![FlipMods-ReservedUtilitySlot icon](https://gcdn.thunderstore.io/live/repository/icons/FlipMods-ReservedUtilitySlot-1.0.7.png.128x128_q95.jpg)
ReservedUtilitySlot
Gives a dedicated Utility slot on the right side of your screen that can optionally be purchased! Optional separate item slot for the key.
CHANGELOG
1.0.7
- Added dedicated hotkey to toggle to the reserved utility slot(s). Only usable with InputUtils. Unbound by default.
- Fixed issue when adding multiple ReservedUtilitySlots where the "first" slot was marked as the last ReservedUtilitySlot. (it wasn't game breaking)
1.0.6
- Updated mod description for latest update compatibility.
1.0.5
- Fixed issue where additional "key" items weren't being added to the reserved key slot.
1.0.4
- Added the Weed killer item to the utility slot.
- Removed toothpaste from the utility slot. Sad day.
- Added a config option to set the amount of utility slots you have.
1.0.3
- Made a config option to disable the utility slot if you only wanted the key slot.
1.0.2
- I meant to make the AddKeySlot config disabled by default in the config. Should be fixed now.
1.0.1
- Invisible item meshes with certain items, such as the Stun grenade and Improvised Flashbang should be fixed in the ReservedItemSlotCore 2.0.8 update.
- Added config option to add separate reserved item slot for the key.
If enabled, added another config option to move the lockpicker to that slot, instead of the utility slot. - Edited config descriptions to add the current items in each slot in case players want to remove them.
- Added reminder in config descriptions about adding items, that translated items may need to be added to the list of additional items.
- Changed default item slot priority to 80. Priority order for my mods should remain unchanged.
- Added current items in slot to the README.
1.0.0
- Initial release. Read the README for information about this mod!