
SpiderPositionFix
Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation
CHANGELOG
1.5.1
- Debug logs toggles Transpiler logs
Bug fixes
- Fixed NRE spam when debugVisuals toggle was off
- Fixed spider going through doors
1.5.0
Reworked spider movement tweaks
- Much better movement on clients
- Both position and movement should be relatively same on both ends
- More reliable and fleshed out movement
- Retains tilting and improved rotation
Wall climbing improvements
- Added transpiler for cases where raycast fails to get valid wall position multiple times
Internal
- Added more visual debug tools for spider movement
- Added a method for instantiating debug balls
- Added and improved logs
Known issues
-
Spider sometimes set wall position on mid air objects
- Spider will climb air as a result
-
Updated CHANGELOG and README and manifest
1.4.0
- Improved movement and turning
- Logs spam less
- Avoidance priority decreases to lowest possible when spider is on wall.
Improved wall climbing system
- Added validation and recasting for floor position
- Fixes spider failing to climb wall
Known issues
Spider does not move the same pace between the client and serverLikely a vanilla LAN bug.- Confirmed to be caused by LAN testing
1.3.1
- Slightly changed how the fix is applied
- Improvements to overall movement
1.3.0
- Massively de-overengineered code
- Instead of slowing down agent and interpolating position, mesh container is set to agent's position
1.2.1
- LogInfo made toggleable by debug toggle and set delay to reduce spam
- Added warning when spider is failing to climb wall
1.2.0
- Fixed spider never reaching the floor position
- Fixed spider not climbing wall despite being able to do so
- Agent gets disabled once spider reaches wall position
- Optimizations (Mostly swapping some variables and preventing execution on non-host clients)
1.1.2
- Fixed debug logger missing condition
1.1.1
- Rewamped how spider moves to wallposition. Spider agent now pathfinds below the wall position before meshcontainer and agent separates
- Changed formula of how much agent speed is reduced
- Spider now tilts when moving on slopes
- Tweaked thresholds
1.1.0
- Fixed idle animation having an offset. Spider is symmetrical.
1.0.8
- Fixed agent moving during stare.
- Tweaked thresholds
- Spider movement is less jittery when moving on slopes.
1.0.7
- Agent Jump areaMask is now toggled depending on whenever spider is inside or outside
- Credit to AudioKnight for reporting the issue
- Spider now marks a position where it started climbing wall. Agent now uses this to warp to nearest navmesh instead of the spider
- This fixes an issue agent being teleported to nearest NavMesh regardless if it was behind a wall or not
- Added Config:
- Toggle to not modify agent areaMask
- Toggle for debug logs
1.0.6
- Agent gets slowed down when a distance threshold between agent and container is crossed
- Rotation no longer snaps when crossing links
- Spider is slightly slower on links
1.0.5
- rotation patch is not applied when overrideSpiderLookrotation is true
1.0.4
- Instead of interpotating meshContainer position and rotation, the mod now interpolates Target position and rotation of the meshContainer. This results in much more natural movement.
- Spider looks at the end point of the offMeshLinks when traveling through them for the time being.
1.0.3
- Reverted back to Lerp interpolation
- Agent now teleports to the nearest navMesh point when the spider crawls off walls.
- Slightly loosened the tollerance
- removed static from variables. Spiders no longer affect eachother.
- Fixed a bug where the patch stopped applying fix after reaching wall possition
1.0.2
- Rewrote the code and tightened tolerance further to make movement look better on stairs and staircases
1.0.1
- Made tolerance tighter, changed lerp to slerp
1.0.0
- Initial release