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SpiderPositionFix
Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation
Date uploaded | 3 days ago |
Version | 1.5.1 |
Download link | Fandovec03-SpiderPositionFix-1.5.1.zip |
Downloads | 4720 |
Dependency string | Fandovec03-SpiderPositionFix-1.5.1 |
README
Fixes various issues with spider mesh and desync/separation between the agent and the mesh container.
Fixes various cases of spider failing to climb wall.
The fix only requires host to have the mod active! Animation fixes are client-sided
List of fixes and improvements
- Moving target vector for mesh container to prevent it getting stuck on obstacles
- Improvements to the spider movement
- Fixed idle animation offset
- Spider now reliably travel OffMeshLinks
- Some links made not traversable by spider (Can be changed in config)
Additional features
- Visual debuging tools for movement and casting wall position
- Could be used in the future for improved wall climbing movement
Report any bugs via Github issues or in the Oficial LC Modding / Unofficial Modding discord server.
Special thanks to:
- Audio Knight: Reporting important bug
CHANGELOG
1.5.1
- Debug logs toggles Transpiler logs
Bug fixes
- Fixed NRE spam when debugVisuals toggle was off
- Fixed spider going through doors
1.5.0
Reworked spider movement tweaks
- Much better movement on clients
- Both position and movement should be relatively same on both ends
- More reliable and fleshed out movement
- Retains tilting and improved rotation
Wall climbing improvements
- Added transpiler for cases where raycast fails to get valid wall position multiple times
Internal
- Added more visual debug tools for spider movement
- Added a method for instantiating debug balls
- Added and improved logs
Known issues
-
Spider sometimes set wall position on mid air objects
- Spider will climb air as a result
-
Updated CHANGELOG and README and manifest
1.4.0
- Improved movement and turning
- Logs spam less
- Avoidance priority decreases to lowest possible when spider is on wall.
Improved wall climbing system
- Added validation and recasting for floor position
- Fixes spider failing to climb wall
Known issues
Spider does not move the same pace between the client and serverLikely a vanilla LAN bug.- Confirmed to be caused by LAN testing
1.3.1
- Slightly changed how the fix is applied
- Improvements to overall movement
1.3.0
- Massively de-overengineered code
- Instead of slowing down agent and interpolating position, mesh container is set to agent's position
1.2.1
- LogInfo made toggleable by debug toggle and set delay to reduce spam
- Added warning when spider is failing to climb wall
1.2.0
- Fixed spider never reaching the floor position
- Fixed spider not climbing wall despite being able to do so
- Agent gets disabled once spider reaches wall position
- Optimizations (Mostly swapping some variables and preventing execution on non-host clients)
1.1.2
- Fixed debug logger missing condition
1.1.1
- Rewamped how spider moves to wallposition. Spider agent now pathfinds below the wall position before meshcontainer and agent separates
- Changed formula of how much agent speed is reduced
- Spider now tilts when moving on slopes
- Tweaked thresholds
1.1.0
- Fixed idle animation having an offset. Spider is symmetrical.
1.0.8
- Fixed agent moving during stare.
- Tweaked thresholds
- Spider movement is less jittery when moving on slopes.
1.0.7
- Agent Jump areaMask is now toggled depending on whenever spider is inside or outside
- Credit to AudioKnight for reporting the issue
- Spider now marks a position where it started climbing wall. Agent now uses this to warp to nearest navmesh instead of the spider
- This fixes an issue agent being teleported to nearest NavMesh regardless if it was behind a wall or not
- Added Config:
- Toggle to not modify agent areaMask
- Toggle for debug logs
1.0.6
- Agent gets slowed down when a distance threshold between agent and container is crossed
- Rotation no longer snaps when crossing links
- Spider is slightly slower on links
1.0.5
- rotation patch is not applied when overrideSpiderLookrotation is true
1.0.4
- Instead of interpotating meshContainer position and rotation, the mod now interpolates Target position and rotation of the meshContainer. This results in much more natural movement.
- Spider looks at the end point of the offMeshLinks when traveling through them for the time being.
1.0.3
- Reverted back to Lerp interpolation
- Agent now teleports to the nearest navMesh point when the spider crawls off walls.
- Slightly loosened the tollerance
- removed static from variables. Spiders no longer affect eachother.
- Fixed a bug where the patch stopped applying fix after reaching wall possition
1.0.2
- Rewrote the code and tightened tolerance further to make movement look better on stairs and staircases
1.0.1
- Made tolerance tighter, changed lerp to slerp
1.0.0
- Initial release