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Fighter-Lethal_Questing-1.3.0 icon

Lethal Questing

Assigns daily quests to the crew with credit rewards.

Date uploaded 2 weeks ago
Version 1.3.0
Download link Fighter-Lethal_Questing-1.3.0.zip
Downloads 1249
Dependency string Fighter-Lethal_Questing-1.3.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
xilophor-LethalNetworkAPI-3.3.2 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 3.3.2
Sigurd-CSync-5.0.1 icon
Sigurd-CSync

Configuration file syncing library for BepInEx.

Preferred version: 5.0.1

README

Lethal Questing

Do you wish the game had more objectives than just survive the next quota? Lethal Questing brings you quests! Upon landing on a moon, your crew will be assigned a mission which there is a money reward for doing. This is a rather early version, expect more updates to come.

Features:

  • Quests will request a random type of scrap from the specific moon
  • A hotkey to toggle the text on HUD
  • Config options

Planned Features:

  • Config options
  • Monster hunting quests
  • A hotkey to toggle the text on HUD
  • Rewarding the crew with scrap items directly for harder quests
  • Punishing the crew sometimes for failing the quest
  • Enemy specific quests
  • Misc/fun quests

Bug Reports and Feature Requests

My mod has a github page where you can report any bugs you come across and request any features you think would be nice. Especially important to come tell me if you think reward calculations are not balanced. (I'm not too good at that)

Known Issues/FAQ

  • When collecting easter eggs, player must be inside the ship when throwing or dropping it, otherwise it won't count towards the quest.
  • Occasionally items spawn in unreachable places, mod does not have a way to check this so it might request items that spawned in glitched spots. (this is very rare)
  • The amount of quests you get assigned is by default random inbetween 0-3. (randomness toggleable and amount configurable)

Regarding Game Balance

Its a straight positive for your crew, there are no punishments (for now) for not completing quests only rewards. With that being said the rewards are mostly minor but it's still a net positive.

CHANGELOG

1.3.1

  • Magneting the cruiser to the ship now counts items inside the cruiser towards the quests.

1.3.0

  • Made the amount of rewards and quests configurable.
  • Added CSync dependency to sync quest config values between host and client.
  • Made the quest log UI size and position configurable.
  • Made quest log disappear when player opens escape menu.
  • Typing in terminal or text chat no longer triggers quest log toggle.

1.2.2

  • Code cleanup in preparation of config options.
  • Reward calculations changed to scale with quota.

1.2.1

  • Added an option to toggle the ui via pressing 'K'.
  • Reward Calculations changed to not be too bountiful on collecting large numbers of scrap.
  • Old quest texts now clear after ship leaves.

1.1.1

  • Massive code overhaul in preparation of other quest types.
  • HUD color now dependent on quest status.

1.0.1

  • Fixed a small mistake in the equation for calculating quest rewards.

1.0.0

  • Initial Release.