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SpiderPositionFix
Fixes for the spider getting stuck and desync between agent and mesh container
Date uploaded | a day ago |
Version | 1.0.5 |
Download link | Fandovec03-SpiderPositionFix-1.0.5.zip |
Downloads | 2305 |
Dependency string | Fandovec03-SpiderPositionFix-1.0.5 |
README
Fixes issues with the spider mesh getting stuck and position desync between the agent and the mesh container as well as other changes to address other issues.
Report any bugs via Github or in the Modding discord.
CHANGELOG
- 1.0.5
- rotation patch is not applied when overrideSpiderLookrotation is true
- 1.0.4
- Instead of interpotating meshContainer position and rotation, the mod now interpolates Target position and rotation of the meshContainer. This results in much more natural movement.
- Spider looks at the end point of the offMeshLinks when traveling through them for the time being.
- 1.0.3
- Reverted back to Lerp interpolation
- Agent now teleports to the nearest navMesh point when the spider crawls off walls.
- Slightly loosened the tollerance
- removed static from variables. Spiders no longer affect eachother.
- Fixed a bug where the patch stopped applying fix after reaching wall possition
- 1.0.2 - Rewrote the code and tightened tolerance further to make movement look better on stairs and staircases
- 1.0.1 - Made tolerance tighter, changed lerp to slerp
- 1.0.0 - Initial release