Decompiled source of ProperOxygen v1.0.0

BepInEx/plugins/ProperOxygen.dll

Decompiled a month ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ProperOxygen")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ProperOxygen")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("1E213CD6-76DB-4785-A157-2C2BEB3F6C49")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Kilograms
{
	[BepInPlugin("Filigrani.ProperOxygen", "ProperOxygen", "1.0.0")]
	public class ProperOxygenPlugin : BaseUnityPlugin
	{
		private const string MyGUID = "Filigrani.ProperOxygen";

		private const string PluginName = "ProperOxygen";

		private const string VersionString = "1.0.0";

		private static readonly Harmony Harmony = new Harmony("Filigrani.ProperOxygen");

		public static ManualLogSource Log = new ManualLogSource("ProperOxygen");

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: ProperOxygen, VersionString: 1.0.0");
		}
	}
}
namespace ProperOxygen.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatches
	{
		public static float s_ExtendedOxygenTimer = 0.3f;

		public static float s_DrowningDamageTaken = 0f;

		public static float s_DrowningRegenerationTimer = 0f;

		public static float s_DrowningRegenerationTimeRate = 0.15f;

		public static int s_DrowningRegenerationDelta = 1;

		public static int s_DrowningDamage = 20;

		[HarmonyPostfix]
		[HarmonyPatch("SetFaceUnderwaterFilters")]
		public static void SetFaceUnderwaterFilters(PlayerControllerB __instance)
		{
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0180: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.isPlayerDead)
			{
				s_ExtendedOxygenTimer = 0.3f;
				return;
			}
			if (StartOfRound.Instance.drowningTimer >= 0.9f && s_DrowningDamageTaken > 0f && s_DrowningRegenerationTimer < Time.time)
			{
				s_DrowningRegenerationTimer = Time.time + s_DrowningRegenerationTimeRate;
				s_DrowningDamageTaken -= s_DrowningRegenerationDelta;
				__instance.health += s_DrowningRegenerationDelta;
				if (__instance.health > 100)
				{
					__instance.health = 100;
				}
				HUDManager.Instance.UpdateHealthUI(__instance.health, false);
				Debug.Log((object)("[Oxygen] Regenerating taken damage: " + s_DrowningRegenerationDelta + " current health " + __instance.health));
			}
			if (StartOfRound.Instance.drowningTimer < 1f && StartOfRound.Instance.drowningTimer > 0.3f)
			{
				HUDManager.Instance.DisplayStatusEffect("Oxygen: " + Mathf.Round(StartOfRound.Instance.drowningTimer * 100f) + "%");
			}
			else
			{
				if (!(StartOfRound.Instance.drowningTimer <= 0.3f))
				{
					return;
				}
				StartOfRound.Instance.drowningTimer = 0.3f;
				s_ExtendedOxygenTimer -= Time.deltaTime / 10f;
				if (s_ExtendedOxygenTimer < 0f)
				{
					s_ExtendedOxygenTimer = 0.15f;
					__instance.DamagePlayer(s_DrowningDamage, false, false, (CauseOfDeath)9, 0, false, default(Vector3));
					s_DrowningDamageTaken += s_DrowningDamage;
					Debug.Log((object)("[Oxygen] Deal damage: " + s_DrowningDamage + " current health " + __instance.health));
					if (__instance.health <= 0)
					{
						Debug.Log((object)"[Oxygen] Drowned, removing pending oxygen regeneration.");
						StartOfRound.Instance.drowningTimer = 1f;
						s_DrowningDamageTaken = 0f;
					}
				}
			}
		}
	}
}