Decompiled source of BraunCompany v1.0.0

BraunCompany.dll

Decompiled 11 months ago
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Olecheck.Scripts;
using Olecheck.Utils;
using UnityEngine;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Olecheck")]
[assembly: AssemblyDescription("Lethal Company plugin for BepInEx")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Fantastic Studio")]
[assembly: AssemblyProduct("Olecheck")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("bdf41c6a-c4e6-470c-80b0-05a5c42ed6d0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Olecheck
{
	[BepInPlugin("fantasticstudio.brauncompany", "Braun Company", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private static readonly Harmony harmony = new Harmony("fantasticstudio.brauncompany");

		public static ManualLogSource CLog;

		private void Awake()
		{
			CLog = ((BaseUnityPlugin)this).Logger;
			CLog.LogInfo((object)"Plugin Braun Company is loaded!");
			harmony.PatchAll();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "fantasticstudio.brauncompany";

		public const string PLUGIN_NAME = "Braun Company";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace Olecheck.Utils
{
	public static class Console
	{
		public static bool DebugState;

		public static void Log(string message)
		{
			SendLog(message, "Log");
		}

		public static void LogInfo(string message)
		{
			SendLog(message, "LogInfo");
		}

		public static void LogError(string message)
		{
			SendLog(message, "LogError");
		}

		public static void LogWarning(string message)
		{
			SendLog(message, "LogWarning");
		}

		public static void LogDebug(string message)
		{
			SendLog(message, "LogDebug");
		}

		public static void LogFatal(string message)
		{
			SendLog(message, "LogFatal");
		}

		public static void LogMessage(string message)
		{
			SendLog(message, "LogMessage");
		}

		private static void SendLog(string message, string level = null)
		{
			if (!DebugState)
			{
				return;
			}
			switch (level)
			{
			case "LogInfo":
				Plugin.CLog.LogInfo((object)message);
				return;
			case "LogError":
				Plugin.CLog.LogError((object)message);
				return;
			case "LogWarning":
				Plugin.CLog.LogWarning((object)message);
				return;
			case "LogDebug":
				Plugin.CLog.LogDebug((object)message);
				return;
			case "LogFatal":
				Plugin.CLog.LogFatal((object)message);
				return;
			case "LogMessage":
				Plugin.CLog.LogMessage((object)message);
				return;
			}
			if (level != "Log")
			{
				Debug.Log((object)("[" + level + "]: " + message));
			}
			else
			{
				Debug.Log((object)message);
			}
		}
	}
}
namespace Olecheck.Scripts
{
	public class PompaTrigger : MonoBehaviour
	{
		public ParticleSystem snowParticleSystem;

		public float emissionDuration = 4f;

		public void Pompa()
		{
			if (Random.Range(0f, 1f) <= 0.25f)
			{
				((MonoBehaviour)this).StartCoroutine(EmitSnow());
			}
		}

		private void Start()
		{
			Transform transform = GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/MonitorDoorPanel/BraunCharacter/Armature/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:RightShoulder/mixamorig:RightArm/mixamorig:RightForeArm/mixamorig:RightHand/Particle System").transform;
			snowParticleSystem = ((Component)transform).GetComponent<ParticleSystem>();
			if ((Object)(object)transform != (Object)null)
			{
				snowParticleSystem = ((Component)transform).GetComponent<ParticleSystem>();
			}
			else
			{
				Debug.LogError((object)"PompaTrigger: Nie znaleziono systemu cząsteczek na postaci");
			}
			if (snowParticleSystem.isPlaying)
			{
				snowParticleSystem.Stop();
			}
		}

		private IEnumerator EmitSnow()
		{
			snowParticleSystem.Play();
			yield return (object)new WaitForSeconds(emissionDuration);
			snowParticleSystem.Stop();
		}
	}
	public class RopePhysics : MonoBehaviour
	{
		public Transform startPoint;

		public Transform endPoint;

		public SkinnedMeshRenderer skinnedMeshRenderer;

		public float jointSpring = 20f;

		public float jointDamper = 5f;

		private void Start()
		{
			startPoint = GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/MonitorDoorPanel/BraunCharacter/Armature/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:LeftShoulder/mixamorig:LeftArm/mixamorig:LeftForeArm/mixamorig:LeftHand/p1").transform;
			endPoint = GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/MonitorDoorPanel/BraunCharacter/Armature/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:RightShoulder/mixamorig:RightArm/mixamorig:RightForeArm/mixamorig:RightHand/p2").transform;
			Transform transform = GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/MonitorDoorPanel/rope/Rope").transform;
			if ((Object)(object)transform != (Object)null)
			{
				skinnedMeshRenderer = ((Component)transform).GetComponent<SkinnedMeshRenderer>();
			}
			else
			{
				Console.LogError("SkinnedMeshRenderer, startPoint lub endPoint nie zostały przypisane.(1)");
			}
			if ((Object)(object)skinnedMeshRenderer != (Object)null && (Object)(object)startPoint != (Object)null && (Object)(object)endPoint != (Object)null)
			{
				int boneCount = CountBones(skinnedMeshRenderer.rootBone);
				SetupPhysics(skinnedMeshRenderer.rootBone, boneCount);
			}
			else
			{
				Console.LogError("SkinnedMeshRenderer, startPoint lub endPoint nie zostały przypisane.(2)");
			}
		}

		private void SetupPhysics(Transform currentBone, int boneCount)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			Rigidbody val = ((Component)startPoint).GetComponent<Rigidbody>();
			if ((Object)(object)val == (Object)null)
			{
				val = ((Component)startPoint).gameObject.AddComponent<Rigidbody>();
				val.isKinematic = true;
			}
			float num = Vector3.Distance(startPoint.position, endPoint.position);
			float boneLength = num / (float)boneCount;
			int num2 = 0;
			Transform val2 = null;
			while ((Object)(object)currentBone != (Object)null)
			{
				float num3 = (float)num2 / (float)(boneCount - 1);
				currentBone.position = Vector3.Lerp(startPoint.position, endPoint.position, num3);
				Rigidbody val3 = ((Component)currentBone).gameObject.AddComponent<Rigidbody>();
				val3.mass = 1f;
				val3.collisionDetectionMode = (CollisionDetectionMode)2;
				ConfigurableJoint val4 = ((Component)currentBone).gameObject.AddComponent<ConfigurableJoint>();
				((Joint)val4).connectedBody = val;
				ConfigureJoint(val4, boneLength);
				val = val3;
				val2 = currentBone;
				currentBone = ((currentBone.childCount > 0) ? currentBone.GetChild(0) : null);
				num2++;
			}
			if ((Object)(object)val2 != (Object)null)
			{
				Rigidbody val5 = ((Component)endPoint).GetComponent<Rigidbody>();
				if ((Object)(object)val5 == (Object)null)
				{
					val5 = ((Component)endPoint).gameObject.AddComponent<Rigidbody>();
					val5.isKinematic = true;
				}
				FixedJoint val6 = ((Component)val2).gameObject.AddComponent<FixedJoint>();
				((Joint)val6).connectedBody = val5;
			}
		}

		private void ConfigureJoint(ConfigurableJoint joint, float boneLength)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			joint.xMotion = (ConfigurableJointMotion)0;
			joint.yMotion = (ConfigurableJointMotion)0;
			joint.zMotion = (ConfigurableJointMotion)0;
			joint.angularXMotion = (ConfigurableJointMotion)2;
			joint.angularYMotion = (ConfigurableJointMotion)2;
			joint.angularZMotion = (ConfigurableJointMotion)2;
			SoftJointLimit linearLimit = default(SoftJointLimit);
			((SoftJointLimit)(ref linearLimit)).limit = boneLength;
			joint.linearLimit = linearLimit;
			JointDrive val = default(JointDrive);
			((JointDrive)(ref val)).positionSpring = jointSpring;
			((JointDrive)(ref val)).positionDamper = jointDamper;
			((JointDrive)(ref val)).maximumForce = float.PositiveInfinity;
			JointDrive slerpDrive = val;
			joint.slerpDrive = slerpDrive;
			joint.rotationDriveMode = (RotationDriveMode)1;
		}

		private int CountBones(Transform bone)
		{
			int num = 0;
			Transform val = bone;
			while ((Object)(object)val != (Object)null)
			{
				num++;
				val = ((val.childCount > 0) ? val.GetChild(0) : null);
			}
			return num;
		}
	}
	public class RuraTrigger : MonoBehaviour
	{
		[SerializeField]
		public AudioClip clip;

		[SerializeField]
		public AudioSource audioSource;

		private void Awake()
		{
			if ((Object)(object)audioSource != (Object)null && (Object)(object)clip != (Object)null)
			{
				audioSource.clip = clip;
			}
		}

		private void Rura()
		{
			audioSource.Stop();
			audioSource.Play();
		}
	}
}
namespace Olecheck.Patches
{
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatch
	{
		private static AssetBundle assetBundle;

		private static Transform MonitorWall;

		private static Transform DoorPanel;

		public static Transform MonitorDoorPanel;

		private static Transform MonitorStartButton;

		private static Transform MonitorStopButton;

		private static InteractTrigger MonitorStartButtonTrigger;

		private static InteractTrigger MonitorStopButtonTrigger;

		private static GameObject CharacterPrefab;

		private static GameObject RackPrefab;

		private static GameObject RopePrefab;

		private static Texture[] Textures;

		private static Texture2D RackTexture;

		private static Material[] Materials;

		private static AnimationClip DancingAnimation;

		private static RuntimeAnimatorController AnimatorController;

		private static AudioClip RuraClip;

		private static AudioClip ClickClip;

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void StartPatch()
		{
			LoadAssetBundle("model.braun");
			GetObjectReferences();
			if (!((Object)(object)MonitorWall == (Object)null) && !((Object)(object)DoorPanel == (Object)null))
			{
				CreateBraunCorner();
			}
		}

		private static void GetObjectReferences()
		{
			MonitorWall = GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall").transform;
			if ((Object)(object)MonitorWall == (Object)null)
			{
				Console.LogError("Could not find MonitorWall");
			}
			else
			{
				DoorPanel = GameObject.Find("Environment/HangarShip/AnimatedShipDoor/HangarDoorButtonPanel").transform;
			}
		}

		private static void LoadAssetBundle(string bundleName)
		{
			if ((Object)(object)assetBundle != (Object)null)
			{
				Console.LogInfo("Asset bundle already loaded!");
				return;
			}
			assetBundle = AssetBundle.LoadFromFile(Path.Combine(Paths.PluginPath, bundleName));
			CharacterPrefab = assetBundle.LoadAsset<GameObject>("Assets/braun.prefab");
			RackPrefab = assetBundle.LoadAsset<GameObject>("Assets/rack.prefab");
			RopePrefab = assetBundle.LoadAsset<GameObject>("Assets/rope.prefab");
			AnimatorController = assetBundle.LoadAsset<RuntimeAnimatorController>("Assets/BraunAnimatorController.controller");
			RackTexture = assetBundle.LoadAsset<Texture2D>("Assets/export.png");
			Textures = (Texture[])(object)new Texture[10]
			{
				assetBundle.LoadAsset<Texture>("Assets/braunFace.png"),
				assetBundle.LoadAsset<Texture>("Assets/Ch23_Body_Color_image.png"),
				assetBundle.LoadAsset<Texture>("Assets/Ch23_Body_Color_image 1.png"),
				assetBundle.LoadAsset<Texture>("Assets/Ch23_Body_Normal_image.png"),
				assetBundle.LoadAsset<Texture>("Assets/Ch23_Body_Normal_image 1.png"),
				assetBundle.LoadAsset<Texture>("Assets/Ch23_hair_Base_color_image.png"),
				assetBundle.LoadAsset<Texture>("Assets/Ch23_hair_Base_color_image 1.png"),
				assetBundle.LoadAsset<Texture>("Assets/export.png"),
				assetBundle.LoadAsset<Texture>("Assets/FireExtinguisher_D.png"),
				assetBundle.LoadAsset<Texture>("Assets/FireExtinguisher_N.png")
			};
			Materials = (Material[])(object)new Material[5]
			{
				assetBundle.LoadAsset<Material>("Assets/BraunMaterial.mat"),
				assetBundle.LoadAsset<Material>("Assets/Ch23_body.mat"),
				assetBundle.LoadAsset<Material>("Assets/Ch23_hair.mat"),
				assetBundle.LoadAsset<Material>("Assets/GasnicaHandle.mat"),
				assetBundle.LoadAsset<Material>("Assets/GasnicaMaterial.mat")
			};
			DancingAnimation = assetBundle.LoadAsset<AnimationClip>("Assets/DancingBraun.anim");
			RuraClip = assetBundle.LoadAsset<AudioClip>("Assets/rura.mp3");
			ClickClip = assetBundle.LoadAsset<AudioClip>("Assets/click.mp3");
		}

		private static void CreateBraunCorner()
		{
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0210: Unknown result type (might be due to invalid IL or missing references)
			//IL_0235: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			//IL_0366: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)MonitorWall.Find("MonitorDoorPanel") != (Object)null)
			{
				Console.LogError("MonitorDoorPanel already exists");
				return;
			}
			MonitorDoorPanel = Object.Instantiate<Transform>(DoorPanel, MonitorWall);
			((Object)MonitorDoorPanel).name = "MonitorDoorPanel";
			MonitorDoorPanel.localPosition = new Vector3(-0.05f, -1.71f, 0.18f);
			MonitorDoorPanel.localEulerAngles = new Vector3(90f, 81f, 0f);
			Transform val = MonitorDoorPanel.Find("StartButton");
			Transform val2 = MonitorDoorPanel.Find("StopButton");
			val.position = new Vector3(10.25f, 2.16f, -13f);
			val.localPosition = new Vector3(0.39f, 0.47f, -0.55f);
			val.localScale = new Vector3(-0.78f, -0.78f, -0.81f);
			val2.position = new Vector3(10.25f, 2.16f, -13.17f);
			val2.localPosition = new Vector3(0.25f, 0.47f, -0.55f);
			val2.localScale = new Vector3(-0.78f, -0.78f, -0.81f);
			MeshRenderer component = ((Component)MonitorDoorPanel).GetComponent<MeshRenderer>();
			if ((Object)(object)component != (Object)null)
			{
				Object.Destroy((Object)(object)component);
			}
			Animator component2 = ((Component)MonitorDoorPanel).GetComponent<Animator>();
			if ((Object)(object)component2 != (Object)null)
			{
				((Behaviour)component2).enabled = false;
			}
			Transform val3 = MonitorDoorPanel.Find("ElevatorPanelScreen");
			if ((Object)(object)val3 != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)val3).gameObject);
			}
			GameObject characterInstance = Object.Instantiate<GameObject>(CharacterPrefab, ((Component)MonitorDoorPanel).transform);
			((Object)characterInstance).name = "BraunCharacter";
			characterInstance.transform.localPosition = new Vector3(0.3f, 0.2f, -0.38f);
			characterInstance.transform.eulerAngles = new Vector3(0f, 90f, 180f);
			RuraTrigger ruraTrigger = characterInstance.AddComponent<RuraTrigger>();
			ruraTrigger.clip = RuraClip;
			ruraTrigger.audioSource = characterInstance.GetComponent<AudioSource>();
			PompaTrigger pompaTrigger = characterInstance.AddComponent<PompaTrigger>();
			Animator characterAnimator = characterInstance.GetComponent<Animator>();
			characterAnimator.speed = 0f;
			GameObject val4 = Object.Instantiate<GameObject>(RopePrefab, ((Component)MonitorDoorPanel).transform);
			((Object)val4).name = "rope";
			val4.transform.localPosition = new Vector3(0.3f, 0.2f, -0.38f);
			val4.transform.eulerAngles = new Vector3(0f, 90f, 180f);
			RopePhysics ropePhysics = characterInstance.AddComponent<RopePhysics>();
			GameObject val5 = Object.Instantiate<GameObject>(RackPrefab, ((Component)MonitorDoorPanel).transform);
			((Object)val5).name = "BraunRack";
			val5.transform.localPosition = new Vector3(0.32f, 0.23f, -0.5f);
			val5.transform.eulerAngles = new Vector3(90f, 270f, 0f);
			MeshRenderer component3 = val5.GetComponent<MeshRenderer>();
			if ((Object)(object)component3 != (Object)null && (Object)(object)((Renderer)component3).material != (Object)null && (Object)(object)RackTexture != (Object)null)
			{
				((Renderer)component3).material.mainTexture = (Texture)(object)RackTexture;
			}
			else
			{
				Console.LogError("MeshRenderer or Material or Texture not found on rackInstance");
			}
			MonitorStartButton = MonitorDoorPanel.Find("StartButton").Find("Cube (2)");
			MonitorStopButton = MonitorDoorPanel.Find("StopButton").Find("Cube (3)");
			MonitorStartButtonTrigger = ((Component)MonitorStartButton).GetComponent<InteractTrigger>();
			MonitorStopButtonTrigger = ((Component)MonitorStopButton).GetComponent<InteractTrigger>();
			MonitorStartButtonTrigger.hoverTip = "Go! : [E]";
			MonitorStartButtonTrigger.holdTip = "Go! : [E]";
			MonitorStopButtonTrigger.hoverTip = "Hold up! : [E]";
			MonitorStopButtonTrigger.holdTip = "Hold up! : [E]";
			((UnityEvent<PlayerControllerB>)(object)MonitorStartButtonTrigger.onInteract).AddListener((UnityAction<PlayerControllerB>)delegate
			{
				HUDManager.Instance.UIAudio.PlayOneShot(ClickClip);
				AudioSource component5 = characterInstance.GetComponent<AudioSource>();
				if ((Object)(object)component5 != (Object)null && !component5.isPlaying)
				{
					component5.Play();
				}
				if ((Object)(object)characterAnimator != (Object)null)
				{
					characterAnimator.speed = 1f;
				}
			});
			((UnityEvent<PlayerControllerB>)(object)MonitorStopButtonTrigger.onInteract).AddListener((UnityAction<PlayerControllerB>)delegate
			{
				HUDManager.Instance.UIAudio.PlayOneShot(ClickClip);
				AudioSource component4 = characterInstance.GetComponent<AudioSource>();
				if ((Object)(object)component4 != (Object)null && component4.isPlaying)
				{
					component4.Pause();
				}
				if ((Object)(object)characterAnimator != (Object)null)
				{
					characterAnimator.speed = 0f;
				}
			});
		}
	}
}