using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LCTutorialMod.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCTutorialMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCTutorialMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8f1958bc-2adb-482b-b147-15090377ed2f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCTutorialMod
{
[BepInPlugin("Epoch.LCTutorialMod", "LC Tutorial Mod", "1.0.0.0")]
public class TutorialModBase : BaseUnityPlugin
{
private const string modGUID = "Epoch.LCTutorialMod";
private const string modName = "LC Tutorial Mod";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Epoch.LCTutorialMod");
private static TutorialModBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Epoch.LCTutorialMod");
mls.LogInfo((object)"Hello. How's your day?");
harmony.PatchAll(typeof(TutorialModBase));
harmony.PatchAll(typeof(GhostGirlBPatch));
harmony.PatchAll(typeof(GhostGirlAPatch));
}
}
}
namespace LCTutorialMod.Patches
{
[HarmonyPatch(typeof(DressGirlAI))]
internal class GhostGirlAPatch
{
[HarmonyPatch("SetDestinationToPosition")]
[HarmonyPostfix]
private static void ghostGirlPatch(ref bool ___movingTowardsDestination)
{
___movingTowardsDestination = false;
}
}
[HarmonyPatch(typeof(DressGirlAI))]
internal class GhostGirlBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void ghostGirlPatch(ref bool ___switchedHauntingPlayer, ref bool ___hauntingLocalPlayer, ref bool ___isEnemyDead, ref bool ___enemyMeshEnabled, ref float ___timer, ref bool ___choseDisappearingPosition)
{
___switchedHauntingPlayer = false;
___hauntingLocalPlayer = false;
___isEnemyDead = false;
___enemyMeshEnabled = false;
___timer = 0f;
___choseDisappearingPosition = false;
}
}
}