using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using MoreBlood.Config;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MoreBlood")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MoreBlood")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d1f1321d-30a3-4600-9bf8-1e69fe1abf8c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MoreBlood
{
[BepInPlugin("FlipMods.MoreBlood", "MoreBlood", "1.0.2")]
public class Plugin : BaseUnityPlugin
{
public static Plugin instance;
private Harmony _harmony;
private void Awake()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
instance = this;
_harmony = new Harmony("MoreBlood");
ConfigSettings.BindConfigSettings();
_harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"MoreBlood loaded");
}
public static void Log(string message)
{
((BaseUnityPlugin)instance).Logger.LogInfo((object)message);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "FlipMods.MoreBlood";
public const string PLUGIN_NAME = "MoreBlood";
public const string PLUGIN_VERSION = "1.0.2";
}
}
namespace MoreBlood.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class MoreBloodPatcher
{
private static int bloodCount;
[HarmonyPatch("DropBlood")]
[HarmonyPostfix]
public static void MoreBlood(PlayerControllerB __instance, Vector3 direction = default(Vector3), bool leaveBlood = true, bool leaveFootprint = false)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
bloodCount++;
if (bloodCount < ConfigSettings.numBloodPools.Value)
{
__instance.DropBlood(direction, leaveBlood, leaveFootprint);
}
else
{
bloodCount = 0;
}
}
[HarmonyPatch("RandomizeBloodRotationAndScale")]
[HarmonyPostfix]
public static void RandomizeBloodScale(ref Transform blood, PlayerControllerB __instance)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
Transform obj = blood;
obj.localScale *= ConfigSettings.bloodScale.Value;
blood.position += new Vector3((float)Random.Range(-1, 1) * ConfigSettings.bloodScale.Value, 0.55f, (float)Random.Range(-1, 1) * ConfigSettings.bloodScale.Value);
}
}
}
namespace MoreBlood.Config
{
public static class ConfigSettings
{
public static ConfigEntry<float> bloodScale;
public static ConfigEntry<int> numBloodPools;
public static void BindConfigSettings()
{
Plugin.Log("BindingConfigs");
bloodScale = ((BaseUnityPlugin)Plugin.instance).Config.Bind<float>("MoreBlood", "BloodScale", 4f, "The size of the blood pools");
numBloodPools = ((BaseUnityPlugin)Plugin.instance).Config.Bind<int>("MoreBlood", "NumberOfBloodPools", 4, "Max number of blood pools spread around the blood source.");
}
}
}