CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

  • Nothing, yet.

Version [v0.0.11] (2024-07-07)

Deprecate.

Version [v0.0.10] (2024-04-29)

Fixes

  • Revert debug change to player label in MinimapTarget
  • Fix duplicate listen to Buttons.SwitchTarget

Version [v0.0.9] (2024-04-29)

Added

  • Added Feed Quality as a config option, allowing you to increase the size of the minimap feed, at the cost of performance.
    • Note: I have not noticed significant performance impact, but it likely depends on your system.

Changes

  • Lower maximum font size for MinimapView to 20.
  • Removed render depth option. It was better replaced by the new Feed Quality option.

Fixes

  • Fixed some lifecycle issue, potential (often) re-registration of event handlers.
  • Minimap text now scales with the minimap size properly.

Version [v0.0.8] (2024-04-28)

Added

  • Added option to configure Aspect Ratio of the map.
  • Added option to configure RenderDepth of the view. Higher values will increase the quality of the view, but may cause performance issues.

Changed

  • Lowered minimum font size for MinimapView

Version [v0.0.7] (2024-04-23)

Added

  • Added a new config option to determine the camera's zoom level. Request #2.

Changed

  • "North" is kind of whatever you want it to be, but I've decided to adopt GeneralImprovement's definition of "North" being 90 degrees.
    • I'm not sure what their logic was behind the decision, but I trust that Shaosil has a good reason for it.

Version [v0.0.6] (2024-04-23)

Fixed

  • Use proper FeralCommon version in thunderstore.toml

Changed

  • Updated FeralCommon to v0.1.3

Version [v0.0.5] (2024-04-23)

Changed

  • Better looking mod icon.
  • Updated FeralCommon to v0.1.1

Version [v0.0.4] (2024-04-23)

Added

  • Configs
    • Minimap Rotation - Allows you to rotate the minimap NESW, Default, or Target.
    • Minimap X/Y Offset - Allows you to move the minimap around the screen.
    • Minimap Inside Brightness - Allows you to change the brightness of the minimap when inside.
      • This defaults to 15, which is a decent compromise for Facility and Mansion tiles. Honestly, though, you may want to adjust this depending on what you get.

Fixes

  • Fixed a bug that could crash the game if you were not the host.
  • Fixed a bug where target selection would not consider certain targets as valid, or skip them entirely.
  • Fixed several lighting issues.
  • Fixed several lifecycle bugs that caused issues when entering and exiting lobbies.

Changed

  • Actually everything. This is a complete rewrite of the mod now that I didn't feel so rushed.

Version [v0.0.3] (2024-04-21)

Fixes

  • Fix a bug where you could not view the camera of a dead player
  • Also fix an recursive issue when all players died.

Version [v0.0.2] (2024-04-21)

Fixes

  • A (bad) lifecycle fix, where exiting and re-entering a lobby would cause the mod to stop working.
    • A better fix is in the works, but this should be a good band-aid for now.

Version [v0.0.1] (2024-04-21)

Added

  1. No longer hijacks the ship monitor. No need to "unlock" your minimap before teleporting players.
  2. Integration with [InputUtils][InputUtils] for button handling.
  3. Integration with [LethalConfig][LethalConfig] for configuration.
  4. View text indicates if you're viewing a Radar Booster or another player.