies that haven't finished vent animation, resulting in deformities
Fixed Bees and Spiders not being able to damage enemies
Added try/catch block so the body will destroy properly in case of failure
0.4.13
Attempted to fix possible NRE getting enemy data (99% sure it's fixed I just didn't test it)
0.4.12
Whitelisted Item types in logNS method
0.4.11
Fixed loggers falsely triggering unsupported type message
Instead of triggering kill switch on meeting an unsupported type, it adds the source to a blacklist and ignores logs.
Blacklist is cleared after user leaves moon or disconnects fropm the game
0.4.10
Fixed logs
Added a check to turn killswitch on if an unsupported type is passed as a source
0.4.9
Reworked data containers
All data containers are stored in single dictionary
Fixed EnemyAI and Spiderweb issues getting their containers
Enemies will destroy their data containers when destroyed
Library
Added option to use Pathfinding to find and determine the closest enemy
Added PathfindingLib support
Highly recommended when using pathfinding to find closest enemy
Coroutines are required to be turned on
Global enemy lists are now accessed with methods instead of directly
Other changes
Reorganized and cleaned up code
Added killswitch for logs
Stops all logs from logging
Added coroutines
Enemies will asynchronously find the closest enemy
Fixes
Fixed sandworms not targetting immortal enemies
Some small fixed I forgot
0.4.8
Updated Blacklists.
WARNING: Blacklists will be reset. Check your config for orphaned entries after loading into game once.
Updated ReXuvination compatibility
Updated logs
Internal
Replaced majority of loggers with method
Rewamped enemy data system
Library
Updated DebugStringHead. Now it accepts any type
0.4.7
Redone fix for blob opening doors.
0.4.6
Redone ReXuvination patch for enemy colliders
Modified enemy collider optimization with transpiller. Enemies will always collide with eachother.
Modified debug logs
0.4.5
Optimized and Delobotomized Earth Leviathan
0.4.4
Fixed ReXuvination patch not working sometimes. Now patch prevents ReXuvination from patching enemy colliders.
0.4.3
Fixed some supported mods not registering when not specified with BepInDependency attribute
0.4.2
Updated config. Spider toggle is on by default instead of off.
0.4.1
Fixed compatibility patches not loading automatically with the toggle on
Added compatibility for LobbyCompatibility
0.4.0
Bunker spider released
Spider webs stick to enemies and alert spider
Investigates webs and chases prey. Returns back when the prey gets too far from the nest.
Added compatibility for SellbodiesFixed, Enhanced Monsters and ReXuvination
Beware of slimes consuming your profits away!
Major Changes
Added checks for enemy data structures
Added custom enemy sizes
Customizable in config file
Circuit Bees
Circuit bees properly prioritize enemies holding its nest
Sandworms
Sandworms ignores enemies by custom enemy size
Optimizations, Fixes and QoL
Optimized networking with generics
Added setting update interval of global enemy lists
Updated library to newest version
More optimized LOS check
Deprecated usage of types
Fixed spider webs throwing NREs when enemy is missing animator
Fixed spider webs playing audio when it shouldn't
Fixed spider webs getting triggered by dead enemies
Updated logs
IMPORTANT
Regenerate and check your config logs
0.3.0
Major changes
Added support for spider webs
Spider webs slow down and stick to enemies passing through them
Configuration file rewamped
Updated Layout and descriptions
Added more options and variables
Added automatically generating entries for blacklists and similar lists
Generates on booting up the game or 2nd time on loading into lobby if some entries fail to generate
Debug toggles update automatically if they're changed on runtime with LethalConfig/LethalSettings
Misc
Updated description, readme, changelog and links
Updated logs
More logs are toggled with trigger flags bool
Bug fixes
Fixed sandworm's networking connections and variables not being disposed of
Fixed ememies colliding with blacklisted enemies
0.2.6
Fixed bees throwing error when every enemy in LOS is killed
Upgraded collision system. Bees and hygrodere now hit multiplle enemies they collide with
Added config to log the library
updated README
0.2.5
Reupload because I forgot to upload a file. Woops
Updated README
0.2.4
Updated README
Updated mod for newest Library version
Finally fixed invisible bees!
Enemies can now target enemies outside of their usual domain! Inside enemies can target outside enemies when outsise and vise versa
Fixed bees not returning to beehives after chasing/killing enemy
Global enemy lists get cleared at the end of rounds or when client disconnects
0.2.3
Fixed and simplified config enabling enemy changes
Updated README
0.2.2
Fixed shit Networking implementation causing massive lag (Credit to Robyn and Xilo on Discord for pointing it out!)
Updated logs
edited README
0.2.1
Fixed giants always set on fire
Fixed Error spam on clients
Small changes to networking which fixes lag
0.2.0
Added networking
Fixes desync and network related issues, mainly enemy sounds not playing on non-host clients
Fixed sandworm eating non-host players inside the ship with the toggle on
Fixed giants not using the extinguish chance from config