using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mipa;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Mipa")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Mipa")]
[assembly: AssemblyTitle("Mipa")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
public class MipaSkinInstance
{
public string m_SkinName = "Default";
public Texture2D m_EyesDefault = null;
public Texture2D m_EyesBlink = null;
public Texture2D m_EyesClosed = null;
public Texture2D m_MouthDefault = null;
public Texture2D m_DrunkMouth = null;
public Texture2D m_DrunkEyes = null;
public Texture2D m_LowHPMouth = null;
public List<Texture2D> m_MouthTalking = new List<Texture2D>();
public Material m_FaceMaterial = null;
public Material m_BodyMaterial = null;
public Material m_ChestMaterial = null;
[ColorUsage(true, true)]
public Color m_EmmissionColor = Color.white;
}
public class SkinApply : MonoBehaviour
{
private enum BlinkState
{
Open,
HalfClosed,
Closesd
}
private enum FaceOverrideState
{
None,
LowHealth,
Hurt,
Drunk
}
public PlayerControllerB m_Player;
public VoicePlayerState m_VoiceState;
public string m_SkinName = "None";
public MipaSkinInstance m_Skin;
public SkinnedMeshRenderer m_FaceMesh;
public SkinnedMeshRenderer m_ChestMesh;
public bool m_IsTalking = false;
private bool m_IsLastTalking = false;
public List<SkinnedMeshRenderer> m_Body = new List<SkinnedMeshRenderer>();
public bool m_ReApplySkin = false;
public bool m_ForceSkin = false;
public bool m_IsDead = false;
private float NextBlinkTime = 0f;
private float BlinkingPerioud = 10f;
private float BlinkingAnimationFrameTime = 0.1f;
private BlinkState CurrentBlinkState = BlinkState.Open;
private FaceOverrideState CurrentFaceOverrideState = FaceOverrideState.None;
private int MouthTalkingIndex = 0;
private float TalkingAnimationFrameTime = 0.2f;
private float NextTalkTime = 0f;
private void Start()
{
AssignMeshes();
Default();
}
public void AssignMeshes()
{
m_FaceMesh = ((Component)((Component)this).transform.GetChild(0).GetChild(1)).GetComponent<SkinnedMeshRenderer>();
m_ChestMesh = ((Component)((Component)this).transform.GetChild(1).GetChild(7)).GetComponent<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] componentsInChildren = ((Component)((Component)this).transform).GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (SkinnedMeshRenderer val in componentsInChildren)
{
if ((Object)(object)val != (Object)(object)m_FaceMesh && (Object)(object)val != (Object)(object)m_ChestMesh)
{
m_Body.Add(val);
}
}
}
public void Default()
{
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
if (m_Skin == null)
{
return;
}
if (Object.op_Implicit((Object)(object)m_FaceMesh))
{
((Renderer)m_FaceMesh).material = m_Skin.m_FaceMaterial;
((Renderer)m_FaceMesh).material.SetTexture("_Eyes", (Texture)(object)m_Skin.m_EyesDefault);
((Renderer)m_FaceMesh).material.SetTexture("_Mouth", (Texture)(object)m_Skin.m_MouthDefault);
((Renderer)m_FaceMesh).material.SetColor("_EmissionColor", m_Skin.m_EmmissionColor);
if (m_IsDead)
{
((Renderer)m_FaceMesh).material = Assets.GetMaterial("MipaFaceDead");
}
}
if (Object.op_Implicit((Object)(object)m_ChestMesh))
{
((Renderer)m_ChestMesh).material = m_Skin.m_ChestMaterial;
((Renderer)m_ChestMesh).material.SetColor("_EmissionColor", m_Skin.m_EmmissionColor);
if (m_IsDead)
{
((Renderer)m_ChestMesh).material = Assets.GetMaterial("Chest_Dead");
}
}
foreach (SkinnedMeshRenderer item in m_Body)
{
((Renderer)item).material = m_Skin.m_BodyMaterial;
if (m_IsDead)
{
((Renderer)item).material.SetColor("_EmissiveColor", new Color(0f, 0f, 0f));
}
}
}
public void SetEyesTexture(Texture2D Tex)
{
if (m_Skin != null && Object.op_Implicit((Object)(object)m_FaceMesh))
{
((Renderer)m_FaceMesh).material.SetTexture("_Eyes", (Texture)(object)Tex);
}
}
public void SetMouthTexture(Texture2D Tex)
{
if (m_Skin != null && Object.op_Implicit((Object)(object)m_FaceMesh))
{
((Renderer)m_FaceMesh).material.SetTexture("_Mouth", (Texture)(object)Tex);
}
}
private void UpdateTalking()
{
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Expected O, but got Unknown
if (!Object.op_Implicit((Object)(object)m_Player))
{
return;
}
if (m_VoiceState == null)
{
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
m_VoiceState = m_Player.voicePlayerState;
if (m_VoiceState == null && (Object)(object)m_Player == (Object)StartOfRound.Instance.localPlayerController)
{
m_VoiceState = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
}
}
else
{
m_IsTalking = m_VoiceState.IsSpeaking;
}
}
private void FixedUpdate()
{
if (Object.op_Implicit((Object)(object)m_Player))
{
if (m_IsDead != m_Player.isPlayerDead)
{
m_IsDead = m_Player.isPlayerDead;
Default();
}
if (!m_IsDead)
{
UpdateTalking();
}
else
{
m_IsTalking = false;
}
}
}
public void FaceUpdates()
{
if (m_Skin == null)
{
return;
}
if (Object.op_Implicit((Object)(object)m_Player))
{
if (m_Player.drunkness > 0f)
{
if (CurrentFaceOverrideState != FaceOverrideState.Drunk)
{
SetMouthTexture(m_Skin.m_DrunkMouth);
SetEyesTexture(m_Skin.m_DrunkEyes);
CurrentFaceOverrideState = FaceOverrideState.Drunk;
}
}
else if (m_Player.health < 20)
{
if (CurrentFaceOverrideState != FaceOverrideState.LowHealth)
{
SetEyesTexture(m_Skin.m_EyesClosed);
SetMouthTexture(m_Skin.m_LowHPMouth);
CurrentFaceOverrideState = FaceOverrideState.LowHealth;
}
}
else if (m_Player.health < 80)
{
if (CurrentFaceOverrideState != FaceOverrideState.Hurt)
{
SetEyesTexture(m_Skin.m_EyesBlink);
SetMouthTexture(m_Skin.m_LowHPMouth);
CurrentFaceOverrideState = FaceOverrideState.Hurt;
}
}
else if (CurrentFaceOverrideState != 0)
{
SetEyesTexture(m_Skin.m_EyesDefault);
SetMouthTexture(m_Skin.m_MouthDefault);
CurrentFaceOverrideState = FaceOverrideState.None;
}
}
if (m_IsLastTalking != m_IsTalking)
{
m_IsLastTalking = m_IsTalking;
if (!m_IsTalking)
{
if (CurrentFaceOverrideState == FaceOverrideState.None)
{
SetMouthTexture(m_Skin.m_MouthDefault);
}
else if (CurrentFaceOverrideState == FaceOverrideState.Drunk)
{
SetMouthTexture(m_Skin.m_DrunkMouth);
}
else if (CurrentFaceOverrideState == FaceOverrideState.LowHealth || CurrentFaceOverrideState == FaceOverrideState.Hurt)
{
SetMouthTexture(m_Skin.m_LowHPMouth);
}
}
}
if ((CurrentFaceOverrideState == FaceOverrideState.None || CurrentFaceOverrideState == FaceOverrideState.Hurt) && Time.time > NextBlinkTime)
{
if (CurrentBlinkState == BlinkState.Open)
{
NextBlinkTime += BlinkingAnimationFrameTime;
SetEyesTexture(m_Skin.m_EyesBlink);
CurrentBlinkState = BlinkState.HalfClosed;
}
else if (CurrentBlinkState == BlinkState.HalfClosed)
{
NextBlinkTime += BlinkingAnimationFrameTime;
SetEyesTexture(m_Skin.m_EyesClosed);
CurrentBlinkState = BlinkState.Closesd;
}
else if (CurrentBlinkState == BlinkState.Closesd)
{
NextBlinkTime += BlinkingPerioud;
if (CurrentFaceOverrideState == FaceOverrideState.None)
{
SetEyesTexture(m_Skin.m_EyesDefault);
CurrentBlinkState = BlinkState.Open;
}
else
{
SetEyesTexture(m_Skin.m_EyesBlink);
CurrentBlinkState = BlinkState.HalfClosed;
}
}
}
if (!(Time.time > NextTalkTime))
{
return;
}
if (m_IsTalking)
{
SetMouthTexture(m_Skin.m_MouthTalking[MouthTalkingIndex]);
if (MouthTalkingIndex == m_Skin.m_MouthTalking.Count - 1)
{
MouthTalkingIndex = 0;
}
else
{
MouthTalkingIndex++;
}
}
NextTalkTime += TalkingAnimationFrameTime;
}
private void Update()
{
if (m_Skin == null && !string.IsNullOrEmpty(m_SkinName))
{
m_Skin = MipaSkinManager.GetSkin(m_SkinName);
if (m_Skin == null)
{
m_Skin = MipaSkinManager.GetSkin("Default");
}
Default();
}
if (!m_IsDead)
{
FaceUpdates();
}
if (m_ReApplySkin)
{
m_ReApplySkin = false;
Default();
}
}
}
namespace Mipa
{
public class MRMIPA_PLAYER_MODEL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "MIPA_Player_Model";
return Assets.GetAssetBundle().LoadAsset<GameObject>(text);
}
public virtual string GetSkin()
{
return "Default";
}
protected override void AddModelScripts()
{
MipaSkinInstance skin = MipaSkinManager.GetSkin(GetSkin());
SkinApply skinApply = base.replacementModel.AddComponent<SkinApply>();
skinApply.m_Skin = skin;
skinApply.m_SkinName = GetSkin();
skinApply.m_Player = ((BodyReplacementBase)this).controller;
}
}
public class MR_MIPA_PLAYER_MODEL_HAZARD : MRMIPA_PLAYER_MODEL
{
public override string GetSkin()
{
return "Hazard";
}
}
public class MR_MIPA_PLAYER_MODEL_ANOMALY : MRMIPA_PLAYER_MODEL
{
public override string GetSkin()
{
return "Anomaly";
}
}
public class MR_MIPA_PLAYER_MODEL_PHANTASY : MRMIPA_PLAYER_MODEL
{
public override string GetSkin()
{
return "Phantasy";
}
}
public class MR_MIPA_PLAYER_MODEL_PLACEHOLDER : MRMIPA_PLAYER_MODEL
{
public override string GetSkin()
{
return "Placeholder";
}
}
[BepInPlugin("Mipa", "Mipa", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
private static void InitConfig()
{
}
private void Awake()
{
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.LoadBundle("mipa");
MipaSkinManager.Init();
ModelReplacementAPI.RegisterSuitModelReplacement("Mipa", typeof(MRMIPA_PLAYER_MODEL));
ModelReplacementAPI.RegisterSuitModelReplacement("Mipa_Hazard", typeof(MR_MIPA_PLAYER_MODEL_HAZARD));
ModelReplacementAPI.RegisterSuitModelReplacement("Mipa_Anomaly", typeof(MR_MIPA_PLAYER_MODEL_ANOMALY));
ModelReplacementAPI.RegisterSuitModelReplacement("Mipa_Phantasy", typeof(MR_MIPA_PLAYER_MODEL_PHANTASY));
Harmony val = new Harmony("Mipa");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Mipa is loaded!");
}
}
public class MipaSkinManager
{
public static Dictionary<string, MipaSkinInstance> s_Skins = new Dictionary<string, MipaSkinInstance>();
public static MipaSkinInstance GetSkinTemplate(string NewSkinName)
{
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
MipaSkinInstance mipaSkinInstance = new MipaSkinInstance();
mipaSkinInstance.m_SkinName = NewSkinName;
mipaSkinInstance.m_FaceMaterial = Assets.GetMaterial("MipaFace");
mipaSkinInstance.m_BodyMaterial = Assets.GetMaterial("Default_Body");
mipaSkinInstance.m_ChestMaterial = Assets.GetMaterial("Default_Chest");
mipaSkinInstance.m_EyesDefault = Assets.GetTexture("EyesDefault");
mipaSkinInstance.m_EyesBlink = Assets.GetTexture("EyesHalfClosed");
mipaSkinInstance.m_EyesClosed = Assets.GetTexture("EyesClosed");
mipaSkinInstance.m_DrunkEyes = Assets.GetTexture("EyesDrunk");
mipaSkinInstance.m_LowHPMouth = Assets.GetTexture("MouthHurt");
mipaSkinInstance.m_DrunkMouth = Assets.GetTexture("MouthDrunk");
mipaSkinInstance.m_MouthDefault = Assets.GetTexture("MouthDefault");
mipaSkinInstance.m_MouthTalking = new List<Texture2D>
{
Assets.GetTexture("MouthTalk1"),
Assets.GetTexture("MouthTalk2")
};
mipaSkinInstance.m_EmmissionColor = new Color(0f, 0.5957293f, 0.945426f, 1f);
return mipaSkinInstance;
}
public static void Init()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
MipaSkinInstance skinTemplate = GetSkinTemplate("Default");
AddSkin(skinTemplate.m_SkinName, skinTemplate);
MipaSkinInstance skinTemplate2 = GetSkinTemplate("Anomaly");
skinTemplate2.m_EmmissionColor = new Color(1f, 0.6954004f, 0f, 1f);
skinTemplate2.m_BodyMaterial = Assets.GetMaterial("Anomaly_Body");
skinTemplate2.m_ChestMaterial = Assets.GetMaterial("Anomaly_Chest");
AddSkin(skinTemplate2.m_SkinName, skinTemplate2);
MipaSkinInstance skinTemplate3 = GetSkinTemplate("Hazard");
skinTemplate3.m_EmmissionColor = new Color(1f, 0.9136026f, 0f, 1f);
skinTemplate3.m_BodyMaterial = Assets.GetMaterial("Hazard_Body");
skinTemplate3.m_ChestMaterial = Assets.GetMaterial("HazardSkin_Chest");
AddSkin(skinTemplate3.m_SkinName, skinTemplate3);
MipaSkinInstance skinTemplate4 = GetSkinTemplate("Phantasy");
skinTemplate4.m_EmmissionColor = new Color(0.5990566f, 0.9292454f, 1f, 1f);
skinTemplate4.m_BodyMaterial = Assets.GetMaterial("Phantasy_Body");
skinTemplate4.m_ChestMaterial = Assets.GetMaterial("Phantasy_Chest");
AddSkin(skinTemplate4.m_SkinName, skinTemplate4);
MipaSkinInstance skinTemplate5 = GetSkinTemplate("Placeholder");
skinTemplate5.m_BodyMaterial = Assets.GetMaterial("Placeholder_Body");
skinTemplate5.m_ChestMaterial = Assets.GetMaterial("Placeholder_Chest");
skinTemplate5.m_EyesDefault = Assets.GetTexture("EyesDefaultPlaceholder");
skinTemplate5.m_EyesBlink = Assets.GetTexture("EyesHalfClosedPlaceholder");
skinTemplate5.m_EyesClosed = Assets.GetTexture("EyesClosedPlaceholder");
skinTemplate5.m_MouthDefault = Assets.GetTexture("MouthDefaultPlaceholder");
skinTemplate5.m_MouthTalking = new List<Texture2D>
{
Assets.GetTexture("MouthTalk1Placeholder"),
Assets.GetTexture("MouthTalk2Placeholder")
};
AddSkin(skinTemplate5.m_SkinName, skinTemplate5);
}
public static MipaSkinInstance GetSkin(string SkinName)
{
if (s_Skins.TryGetValue(SkinName, out MipaSkinInstance value))
{
return value;
}
return null;
}
public static void AddSkin(string SkinName, MipaSkinInstance Instance)
{
if (!s_Skins.ContainsKey(SkinName))
{
s_Skins.Add(SkinName, Instance);
}
}
}
public static class Assets
{
public static AssetBundle Bundle;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static Texture2D GetTexture(string TextureName)
{
return GetAssetBundle().LoadAsset<Texture2D>(TextureName);
}
public static Material GetMaterial(string MaterialName)
{
return GetAssetBundle().LoadAsset<Material>(MaterialName);
}
public static void LoadBundle(string bundlename)
{
if (!((Object)(object)Bundle == (Object)null))
{
return;
}
Console.WriteLine(GetAssemblyName() + "." + bundlename);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + bundlename);
Bundle = AssetBundle.LoadFromStream(stream);
if (Object.op_Implicit((Object)(object)Bundle))
{
Console.WriteLine("--------------------------------------------");
Console.WriteLine("Loaded asset bundle with name " + bundlename);
Console.WriteLine("--------------------------------------------");
}
else
{
Console.WriteLine("--------------------------------------------");
Console.WriteLine("Wasn't able to locate bundle " + bundlename);
Console.WriteLine("--------------------------------------------");
}
}
public static AssetBundle GetAssetBundle()
{
return Bundle;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}