using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LetMeLookDown")]
[assembly: AssemblyDescription("Mod made by flipf17")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LetMeLookDown")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a9c88d54-8f01-44a7-be0d-bd61d38aadcb")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LetMeLookDown
{
[BepInPlugin("FlipMods.LetMeLookDown", "LetMeLookDown", "1.0.2")]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony;
private static Plugin instance;
public static float maxAngle = 80f;
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
_harmony = new Harmony("LetMeLookDown");
_harmony.PatchAll();
instance = this;
Log("LetMeLookDown mod loaded");
}
public static void Log(string message)
{
((BaseUnityPlugin)instance).Logger.LogInfo((object)message);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "FlipMods.LetMeLookDown";
public const string PLUGIN_NAME = "LetMeLookDown";
public const string PLUGIN_VERSION = "1.0.2";
}
}
namespace LetMeLookDown.Patches
{
[HarmonyPatch]
internal class AdjustSmoothLookingPatcher
{
[HarmonyPatch(typeof(PlayerControllerB), "CalculateSmoothLookingInput")]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
for (int i = 0; i < list.Count; i++)
{
if (list[i].opcode == OpCodes.Ldc_R4 && (float)list[i].operand == 60f)
{
list[i].operand = Plugin.maxAngle;
break;
}
}
return list.AsEnumerable();
}
}
[HarmonyPatch]
internal class AdjustNormalLookingPatcher
{
[HarmonyPatch(typeof(PlayerControllerB), "CalculateNormalLookingInput")]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
for (int i = 0; i < list.Count; i++)
{
if (list[i].opcode == OpCodes.Ldc_R4 && (float)list[i].operand == 60f)
{
list[i].operand = Plugin.maxAngle;
break;
}
}
return list.AsEnumerable();
}
}
}