using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using FuhUstal.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FuhUstal")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FuhUstal")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5913c952-f127-4ac9-a88f-9fe7414d0428")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FuhUstal
{
[BepInPlugin("com.fuhustal", "FuhUstal", "1.0.0")]
public class FuhUstalMod : BaseUnityPlugin
{
private const string modGuid = "com.fuhustal";
private const string modName = "FuhUstal";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("com.fuhustal");
private static FuhUstalMod instance;
internal ManualLogSource logSource;
private void Awake()
{
if ((Object)(object)instance != (Object)null)
{
Object.Destroy((Object)(object)this);
return;
}
logSource = Logger.CreateLogSource("com.fuhustal");
logSource.LogInfo((object)"FuhUstalMod has been loaded!");
harmony.PatchAll(typeof(FuhUstalMod));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace FuhUstal.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void UstalSound(ref float ___sprintMeter)
{
___sprintMeter = 1f;
}
}
}