You are viewing a potentially older version of this package.
View all versions.
SpiderPositionFix
Fixes for the spider getting stuck and desync between agent and mesh container
Date uploaded | 2 weeks ago |
Version | 1.0.6 |
Download link | Fandovec03-SpiderPositionFix-1.0.6.zip |
Downloads | 2098 |
Dependency string | Fandovec03-SpiderPositionFix-1.0.6 |
README
Fixes issues with the spider mesh getting stuck and position desync between the agent and the mesh container as well as other changes to address other issues.
Report any bugs via Github or in the Modding discord.
CHANGELOG
- 1.1.2
- Fixed debug logger missing condition
- 1.1.1
- Rewamped how spider moves to wallposition. Spider agent now pathfinds below the wall position before meshcontainer and agent separates
- Changed formula of how much agent speed is reduced
- Spider now tilts when moving on slopes
- Tweaked thresholds
- 1.1.0
- Fixed idle animation having an offset. Spider is symmetrical.
- 1.0.8
- Fixed agent moving during stare.
- Tweaked thresholds
- Spider movement is less jittery when moving on slopes.
- 1.0.7
- Agent Jump areaMask is now toggled depending on whenever spider is inside or outside
- Credit to AudioKnight for reporting the issue
- Spider now marks a position where it started climbing wall. Agent now uses this to warp to nearest navmesh instead of the spider
- This fixes an issue agent being teleported to nearest NavMesh regardless if it was behind a wall or not
- Added Config:
- Toggle to not modify agent areaMask
- Toggle for debug logs
- Agent Jump areaMask is now toggled depending on whenever spider is inside or outside
- 1.0.6
- Agent gets slowed down when a distance threshold between agent and container is crossed
- Rotation no longer snaps when crossing links
- Spider is slightly slower on links
- 1.0.5
- rotation patch is not applied when overrideSpiderLookrotation is true
- 1.0.4
- Instead of interpotating meshContainer position and rotation, the mod now interpolates Target position and rotation of the meshContainer. This results in much more natural movement.
- Spider looks at the end point of the offMeshLinks when traveling through them for the time being.
- 1.0.3
- Reverted back to Lerp interpolation
- Agent now teleports to the nearest navMesh point when the spider crawls off walls.
- Slightly loosened the tollerance
- removed static from variables. Spiders no longer affect eachother.
- Fixed a bug where the patch stopped applying fix after reaching wall possition
- 1.0.2 - Rewrote the code and tightened tolerance further to make movement look better on stairs and staircases
- 1.0.1 - Made tolerance tighter, changed lerp to slerp
- 1.0.0 - Initial release