CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
- Nothing, yet.
Version [v0.0.11] (2024-07-07)
Deprecate.
Version [v0.0.10] (2024-04-29)
Fixes
- Revert debug change to player label in
MinimapTarget
- Fix duplicate listen to
Buttons.SwitchTarget
Version [v0.0.9] (2024-04-29)
Added
- Added
Feed Quality
as a config option, allowing you to increase the size of the minimap feed, at the cost of performance.- Note: I have not noticed significant performance impact, but it likely depends on your system.
Changes
- Lower maximum font size for
MinimapView
to 20. - Removed render depth option. It was better replaced by the new Feed Quality option.
Fixes
- Fixed some lifecycle issue, potential (often) re-registration of event handlers.
- Minimap text now scales with the minimap size properly.
Version [v0.0.8] (2024-04-28)
Added
- Added option to configure Aspect Ratio of the map.
- Added option to configure RenderDepth of the view. Higher values will increase the quality of the view, but may cause performance issues.
Changed
- Lowered minimum font size for
MinimapView
Version [v0.0.7] (2024-04-23)
Added
- Added a new config option to determine the camera's zoom level. Request #2.
Changed
- "North" is kind of whatever you want it to be, but I've decided to adopt GeneralImprovement's definition of "North" being 90 degrees.
- I'm not sure what their logic was behind the decision, but I trust that Shaosil has a good reason for it.
Version [v0.0.6] (2024-04-23)
Fixed
- Use proper
FeralCommon
version inthunderstore.toml
Changed
- Updated FeralCommon to
v0.1.3
Version [v0.0.5] (2024-04-23)
Changed
- Better looking mod icon.
- Updated FeralCommon to
v0.1.1
Version [v0.0.4] (2024-04-23)
Added
- Configs
- Minimap Rotation - Allows you to rotate the minimap NESW, Default, or Target.
- Minimap X/Y Offset - Allows you to move the minimap around the screen.
- Minimap Inside Brightness - Allows you to change the brightness of the minimap when inside.
- This defaults to 15, which is a decent compromise for Facility and Mansion tiles. Honestly, though, you may want to adjust this depending on what you get.
Fixes
- Fixed a bug that could crash the game if you were not the host.
- Fixed a bug where target selection would not consider certain targets as valid, or skip them entirely.
- Fixed several lighting issues.
- Fixed several lifecycle bugs that caused issues when entering and exiting lobbies.
Changed
- Actually everything. This is a complete rewrite of the mod now that I didn't feel so rushed.
Version [v0.0.3] (2024-04-21)
Fixes
- Fix a bug where you could not view the camera of a dead player
- Also fix an recursive issue when all players died.
Version [v0.0.2] (2024-04-21)
Fixes
- A (bad) lifecycle fix, where exiting and re-entering a lobby would cause the mod to stop working.
- A better fix is in the works, but this should be a good band-aid for now.
Version [v0.0.1] (2024-04-21)
Added
- No longer hijacks the ship monitor. No need to "unlock" your minimap before teleporting players.
- Integration with [InputUtils][InputUtils] for button handling.
- Integration with [LethalConfig][LethalConfig] for configuration.
- View text indicates if you're viewing a Radar Booster or another player.