using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SpiderPositionFix.Patches;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("fandovec03.SpiderPositionFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.5.3.0")]
[assembly: AssemblyInformationalVersion("1.5.3+c3dd3e0aafc9beeedad5c5aaf52a780e98de10ce")]
[assembly: AssemblyProduct("SpiderPositionFix")]
[assembly: AssemblyTitle("fandovec03.SpiderPositionFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.5.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SpiderPositionFix
{
[BepInPlugin("fandovec03.SpiderPositionFix", "SpiderPositionFix", "1.5.3")]
public class InitialScript : BaseUnityPlugin
{
public static AssetBundle SpiderAssets;
public static InitialScript Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
internal static ConfigClass configSettings { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
configSettings = new ConfigClass(((BaseUnityPlugin)this).Config);
Patch();
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
SpiderAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "spideranimationfixbundle"));
if ((Object)(object)SpiderAssets == (Object)null)
{
Logger.LogError((object)"Failed to load Assets");
}
Logger.LogInfo((object)"fandovec03.SpiderPositionFix v1.5.3 has loaded!");
}
internal static void Patch()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("fandovec03.SpiderPositionFix");
}
Logger.LogDebug((object)"Patching spider position fix...");
Harmony.PatchAll(typeof(SpiderPositionPatch));
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching spider position fix...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
internal class ConfigClass
{
public readonly ConfigEntry<bool> applyMask;
public readonly ConfigEntry<bool> debugLogs;
public readonly ConfigEntry<bool> debugVisuals;
public ConfigClass(ConfigFile cfg)
{
cfg.SaveOnConfigSet = false;
applyMask = cfg.Bind<bool>("Settings", "Apply changes to agent areaMask", true, "Apply the changes made to the spider agent areaMask. This will affect the pathfinding over offMeshLinks");
debugLogs = cfg.Bind<bool>("Debug", "Debug logs", false, "Enable debug logs");
debugVisuals = cfg.Bind<bool>("Debug", "Debug visuals", false, "Enable visual debug tools.");
ClearOrphanedEntries(cfg);
cfg.Save();
cfg.SaveOnConfigSet = true;
}
public void ClearOrphanedEntries(ConfigFile cfg)
{
PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries");
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg);
dictionary.Clear();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "fandovec03.SpiderPositionFix";
public const string PLUGIN_NAME = "SpiderPositionFix";
public const string PLUGIN_VERSION = "1.5.3";
}
}
namespace SpiderPositionFix.Patches
{
internal class spiderPositionData
{
public int currentJumpMaskBit = 1;
public bool startPatch;
public bool applySpeedSlowdown;
public float originalSpeed = 4.25f;
public float offsetSpeed;
public float reachedWallTimer;
public float delayTimer;
public int delayTimes;
public bool reachTheWallFail;
public Dictionary<int, GameObject> debugObjects = new Dictionary<int, GameObject>();
public float time = 0.2f;
public Vector3 originalWallPosition = Vector3.zero;
public float invalidPositionTimer;
public int faildetToGetPositionTimes;
public Transform altWallPosForMesh = new Transform();
}
[HarmonyPatch(typeof(SandSpiderAI))]
public class SpiderPositionPatch
{
private static bool debugLogs = InitialScript.configSettings.debugLogs.Value;
private static bool debugVisals = InitialScript.configSettings.debugVisuals.Value;
internal static Dictionary<SandSpiderAI, spiderPositionData> spiderData = new Dictionary<SandSpiderAI, spiderPositionData>();
private static GameObject ballPrefab;
private static Material whiteBall;
private static Material redBall;
private static Material blueBall;
private static Material greenBall;
private static Material yellowBall;
public static Transform getWallPosTransform(SandSpiderAI instance)
{
string text = "";
spiderPositionData spiderPositionData2 = GetSpiderData(instance);
if (spiderPositionData2.faildetToGetPositionTimes > 10)
{
text = "homeNode instance.homeNode";
spiderPositionData2.altWallPosForMesh = instance.homeNode;
}
else
{
text = "transform instance.transform";
spiderPositionData2.altWallPosForMesh = ((Component)instance).transform;
}
if (debugLogs)
{
InitialScript.Logger.LogInfo((object)("Returning " + text));
}
return spiderPositionData2.altWallPosForMesh;
}
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartPostfix(SandSpiderAI __instance)
{
if ((Object)(object)InitialScript.SpiderAssets != (Object)null)
{
try
{
AnimatorOverrideController runtimeAnimatorController = InitialScript.SpiderAssets.LoadAsset<AnimatorOverrideController>("Assets/LethalCompany/CustomAnims/SandSpider/Spider Anim Override.overrideController");
if (debugVisals)
{
try
{
ballPrefab = InitialScript.SpiderAssets.LoadAsset<GameObject>("Assets/LethalCompany/CustomAnims/SandSpider/WhiteBall.prefab");
whiteBall = InitialScript.SpiderAssets.LoadAsset<Material>("Assets/LethalCompany/CustomAnims/SandSpider/WhiteBallMat.mat");
redBall = InitialScript.SpiderAssets.LoadAsset<Material>("Assets/LethalCompany/CustomAnims/SandSpider/RedBallMat.mat");
blueBall = InitialScript.SpiderAssets.LoadAsset<Material>("Assets/LethalCompany/CustomAnims/SandSpider/BlueBallMat.mat");
greenBall = InitialScript.SpiderAssets.LoadAsset<Material>("Assets/LethalCompany/CustomAnims/SandSpider/GreenBallMat.mat");
yellowBall = InitialScript.SpiderAssets.LoadAsset<Material>("Assets/LethalCompany/CustomAnims/SandSpider/YellowBallMat.mat");
}
catch (Exception ex)
{
InitialScript.Logger.LogWarning((object)"Failed to load visual debug asset");
InitialScript.Logger.LogWarning((object)ex);
}
}
((EnemyAI)__instance).creatureAnimator.runtimeAnimatorController = (RuntimeAnimatorController)(object)runtimeAnimatorController;
}
catch
{
InitialScript.Logger.LogError((object)"Failed to load OverrideController asset");
}
}
GetSpiderData(__instance).startPatch = true;
GetSpiderData(__instance).altWallPosForMesh = ((Component)__instance).transform;
}
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void UpdatePrefix(SandSpiderAI __instance)
{
spiderPositionData spiderPositionData2 = GetSpiderData(__instance);
if (((NetworkBehaviour)__instance).IsOwner)
{
if (spiderPositionData2.time > 0f)
{
spiderPositionData2.time -= Time.deltaTime;
}
if (__instance.reachedWallPosition && ((Behaviour)((EnemyAI)__instance).agent).enabled && ((EnemyAI)__instance).agent.avoidancePriority == 25)
{
((EnemyAI)__instance).agent.avoidancePriority = 99;
((Behaviour)((EnemyAI)__instance).agent).enabled = false;
}
if (!((Behaviour)((EnemyAI)__instance).agent).enabled && (!__instance.onWall || __instance.waitOnWallTimer <= 0f) && ((EnemyAI)__instance).agent.avoidancePriority == 99)
{
((EnemyAI)__instance).agent.avoidancePriority = 25;
((Behaviour)((EnemyAI)__instance).agent).enabled = true;
_ = __instance.onWall;
}
}
else if (spiderPositionData2.time <= 0f)
{
spiderPositionData2.time = 0f;
}
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void UpdatePostfix(SandSpiderAI __instance)
{
spiderPositionData spiderPositionData2 = GetSpiderData(__instance);
if (!((NetworkBehaviour)__instance).IsOwner)
{
return;
}
if (spiderPositionData2.invalidPositionTimer > 0f)
{
spiderPositionData2.invalidPositionTimer -= Time.deltaTime;
}
if (InitialScript.configSettings.applyMask.Value)
{
if (((EnemyAI)__instance).isOutside && spiderPositionData2.currentJumpMaskBit != 1)
{
ChangeJumpMask(__instance, ref spiderPositionData2.currentJumpMaskBit);
spiderPositionData2.currentJumpMaskBit = 1;
}
else if (!((EnemyAI)__instance).isOutside && spiderPositionData2.currentJumpMaskBit != 0)
{
ChangeJumpMask(__instance, ref spiderPositionData2.currentJumpMaskBit);
spiderPositionData2.currentJumpMaskBit = 0;
}
}
if (__instance.watchFromDistance)
{
return;
}
if (!__instance.onWall)
{
__instance.spiderSpeed = ((EnemyAI)__instance).agent.speed;
if (((EnemyAI)__instance).agent.isOnOffMeshLink)
{
((EnemyAI)__instance).agent.speed = spiderPositionData2.originalSpeed / 1.15f;
if (debugLogs)
{
InitialScript.Logger.LogDebug((object)"On offMeshLink. Cutting speed");
}
}
}
else
{
__instance.spiderSpeed = 3.75f;
if (__instance.onWall)
{
((EnemyAI)__instance).agent.speed = 0f;
}
}
if (__instance.reachedWallPosition)
{
spiderPositionData2.reachTheWallFail = false;
}
}
[HarmonyPatch("LateUpdate")]
[HarmonyPostfix]
private static void MeshContainerPositionFix(SandSpiderAI __instance)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
spiderPositionData spiderPositionData2 = GetSpiderData(__instance);
if (((NetworkBehaviour)__instance).IsOwner)
{
if (!spiderPositionData2.startPatch)
{
return;
}
if (!__instance.onWall && !((EnemyAI)__instance).agent.isOnOffMeshLink && Vector3.Distance(__instance.meshContainer.position, ((Component)__instance).transform.position) > 0.35f)
{
Vector3 velocity = ((EnemyAI)__instance).agent.velocity;
if (((Vector3)(ref velocity)).magnitude > 3f && ((EnemyAI)__instance).agent.speed > 0.5f)
{
Vector3 position = ((Component)__instance).transform.position;
velocity = ((EnemyAI)__instance).agent.velocity;
__instance.meshContainerTarget = position + ((Vector3)(ref velocity)).normalized * 1.25f;
}
else
{
__instance.meshContainerTarget = ((Component)__instance).transform.position + ((EnemyAI)__instance).agent.velocity * Time.deltaTime;
}
}
}
if (__instance.onWall || __instance.gotWallPositionInLOS || !debugVisals)
{
return;
}
foreach (GameObject item in spiderPositionData2.debugObjects.Values.ToList())
{
Object.Destroy((Object)(object)item);
}
spiderPositionData2.debugObjects.Clear();
GameObject spawningPrefab = ballPrefab;
InstantiateVisalTool(__instance, spawningPrefab, yellowBall, "path1 corner #1", -5, __instance.meshContainer.position + ((EnemyAI)__instance).agent.velocity * Time.deltaTime * -1f);
InstantiateVisalTool(__instance, spawningPrefab, greenBall, "refVel", -4, __instance.meshContainer.position + __instance.refVel);
InstantiateVisalTool(__instance, spawningPrefab, redBall, "meshContainerTarget", -3, __instance.meshContainerTarget);
InstantiateVisalTool(__instance, spawningPrefab, blueBall, "meshContainerServerPosition", -2, __instance.meshContainerServerPosition);
}
[HarmonyPatch("CalculateMeshMovement")]
[HarmonyPrefix]
private static bool MeshMovementPatch(SandSpiderAI __instance)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
spiderPositionData spiderPositionData2 = GetSpiderData(__instance);
if (__instance.lookingForWallPosition && __instance.gotWallPositionInLOS && !__instance.onWall)
{
float num = Vector3.Distance(((Component)__instance).transform.position, __instance.floorPosition);
float num2 = Vector3.Distance(__instance.meshContainer.position, __instance.floorPosition);
if (spiderPositionData2.delayTimer > 1f)
{
if (debugLogs)
{
InitialScript.Logger.LogDebug((object)("distanceFromFloorPosition: " + num));
InitialScript.Logger.LogDebug((object)("distanceFromFloorPositionMesh: " + num2));
}
spiderPositionData2.delayTimer = 0f;
spiderPositionData2.delayTimes++;
if (spiderPositionData2.delayTimes >= 20)
{
InitialScript.Logger.LogWarning((object)(((object)__instance)?.ToString() + ", NWID " + ((NetworkBehaviour)__instance).NetworkObjectId + " failing to climb walls within set timer!"));
spiderPositionData2.delayTimes = 0;
}
}
else
{
spiderPositionData2.delayTimer += Time.deltaTime;
}
((EnemyAI)__instance).SetDestinationToPosition(__instance.floorPosition, false);
__instance.CalculateSpiderPathToPosition();
if (num < 0.7f && num2 < 0.7f)
{
__instance.onWall = true;
spiderPositionData2.delayTimes = 0;
return true;
}
return false;
}
return true;
}
[HarmonyPatch("CalculateMeshMovement")]
[HarmonyPostfix]
private static void MeshMovementPostfixPatch(SandSpiderAI __instance)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
spiderPositionData spiderPositionData2 = GetSpiderData(__instance);
if (__instance.onWall)
{
return;
}
if (((EnemyAI)__instance).agent.isOnOffMeshLink)
{
__instance.meshContainer.position = Vector3.Lerp(__instance.meshContainer.position, ((Component)((EnemyAI)__instance).agent).transform.position, Distance(Vector3.Distance(__instance.meshContainer.position, ((Component)__instance).transform.position), 0.5f));
__instance.meshContainerPosition = __instance.meshContainer.position;
Quaternion rotation = __instance.meshContainer.rotation;
OffMeshLinkData currentOffMeshLinkData = ((EnemyAI)__instance).agent.currentOffMeshLinkData;
__instance.meshContainerTargetRotation = Quaternion.Lerp(rotation, Quaternion.LookRotation(((OffMeshLinkData)(ref currentOffMeshLinkData)).endPos - __instance.meshContainer.position, Vector3.up), 0.75f);
return;
}
Vector3 velocity;
if (spiderPositionData2.time <= 0f && debugLogs)
{
ManualLogSource logger = InitialScript.Logger;
velocity = ((EnemyAI)__instance).agent.velocity;
logger.LogDebug((object)((Vector3)(ref velocity)).magnitude);
spiderPositionData2.time = 0.4f;
}
velocity = ((EnemyAI)__instance).agent.velocity;
if (((Vector3)(ref velocity)).magnitude > 3f && !__instance.overrideSpiderLookRotation)
{
velocity = ((EnemyAI)__instance).agent.velocity;
__instance.meshContainerTargetRotation = Quaternion.LookRotation(((Vector3)(ref velocity)).normalized + ((Component)__instance.meshContainer).transform.forward * 0.02f, Vector3.up);
}
velocity = ((EnemyAI)__instance).agent.velocity;
if (((Vector3)(ref velocity)).magnitude > 3f && ((EnemyAI)__instance).agent.speed > 0.5f)
{
Vector3 position = ((Component)__instance).transform.position;
velocity = ((EnemyAI)__instance).agent.velocity;
__instance.navigateToPositionTarget = position + ((Vector3)(ref velocity)).normalized * 1.25f;
}
else
{
__instance.navigateToPositionTarget = ((Component)__instance).transform.position + ((EnemyAI)__instance).agent.velocity;
}
}
private static float Distance(float distance, float time)
{
return distance / time;
}
private static void ChangeJumpMask(SandSpiderAI __instance, ref int bit)
{
if ((Object)(object)__instance != (Object)null)
{
NavMeshAgent agent = ((EnemyAI)__instance).agent;
agent.areaMask ^= 1 << NavMesh.GetAreaFromName("Jump");
if (bit == 0)
{
bit = 1;
}
else if (bit == 1)
{
bit = 0;
}
if (debugLogs)
{
InitialScript.Logger.LogDebug((object)("Spider: Toggled mask bit to " + bit));
}
}
}
[HarmonyPatch("GetWallPositionForSpiderMesh")]
[HarmonyPrefix]
private static void GetWallPositionForSpiderMeshPrefix(SandSpiderAI __instance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
__instance.floorPosition = Vector3.zero;
}
[HarmonyPatch("GetWallPositionForSpiderMesh")]
[HarmonyPostfix]
private static void GetWallPositionForSpiderMeshPatch(SandSpiderAI __instance, ref bool __result)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_09e4: Unknown result type (might be due to invalid IL or missing references)
//IL_09e9: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Invalid comparison between Unknown and I4
//IL_062c: Unknown result type (might be due to invalid IL or missing references)
//IL_063b: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Invalid comparison between Unknown and I4
//IL_0652: Unknown result type (might be due to invalid IL or missing references)
//IL_065d: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Invalid comparison between Unknown and I4
//IL_0849: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Invalid comparison between Unknown and I4
//IL_027c: Unknown result type (might be due to invalid IL or missing references)
//IL_0286: Unknown result type (might be due to invalid IL or missing references)
//IL_0293: Unknown result type (might be due to invalid IL or missing references)
//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
//IL_034e: Unknown result type (might be due to invalid IL or missing references)
//IL_0350: Unknown result type (might be due to invalid IL or missing references)
//IL_0387: Unknown result type (might be due to invalid IL or missing references)
//IL_038c: Unknown result type (might be due to invalid IL or missing references)
//IL_038e: Unknown result type (might be due to invalid IL or missing references)
//IL_0393: Unknown result type (might be due to invalid IL or missing references)
//IL_0394: Unknown result type (might be due to invalid IL or missing references)
//IL_0396: Unknown result type (might be due to invalid IL or missing references)
//IL_039b: Unknown result type (might be due to invalid IL or missing references)
//IL_03a0: Unknown result type (might be due to invalid IL or missing references)
//IL_03a2: Unknown result type (might be due to invalid IL or missing references)
//IL_03a7: Unknown result type (might be due to invalid IL or missing references)
//IL_03ab: Unknown result type (might be due to invalid IL or missing references)
//IL_03b8: Unknown result type (might be due to invalid IL or missing references)
//IL_03c2: Unknown result type (might be due to invalid IL or missing references)
//IL_03de: Unknown result type (might be due to invalid IL or missing references)
//IL_03f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0405: Unknown result type (might be due to invalid IL or missing references)
//IL_041f: Unknown result type (might be due to invalid IL or missing references)
//IL_042a: Unknown result type (might be due to invalid IL or missing references)
//IL_0440: Unknown result type (might be due to invalid IL or missing references)
//IL_0447: Unknown result type (might be due to invalid IL or missing references)
//IL_045d: Unknown result type (might be due to invalid IL or missing references)
//IL_0465: Unknown result type (might be due to invalid IL or missing references)
//IL_0370: Unknown result type (might be due to invalid IL or missing references)
//IL_08e6: Unknown result type (might be due to invalid IL or missing references)
//IL_08fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0482: Unknown result type (might be due to invalid IL or missing references)
//IL_0484: Unknown result type (might be due to invalid IL or missing references)
//IL_0488: Unknown result type (might be due to invalid IL or missing references)
//IL_048d: Unknown result type (might be due to invalid IL or missing references)
//IL_0491: Unknown result type (might be due to invalid IL or missing references)
//IL_0498: Unknown result type (might be due to invalid IL or missing references)
//IL_049f: Unknown result type (might be due to invalid IL or missing references)
//IL_04be: Unknown result type (might be due to invalid IL or missing references)
//IL_04c0: Unknown result type (might be due to invalid IL or missing references)
//IL_04c2: Unknown result type (might be due to invalid IL or missing references)
//IL_04c4: Unknown result type (might be due to invalid IL or missing references)
//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
//IL_053a: Unknown result type (might be due to invalid IL or missing references)
//IL_0545: Unknown result type (might be due to invalid IL or missing references)
//IL_0595: Unknown result type (might be due to invalid IL or missing references)
//IL_059a: Unknown result type (might be due to invalid IL or missing references)
//IL_0575: Unknown result type (might be due to invalid IL or missing references)
spiderPositionData spiderPositionData2 = GetSpiderData(__instance);
NavMeshHit val = default(NavMeshHit);
Vector3 val2 = __instance.wallPosition + __instance.wallNormal;
Vector3 val3 = default(Vector3);
((Vector3)(ref val3))..ctor(val2.x, __instance.wallPosition.y, val2.z);
NavMeshPath val4 = new NavMeshPath();
Vector3 point = ((RaycastHit)(ref __instance.rayHit)).point;
List<int> list = new List<int>();
if (debugLogs)
{
InitialScript.Logger.LogInfo((object)$"Test | WallPosition: {__instance.wallPosition}, unmodifiedWallPosition: {point}");
}
if (__instance.floorPosition == Vector3.zero || RoundManager.Instance.GetNavMeshPosition(__instance.floorPosition, val, 0.7f, -1) == __instance.floorPosition || !((EnemyAI)__instance).agent.CalculatePath(__instance.floorPosition, val4) || (int)val4.status == 1 || (int)val4.status == 2)
{
if (spiderPositionData2.invalidPositionTimer <= 0f)
{
InitialScript.Logger.LogWarning((object)"failed to get valid position for floorPosition.");
spiderPositionData2.invalidPositionTimer = 5f;
}
Vector3 zero = Vector3.zero;
for (int i = 0; i < 4; i++)
{
zero = Vector3.Lerp(point, val3, (float)(i + 1) / 4f);
Vector3 val5 = Vector3.zero;
RaycastHit val6 = default(RaycastHit);
if (Physics.Raycast(zero, Vector3.down, ref val6, 20f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1))
{
val5 = ((RaycastHit)(ref val6)).point;
}
if (val5 == Vector3.zero || RoundManager.Instance.GetNavMeshPosition(val5, val, 0.7f, -1) == val5 || !((EnemyAI)__instance).agent.CalculatePath(val5, val4) || (int)val4.status == 1 || (int)val4.status == 2)
{
__result = false;
spiderPositionData2.faildetToGetPositionTimes++;
continue;
}
__instance.floorPosition = val5;
spiderPositionData2.faildetToGetPositionTimes = 0;
__result = true;
spiderPositionData2.invalidPositionTimer = 0f;
InitialScript.Logger.LogMessage((object)"Assigned new floor position.");
break;
}
}
val4.ClearCorners();
foreach (GameObject item in spiderPositionData2.debugObjects.Values.ToList())
{
Object.Destroy((Object)(object)item);
}
spiderPositionData2.debugObjects.Clear();
if (!debugVisals)
{
return;
}
Dictionary<int, List<Vector3>> dictionary = new Dictionary<int, List<Vector3>>();
GameObject val7 = ballPrefab;
Vector3 val8 = default(Vector3);
((Vector3)(ref val8))..ctor(__instance.meshContainer.position.x, point.y, __instance.meshContainer.position.z);
((Renderer)val7.GetComponentInChildren<MeshRenderer>()).SetMaterial(redBall);
val7.GetComponent<ScanNodeProperties>().headerText = "projected WallPosition";
float num = Vector3.Distance(__instance.meshContainer.position, val8);
int num2 = (int)MathF.Round(num * 2f, 0);
if (debugLogs)
{
InitialScript.Logger.LogInfo((object)$"Rounded up {num} to {num2}");
}
LineRenderer componentInChildren = val7.GetComponentInChildren<LineRenderer>();
((Renderer)componentInChildren).SetMaterial(redBall);
componentInChildren.useWorldSpace = true;
if (debugLogs)
{
InitialScript.Logger.LogInfo((object)"projected wallPosition");
}
spiderPositionData2.debugObjects.Add(-1, Object.Instantiate<GameObject>(val7, val8, Quaternion.identity));
if (debugLogs)
{
InitialScript.Logger.LogInfo((object)$"instantiated projectedWallPosition {val8}");
}
Vector3 val9 = Vector3.Project(__instance.meshContainer.position - point, val3 - point) + point;
Vector3 val10 = default(Vector3);
((Vector3)(ref val10))..ctor(val9.x, __instance.meshContainer.position.y, val9.z);
dictionary.Add(0, new List<Vector3>(1) { __instance.meshContainer.position });
dictionary.Add(1, new List<Vector3>(2)
{
point,
((Component)__instance).transform.position
});
dictionary.Add(2, new List<Vector3>(2) { __instance.floorPosition, point });
dictionary.Add(3, new List<Vector3>(2) { val3, point });
dictionary.Add(4, new List<Vector3>(2) { val9, point });
Vector3 val12 = default(Vector3);
Ray val13 = default(Ray);
RaycastHit val14 = default(RaycastHit);
for (int j = 1; j < num2; j++)
{
float num3 = (float)j / (float)num2;
Vector3 val11 = Vector3.Lerp(val10, val9, num3);
((Vector3)(ref val12))..ctor(point.x, val11.y, point.z);
((Renderer)val7.GetComponentInChildren<MeshRenderer>()).SetMaterial(whiteBall);
((Ray)(ref val13))..ctor(val11, val12 - val11);
if (!Physics.Raycast(val13, ref val14, 7f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1))
{
InitialScript.Logger.LogWarning((object)"Raycast failed to hit anything within set distance.");
list.Add(j);
}
val7.GetComponent<ScanNodeProperties>().headerText = $"Generated lerpedVector {j}";
dictionary.Add(4 + j, new List<Vector3>(2)
{
((Ray)(ref val13)).GetPoint(((RaycastHit)(ref val14)).distance - 0.2f),
val11
});
if (debugLogs)
{
InitialScript.Logger.LogInfo((object)$"set wallVector[{j}] to {dictionary[4 + j][0]}");
}
if (dictionary[4 + j][0] == Vector3.zero)
{
InitialScript.Logger.LogWarning((object)"Invalid raycast position detected");
}
}
if (debugLogs)
{
InitialScript.Logger.LogInfo((object)$"final splitNum count = {num2}");
InitialScript.Logger.LogInfo((object)$"total count = {num2}");
}
for (int k = 0; k < 4 + num2; k++)
{
InitialScript.Logger.LogInfo((object)$"Processing wallVector[{k}] |{k}|");
try
{
bool flag = !Physics.Linecast(__instance.floorPosition, dictionary[k][0], StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1) || !Physics.Linecast(val3, dictionary[k][0], StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1);
switch (k)
{
case 0:
((Renderer)val7.GetComponentInChildren<MeshRenderer>()).SetMaterial(greenBall);
val7.GetComponent<ScanNodeProperties>().headerText = "meshContainer position";
((Object)val7.gameObject).name = $"meshContainer position {k}";
break;
case 1:
((Renderer)val7.GetComponentInChildren<MeshRenderer>()).SetMaterial(blueBall);
val7.GetComponent<ScanNodeProperties>().headerText = "wall position";
((Object)val7.gameObject).name = $"wall position {k}";
break;
case 2:
((Renderer)val7.GetComponentInChildren<MeshRenderer>()).SetMaterial(yellowBall);
val7.GetComponent<ScanNodeProperties>().headerText = "floor position";
((Object)val7.gameObject).name = $"floor position {k}";
break;
case 3:
((Renderer)val7.GetComponentInChildren<MeshRenderer>()).SetMaterial(blueBall);
val7.GetComponent<ScanNodeProperties>().headerText = "projected normal position";
((Object)val7.gameObject).name = $"projected normal position {k}";
break;
case 4:
((Renderer)val7.GetComponentInChildren<MeshRenderer>()).SetMaterial(blueBall);
val7.GetComponent<ScanNodeProperties>().headerText = "projected meshContainer position on Normal";
((Object)val7.gameObject).name = $"projected meshContainer position on Normal {k}";
break;
default:
((Renderer)val7.GetComponentInChildren<MeshRenderer>()).SetMaterial(whiteBall);
val7.GetComponent<ScanNodeProperties>().headerText = $"Generated position {k}";
((Object)val7.gameObject).name = $"Generated position {k}";
break;
}
if (debugLogs)
{
InitialScript.Logger.LogInfo((object)$"Successfully spawned ball at {dictionary[k][0]} |{k}|");
}
if (k > 4 && flag)
{
((Renderer)val7.GetComponentInChildren<MeshRenderer>()).material = yellowBall;
}
if (k > 4 && list.Contains(k))
{
((Renderer)val7.GetComponentInChildren<MeshRenderer>()).material = redBall;
}
if (dictionary[k].Count > 1)
{
if (debugLogs)
{
InitialScript.Logger.LogInfo((object)"Found multiple vectors");
}
try
{
InitialScript.Logger.LogInfo((object)$"Setting rendered line for {k}, 0: {dictionary[k][0]}, 1: {dictionary[k][1]}");
componentInChildren = val7.GetComponentInChildren<LineRenderer>();
((Renderer)componentInChildren).material = ((Renderer)val7.GetComponentInChildren<MeshRenderer>()).sharedMaterial;
componentInChildren.useWorldSpace = true;
((Object)((Component)componentInChildren).gameObject).name = $"{((Object)val7.gameObject).name} {k}";
InitialScript.Logger.LogInfo((object)$"Set name for {k}, 0: {((Object)((Component)componentInChildren).gameObject).name}, 1: {((Object)val7.gameObject).name}");
SetRenderedLinePoints(dictionary[k].ToArray(), componentInChildren);
}
catch (Exception ex)
{
InitialScript.Logger.LogError((object)$"failed to spawn a ray |{k}|");
InitialScript.Logger.LogError((object)ex);
}
}
spiderPositionData2.debugObjects.Add(k, Object.Instantiate<GameObject>(val7, dictionary[k][0], Quaternion.identity));
}
catch (Exception ex2)
{
InitialScript.Logger.LogError((object)$"failed to spawn a ball |{k}|");
InitialScript.Logger.LogError((object)ex2);
}
}
}
public static void SetRenderedLinePoints(Vector3[] positions, LineRenderer lr)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
lr.positionCount = positions.Length;
for (int i = 0; i < lr.positionCount; i++)
{
if (lr.positionCount < 2)
{
break;
}
lr.SetPosition(i, positions[i]);
}
}
public static void InstantiateVisalTool(SandSpiderAI __instance, GameObject spawningPrefab, Material material, string headerText, int index, Vector3 position)
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
spiderPositionData spiderPositionData2 = GetSpiderData(__instance);
((Renderer)spawningPrefab.GetComponentInChildren<MeshRenderer>()).material = material;
spawningPrefab.GetComponent<ScanNodeProperties>().headerText = headerText;
spiderPositionData2.debugObjects.Add(index, Object.Instantiate<GameObject>(spawningPrefab, position, Quaternion.identity));
}
private static spiderPositionData GetSpiderData(SandSpiderAI spider)
{
if (!spiderData.ContainsKey(spider))
{
spiderData.Add(spider, new spiderPositionData());
}
return spiderData[spider];
}
}
internal class EnemyAIPatch
{
[HarmonyPatch(typeof(EnemyAI), "OnDestroy")]
[HarmonyPostfix]
public static void OnDestroyPatch(EnemyAI aI)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (aI is SandSpiderAI)
{
SpiderPositionPatch.spiderData.Remove((SandSpiderAI)aI);
InitialScript.Logger.LogMessage((object)$"Cleared {aI.enemyType.enemyName} #{aI.thisEnemyIndex}'s data");
}
}
}
}